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Posted (edited)

$$$ HSDBL - HyperSpace Draft Basing League $$$

 

Is that a signup or something?

 

EDIT:

That's the thing... If only the first three count, but you lose the first three and win out the rest, how is that fair at all? In theory what you're saying is a player who played 10 games, but lost the first three and won out the rest is worth the same as someone who just won one game and only played that one game.

 

Maybe not make complete teams, but some kind of mini team or have an option to register as a duo or trio instead of just individuals. So you still have the draft element for the single players, but at the same time allowing some kind of team to be formed. This could also help separate teams in the beginning, if you have two teams of two in the arena, just have those two be the captains of the two teams, instead of having it the "referee discretion".

 

No its not, because the first player would have 3 points and 21 bonus points while the second player would have 3 points and 0 bonus points. Bonus points still count in the rating, it's just that the real points count first. So if there is a tie in points, whoever has more bonus points would be considered higher.

 

The problem with that is it would make teams incredibly hard to balance, and also, what if more than one pair or triplet show up? how would I be able to balance the teams if the two pairs (will refer to them as pairs from now on for simplicity) aren't equal in skill? Of course, in the second season, picking captains and balancing teams will be much easier because everybody will have a rating, and we can then balance teams in terms of rating. I don't want to shoot this idea down completely, because I can see why a lot of people would want to do this, and I do want to make it fun for all participants, so let me think this over for a couple of days and try to find a solution.

Edited by ArcticxWolf
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Posted

Sign Me Up. (:

CANDYYY. (:

 

Now a few things..

#1. Allow LA. It will be absurd to put a rule in saying no LA.

#2. Make flag time longer. At least 300secs (5Mins). The bases Corey posted are way too large for a mere 200sec timer.

#3. How do you determine which team starts off as defender? Cause someone could just get 1 flag, and then toss it into base. Voila. Defender'd.

#4. My suggestion, make it 3 flags, team with most flags is allowed to split and become defender if they choose to do so.

#5. Option of signing up in pairs please. I'd hate to have my teammates be:

Cheese.

Cheese.

Cheese.

Cheese.

Me.

#6. How do you ensure each team has at least 1 lanc?

#7. I can understand no bricks, but.. no fields? That's retarded. ): Limit to 1 field max per team then.

#8. Can I buy cobalt pre-game and then detonate during game? I would totally do that. >:)

 

Cheers.

Posted

A lot of the rules make sense, but a few of them might be hard to enforce, and if you do enforce them how will the punishment or what not be done? A lot will be hard to spot, like the lag attaching.. You can spot some, but you wont always be able to, and the referee cant keep an eye on everything. If everyone can do it, why not allow this one? Especially since we cant do the normal F7 lag attach like other zones. Even if we do lag attach, there's only so much we can do, more often than not, it's used as a last resort when everyone is cleared and you want to try and do something, like double kill for a flag or something. At least that's the most common time it's used.

 

If you can make your own base/setts etc, probably keeping it one flag or two at most then having a VERY long flag timer, that way it can mimic a normal flag game. If a winner cant be decided in say 3 hrs for example, there must be a way to finish the game without a flag win. I know in DSB they have it split for 30 min halves, then the winner is decided by total pnts. Allowing one flag would be hard to do it that style, so maybe three flags with the defending team having two and the attacking team one. And then between halves have them split the other way around.

 

Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made.

Quoted for emphasis. What we're trying to tell you is: simplify, don't complicate. This goes for your scoring system, too.

 

I'd also like to see player-formed or squad based teams. Players without a squad can enter a draft to supplement already existing teams. I've mentioned this before, and I have a hard time seeing randomized teams working because of a lack of motivation and varying timezones. You want 5v5, yet recall how we had trouble forming even 4v4 plays last league. Squad based teams will have a better dynamic and more reason to meet. Balancing could be an issue but isn't the point of league.

 

Throw out the points/bonus points system (you can reward attendance by prizing after matches). Throw out the minimum player requirement (use a maximum instead). A team too small should still get the chance to play at an inherent disadvantage. The point is to keep things simple - feasible to manage and simple enough for players to wrap their minds around.

 

 

And I'm also planning to remake the rules after a map is made because the rules will depend heavily on the map, so until then, please don't mention them in here.

No offense given, and I see your point. But at least open yourself to critical comments and advice.

Posted (edited)

Well the thing is, the rules are going to change drastically after the map is determined, and I think that a lot of you are going to be more pleased with the new rules than the current ones. I'm currently working on getting the map up with corey, so just be patient for a while.

 

#6. How do you ensure each team has at least 1 lanc?

#7. I can understand no bricks, but.. no fields? That's retarded. ): Limit to 1 field max per team then.

#8. Can I buy cobalt pre-game and then detonate during game? I would totally do that. >:)

 

6. I'm not going to enforce this, it's up to the team. If you don't have one, then you'll have to do without one. I think the draftees should be intelligent enough to look for at least one person willing to lanc though. It's like looking for a dep in mg.

7. the ability to instantly kill an enemy lanc along with their ad if placed properly is just too annoying. I'll think about it though. maybe I'll only allow certain types of fields or something...ugh.

8. ok. note: there will be no kill reward money in the map, and no guarantee that there will even be a thine own self or cobalt mk2 in the arena. I'm not sure about that.

 

As for the other concerns, most of them will be answered when the new rules come out.

Edited by ArcticxWolf
Posted

Why not just make it as similar to pub as possible but at the same time getting rid of things that make flagging completely stupid. Not allowing bricks/fields is fine, but I think if you can, making it so you can only use ONE field and/or ONE brick at a time, that way you cant double field or double brick and play with the brick like legos.

 

Lag attaching is part of the game, and it barely effects the game we play now, if anything it makes it smart, since the team that can use this will have a better advantage. Saying "no you cant" without having a way to enforce/moderate it 100% isnt that great of an idea. Some people dont even realize it was a lag attach.

 

How will the winners of a game be decided though?

Posted

Why not just make it as similar to pub as possible but at the same time getting rid of things that make flagging completely stupid. Not allowing bricks/fields is fine, but I think if you can, making it so you can only use ONE field and/or ONE brick at a time, that way you cant double field or double brick and play with the brick like legos.

 

Lag attaching is part of the game, and it barely effects the game we play now, if anything it makes it smart, since the team that can use this will have a better advantage. Saying "no you cant" without having a way to enforce/moderate it 100% isnt that great of an idea. Some people dont even realize it was a lag attach.

 

How will the winners of a game be decided though?

 

Using only one field and/or brick at a time is even harder to enforce than lag attaching. Most likely, there will be no place to buy fields, and only chaos fields are allowed. Again, it'll depend on what happens. Also, again, rules will be changed including the lag attaching thing so don't worry about it too much.

 

Winners are decided by dropping flags. number undecided atm. Time limit of 45min, otherwise it's a draw, and each person gets 2 points.

Posted

Wait..

Am I thinking about this the wrong way?

I thought drafts were completely random teams.

What if you get stuck into a team without any lancs? .____.

 

And I feel that fields should be apart of it. Coffin and all. It's part of the game against lancs. Any intelligent lanc should be smart enough to not be in a place where even his/her ad wouldn't work. Any lanc camping in a choke point deserves to get coffined and lose. As long as the bases for this aren't incredibly narrow and retarded, coffins would remain fair. Having only chaos fields is retarded. Might as well not have any fields at all.

 

@Unix. Limiting 1 field per time is a more plausible idea.. but limiting 1 brick at a time won't do much. They can just keep on having 1 brick up and stall the whole time.

 

Ps. Make sure you put cobalt mk2 there please. :)

Posted

Wait..

Am I thinking about this the wrong way?

I thought drafts were completely random teams.

What if you get stuck into a team without any lancs? .____.

 

And I feel that fields should be apart of it. Coffin and all. It's part of the game against lancs. Any intelligent lanc should be smart enough to not be in a place where even his/her ad wouldn't work. Any lanc camping in a choke point deserves to get coffined and lose. As long as the bases for this aren't incredibly narrow and retarded, coffins would remain fair. Having only chaos fields is retarded. Might as well not have any fields at all.

 

@Unix. Limiting 1 field per time is a more plausible idea.. but limiting 1 brick at a time won't do much. They can just keep on having 1 brick up and stall the whole time.

 

Ps. Make sure you put cobalt mk2 there please. :)

 

 

The captains pick the players -> pick a lanc

 

Coffins won't be in it. Maybe something else, but not coffins.

 

Also, that would be nearly impossible to enforce.

Posted

Limiting one field is pretty easy to see/keep watch in comparison to other things, like lag attaching. Just look at F2 to see if there's more than one field active. The brick thing would be harder to do, but at the same time it's easier to see a blue/yellow brick, as long as you have one player ticked to determine that. Lag attaches could happen anywhere though, fields are easy to spot because of F2, bricks could be kinda hard to keep track of, but not nearly as bad as lag attaches.

 

Number of dropped flags determining the winner after 45 mins? Honestly, I'd rather have it where most pnts determine the actual winner. More like a DSB style, at least there you know that the last 5-10 mins matter most. In theory a team could completely overwhelm another team, then take control of flags and start dropping. That's kinda ludicrous, as long as a team just prevents a team from dropping all flags, they could technically win in the end. Which is sorta like how a player who partakes in 10 games, wins the first three and loses the next seven is ranked A LOT higher than someone who lost the first three and won the last seven.

Posted

I'm in.

 

 

Good luck restricting lag attach glitches and what not. I do it by accident sometimes and it's just part of the game.

 

Good luck restricting flanking and what not. I do it by accident sometimes and it's just part of the game.

 

 

How on earth would you enforce all of those bogus restrictions anyway?

Posted

Wouldn't captains continuously just pick the best players?

They'd be the ones accumulating all the points and the rest of the players wont get any at all, regardless of whether they show up or not.

Posted

I thought it would be possible to write some kinda tech thing that would restrict amount of fields in play per team to 1. So if there is an existing field, you are unable to launch anymore. Then again. I know zero tech stuff... so I'm not sure if this is possible or not.

 

Put in coffins ffs. Why wouldn't you? .________.

Posted

Wouldn't captains continuously just pick the best players?

They'd be the ones accumulating all the points and the rest of the players wont get any at all, regardless of whether they show up or not.

 

No, because everybody on the winning team receives the same amount of points. The system will be changed soon anyway.

 

I thought it would be possible to write some kinda tech thing that would restrict amount of fields in play per team to 1. So if there is an existing field, you are unable to launch anymore. Then again. I know zero tech stuff... so I'm not sure if this is possible or not.

 

Put in coffins ffs. Why wouldn't you? .________.

 

No coffins. Final decision. Other fields still unknown.

Posted
No, I meant that only the better players will get to play at all. Since a team is 5-7 players like you said. For instance if 25 players showed up, 11 would not get to play and therefore would not get any points. And usually the players who don't get picked will be the same ones over and over.
Posted

No, I meant that only the better players will get to play at all. Since a team is 5-7 players like you said. For instance if 25 players showed up, 11 would not get to play and therefore would not get any points. And usually the players who don't get picked will be the same ones over and over.

 

Oh, I forgot to mention it. People who haven't played their minimum 3 games always have priority over anybody who has. Also, there will be multiple games running at once if enough people show up. For example, if there were 24, there would be 2 games of 6v6.

Posted

I like the idea of no fields or bricks. It's too easy to brickwin and spam fields if someone is willing to spend the money.

 

 

I like the map but I have two questions...

 

Where is the Thor depot/maze?

 

Will those bases be in pub so we can practice?

Posted (edited)

I like the idea of no fields or bricks. It's too easy to brickwin and spam fields if someone is willing to spend the money.

 

 

I like the map but I have two questions...

 

Where is the Thor depot/maze?

 

Will those bases be in pub so we can practice?

 

IIRC, it will be at the end of B1.

 

And I'm not sure about that, it will probably be in a separate arena which won't give money for kills or flag wins. I'd have to ask.

Edited by ArcticxWolf

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