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Posted

So what's going on with this now ?

 

Does it look to you like it's December?

Also, you are disqualified for not being trustworthy enough to know for sure you won't cheat, duh.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted
lol dutchmanNL still butthurt

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3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
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Posted

Unless Arctic said somewhere about December start date, I dont wanna bother reading the entire thing.

 

Meant as a general question about anything, such as rule updates or miniteam things, etc.

Posted (edited)

?

 

EDIT: The reason why this hasn't been moving forward is because we have:

 

a ) no map and

b ) no arena.

 

i've been trying to make a map using DCME but i'm still extremely noob at it, and as for the arena, well I'm not sure about that. Ideally it would be nice if we could just have a map with no thor depots or scrap and salvage, and we could just try arranging 7v7 teams in the pub map, because I am really not sure about what's going to happen.

Edited by ArcticxWolf

Masaru> Stop moving so I can kill you!

Arnk Dylie> want to cyber?

Posted

#1 5/10

#2 7.5/10

#3 7.5/10

#4 8/10

#5 9/10

#6 6/10

#7 9/10

 

Rated all the bases. 5 for more abundant choke points. 7 for overall long length and decent choke points.

Points taken off for bases that had splits/easy leak passages.

 

2 would have gotten a 6.5, if not for the fact that it also held the thor depot. If you don't use thors, it's crap.

Posted
Flags cannot be dropped in Base 2. That base is simply for buying thors. Also, what numbering system are you using? o__O, as in, which base is which?

Masaru> Stop moving so I can kill you!

Arnk Dylie> want to cyber?

Posted

I think there are some problems happening with the base arena. Namely any effects that the arena has, effects the public arena too. So I was wondering if it'd be possible to alter it just a tad, and go along the lines of a base dueling kind of thing.

 

This could be easily implemented, and also the rules would be pretty much the same, and the number of flag issues would cease, as well as a time limit, seeing as how I dont see it lasting more than 45 mins if it's similar to a base duel league. With this, we can limit teams to 5-6, possibly do squads or keep the team formations the same, and you can have larger bases as well, it doesnt have to be a small base.

 

If we keep it like this, all that would be needed is to keep center locked, make sure the ?flag module is taken out, and then have a bot keep track of everything, since modules seem to be annoying to do. So a ZB could be done to help automate this, and if that's the case an actual base duel arena could be automated when a league match isnt in progress.

Posted

I think there are some problems happening with the base arena. Namely any effects that the arena has, effects the public arena too. So I was wondering if it'd be possible to alter it just a tad, and go along the lines of a base dueling kind of thing.

 

This could be easily implemented, and also the rules would be pretty much the same, and the number of flag issues would cease, as well as a time limit, seeing as how I dont see it lasting more than 45 mins if it's similar to a base duel league. With this, we can limit teams to 5-6, possibly do squads or keep the team formations the same, and you can have larger bases as well, it doesnt have to be a small base.

 

If we keep it like this, all that would be needed is to keep center locked, make sure the ?flag module is taken out, and then have a bot keep track of everything, since modules seem to be annoying to do. So a ZB could be done to help automate this, and if that's the case an actual base duel arena could be automated when a league match isnt in progress.

 

Yeah, the solution to an issue with arenas (that can most likely be fixed easily by someone with more experience than Corey) is to remove the flagging element from the basing league.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted
Involving higher ups and having them take care of a problem tends to take a lot of time, besides there are other issues also besides the settings things that can be addressed at the same time. If we have it this way, there will be no question about flanking, which base to use in terms of run winning etc etc.
Posted

Involving higher ups and having them take care of a problem tends to take a lot of time, besides there are other issues also besides the settings things that can be addressed at the same time. If we have it this way, there will be no question about flanking, which base to use in terms of run winning etc etc.

 

You forget that it's a completely different kind of league. Why are you trying to push your personal preference by using a weak argument like 'it might take a while for a higher staff member to break that link between pub and ?go base'?

 

Maybe Corey can even figure it out himself, who knows.

http://i277.photobucket.com/albums/kk74/lera_ss/Signatures/Spider1.jpg
Posted

It's not an entirely different kind of league. In fact what I'm suggesting keeps the core of what Arctic is trying to do, and that is basing. Without a doubt, I would prefer to have a league in which flags and bases could be as similar to pub itself, but realistically I dont see it happening, especially due to the fact that there are other issues that arent addressed just yet. Namely run win attempts, what qualifies as someone trying to run win, one flag can easily be abused, teams themselves are a question mark, potential that you could have 14 players show up to have a decent league match.

 

However, having a base duel style base along with keeping the rules virtually the same will allow basing to be done, and at the same time allow staff to be needed as little as possible. In a base duel there is no flags. (You could have one if you really did, but that would require some more rules). With that, there's zero chance of someone run winning, so there's no need to question if someone is even run winning. You can have smaller teams, generally a 5v5 would be the bare minimum, and at the same time you can have teams raise from 5v5 to 8v8 or even more if enough players show up. The potential that a base duel match with HS settings lasting more than 45 mins is rather unrealistic, if they're even fast enough, having a base duel to five might even be possible.

 

There are plenty of reasons to be in favor of a base duel style league, seeing as how it's a tad more feasible as of now than a pub style basing league.

Posted (edited)

Sign me up.

 

Ad chaining is the best part of HS, it involves strategery, teamwork, and coordination. At least 3 lancasters should be allowed.

also: it's my !%#@$ name.

 

Unrelated:

http://imgur.com/lHSFQl.jpg

 

Reread the OP. You're commenting on stuff that was changed a while ago.

 

EDIT: @Unix: Sorry.

Edited by ArcticxWolf

Masaru> Stop moving so I can kill you!

Arnk Dylie> want to cyber?

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