ArcticxWolf Posted November 5, 2010 Report Posted November 5, 2010 (edited) Rules:1. No fields whatsoever.2. No bricks whatsoever. 3. Follow the HS code of conduct. Changes from OLD rules - Nov 14:- 1 flag instead of 4- Time limit of 45 minutes -> If time limit is up, the game is a tie.- Rating system -> Each player has a rating -> Team rating = Total of Player ratings / Number of players -> The team rating increase/decrease will be determined by this system (copypasted from a friend):We have everyone start at 1400 rating. For the first 20 games, the rating is recalculated every game, and if you play N games, and is calculated like so: http://alt1.artofproblemsolving.com/Forum/latexrender/pictures/7/a/d/7adb9bde56d9c96d4e563f7ba163d3545323f2af.gif w= win, l = loss, Rt = Total Rating of All your opponents, and N being the number of games played. The rating is then fixed around this area. However, players cannot someone else above of below 400 points of their rating. (While rating calculation is in this phase.) For every subsequent game after 20, the rating is calculated like so: http://alt2.artofproblemsolving.com/Forum/latexrender/pictures/d/b/9/db91fc956ca4553a7f6fef8cdc8eb055ceaf1909.gif Rn = New Rating, Ro= Old Rating, K= K-factor (explain later), Rp = Opponent's Rating. r= 1 for win, 0 for loss, and 0.5 for draw. This is basically scaling your game. It is regarded if you play someone 400 + points higher than you, you have ~ 0% chance to win, and if rp = ro, then 10^0 = 0 and the expression evaluates to w - 1/2. So, if you make a draw, then it evaluates to 0 and Rn=Ro. The K factor is like the volatility. It establishes a certain limit. Optimally, it should start from 32, and decrease by 1 every 30 games and never be lower than 25. So the maximum amount of rating you can gain from 1 game is 32 points at a high volatility, and 25 at a low volatility. The General Idea *I finally learned how to use subscripts on LATEX.* http://alt2.artofproblemsolving.com/Forum/latexrender/pictures/a/2/f/a2fc7a51b77c633d497cd8edfe2815ced7dc67a4.gif The new rating = Old rating + change. This is obviously true. Our change is essentially: http://alt2.artofproblemsolving.com/Forum/latexrender/pictures/a/3/5/a35cd57981d8e3b012a8fd25fac617b156ed1611.gif It is the K-factor times the actual score minus the expected score. The expected score is calculated like so: http://alt2.artofproblemsolving.com/Forum/latexrender/pictures/c/2/a/c2a0816ecb399e3ffb743beb9cf3da18bf21ec5c.gif Which we arrive at our formula. http://alt2.artofproblemsolving.com/Forum/latexrender/pictures/d/b/9/db91fc956ca4553a7f6fef8cdc8eb055ceaf1909.gif That's all for now. SIGNUPS: OPENREF SPOTS: OPEN OLD 1. No fields whatsoever.2. No bricks whatsoever.3. No more than 2 lancasters on any team at any time.4. Antiwarping the thor-buying area is allowed.5. Antiwarping center is not allowed. You will only be given one warning. 6. Follow the HS code of conduct. This includes the no swearing rule.7. Common sense applies to anything not explicitly listed above.8. Lag attaching (attaching right when the person you are attaching to respawns) to glitch yourself where the other ship was is not allowed. This applies specifically when attaching to non-lancaster ships.9. Attaching to your teammate's antideath IS allowed.10. You may only kill lancasters when they are in base.11. Flanking is NOT ALLOWED. Flanking IS allowed if the attacking team has flags.12. Wallneuting is NOT ALLOWED.13. Flags are not to be split. Whenever there is a single lanc alive in the original base with flags, that will be the defending team. This means, that if both teams' lancs die, then the first one into the PREVIOUS base is the defending team.14. Anything else goes. This includes reps, bursts, portals, decoys, antiwarp (not from center), cloaking, thors (read other rules). Yes, this is what it sounds. This is a second attempt at an organized league in hyperspace. This time, it will be a basing league. I have discussed this idea with several mods, and they have all been supportive of the issue. I actually plan to stay active throughout this league, so you don't have to worry about that. For everybody who doesn't want to read walls of text (although it is recommended because there is a lot of info that is useful in there), there is a summary in the second post of the thread. Overview: So, firstly, this will be a draft based basing league, as can be seen by the title. However, this draft will be slightly different than most other draft leagues. Last time something like this was attempted, it suffered from lack of participation, especially at the end of the season. This new type of draft league allows for less participation needed from people who don't have as much time while still giving benefit to more active players in the form of extra cash at the end of the season. This is how the league will work. Teams will be drafted in every single game. The number of players or combination of players on your team may change, but your goal is to hold the 4 flags in hyperspace for 200 seconds. Doing this will make you win the game. Teams will consist of 5-7 players per team, depending on participation. There will be a minimum of 10 players required to start a league game. After the game, the winning team will receive 3 points, and the losing team will receive 1 point. However, these points are given out individually. Each player on the winning team will receive 3 points, and not the team as a whole. Points will determine the ranking of a player. This is actually an individual league which contains a team based game. These points will be kept track of by me for myself and the public to see. This league will consist of a number of games hosted over a period of time to be determined by myself and others, although most likely, it will be over 2 or 3 months. What will happen is this: a number of games will be hosted each month. The number of games will be determined by me and/or other referees. You, as a player, are responsible for attending another number of games per month. Usually, this will be ~30% of the games hosted. Of course, players who wish to do so may come to any number of games they like. They can come to all of them, 1 of them, or none of them. However, it is required that all players play at least 30% of the games hosted in that month to be eligible to play in the next month. Should you choose to come to play in more than 30% of the games, then you will receive a bonus for participation at the end of the season. This bonus has not been determined yet. However, you will only receive points in the first 30% of the games played in that month. That means that even players who only play the minimum number of games every month still has a chance to do well, although playing more than the minimum will still yield reward. The map will hopefully be similar to the one in baserace. You will spawn in the middle, and have a variety of bases to choose. However, this idea still needs to be finalized. If anybody who can make maps and is willing to help me is interested, pm me ingame or on the forums. repeat: IF ANYBODY WHO CAN MAKE MAPS AND IS WILLING TO HELP ME IS INTERESTED, PM ME IN GAME OR ON THE FORUMS. At the end of the season, anybody with more than 10 points in total will qualify to play in the "playoffs". These playoffs are also drafted games, where each game is drafted individually. This means that you will continue to move up in the ladder, but your team may change in every game. However, in these games, some preparation is given. After the draft, teams have up to one week to prepare for a game. THE TEAM CAPTAIN(which will be determined by someone in authority) IS RESPONSIBLE FOR ORGANIZING THE TEAM'S MATCH IN THE PLAYOFFS, NOT THE REFEREES. The winning team will move on to the next round. Note that because you have preparation time, it is a valid strategy to build your team around countering the other team. If you know the other team likes warbird rushing, then counter it. In the end, the surviving team of 5-7 will be the winner, and will receive a hefty sum of money. There will also be rewards at the end of the season, including most active player, most sportsmanlike, MVP, and others. Also, please do not ask to be a ref in this thread. PM me ingame or on the forums. Also, please do not be discouraged if you are not chosen. Here is an example of a player as he participates in HSDBL. His name is Bobby.He signs up for HSDBL. He offers to become a referee but gets rejected. However, he, not being discouraged, participates heartily in the games. In the month of December, there were 10 games hosted. He was not very busy this month, so he attended 7 of them. His record is as follows:W W L W L L W Because there were 10 games played this month, the minimum number of games was 3. Because he attended 7 games, only his first three records will count for points. This means that at the end of december, he will have 7 points (2 wins and 1 loss). However, he will receive 4 bonus points which can then be spent on prizes at the end of the season. In the January, Bobby was quite busy and was barely able to play his three games. His record was:W L L This will give him an additional 5 points, giving him a total of 12 points for the season with 4 bonus points. In the playoffs, he won his first 3 games, but lost the 4th one in the finals. He received second place overall with 12 points in the regular season and 3 points in the playoffs (since playoffs is single elimination, 1 win = 1 point). He won a hearty amount of money as well as some bonuses for his activeness in December. Now, as for in game rules, here they are: Also, because cloaking and portals are allowed, teams are responsible for their own tachyon sensors and antiwarp. If your team doesn't have one, too bad. For everyone who is planning to thor, please note that the bases will be thorproof from the outside, and that thorring "ammo depots" will be inside a maze. You must go through a maze to get to the thor depots, and people can kill you as soon as you step into the maze and people can also antiwarp you while you are in the maze, which means you must kill them or run out of their antiwarp area before attaching. This maze will be thorproof.Breaking any of these rules will result in immediate expulsion from league with no money rewarded. Depending on how official this league gets, rule breaking may result in more severe consequences. Hopefully, this format for a league will result in higher overall participation as well as a more relaxed atmosphere while still retaining some competetive aspect to it. GL & HF! If you have any questions, feedback, comments, or constructive criticism, feel free to post in this thread. Signups (IGN):OidP NutWeebles WobbleDocomoCheese!SpidernlCorey SNoldecBZAPCandy.monkeyEspo~RelosChoprockGilligandoggydodoVanilla To be continued. Edited November 27, 2010 by ArcticxWolf Quote
ArcticxWolf Posted November 5, 2010 Author Report Posted November 5, 2010 Jot-note form for all of you who don't want to read walls of text. - Draft basing league- Individual point counts- 5 to 7 players per team- Predetermined number of games hosted per month- you must attend 30% of games hosted- extra games played will be rewarded- win = 3 points loss = 1 point- minimum of 10 points required to play in playoffs- playoffs -> 1 week to prepare for and play your games- READ THE RULES IN THE FIRST POST Signups are now open. Quote
OrangeeoZ Posted November 5, 2010 Report Posted November 5, 2010 (edited) Very unclear. This is indeed a > grade 11 writing. The notes and the full-length description gives me a headache. Edited November 5, 2010 by OrangeeoZ Quote
P Nut Posted November 5, 2010 Report Posted November 5, 2010 (edited) 4. Antiwarping the thor-buying area is allowed.5. Antiwarping center is not allowed. You will only be given one warning. wat Also, sign me up. Edited November 5, 2010 by P Nut Quote
ArcticxWolf Posted November 5, 2010 Author Report Posted November 5, 2010 (edited) Very unclear indeed. This is indeed a > grade 11 writing. The notes and the full-length description gives me a headache. Essentially, it's an individual ladder based off a team game. Each player has their own rank but they become allies with other players in order to win the game and therefore, increase their rating. It's like how in pro starcraft, the gamers each have their own power rank but they are members of teams. Even though I am part of Team A I still have my own rank which is seperate from Team A. 4. Antiwarping the thor-buying area is allowed.5. Antiwarping center is not allowed. You will only be given one warning. wat Also, sign me up.Thors will not be in center, or spawning area. I mentioned in the notes that the thor depot will be located after a thorproof maze. You have to go through the maze to get the thors, then attach out. This maze area will be antiwarp-able. The center spawning area will not. This is to prevent massive amounts of thors. Of course, the bases will be different from the current pub bases as to allow teams to be able to have a reasonable amount of time to clear the other team. reset flags, or other things. By this change, I hope to rely less on thors, bricks, and fields, as they are pretty much the only weapon against the blines that are currently in the pub map. Also, added signups. Edited November 5, 2010 by ArcticxWolf Quote
OrangeeoZ Posted November 6, 2010 Report Posted November 6, 2010 Im in I guess. I'll play on my brother's account, docOmo. Quote
Cheese Posted November 6, 2010 Report Posted November 6, 2010 im in, but i have no interest in being useful Quote
ArcticxWolf Posted November 6, 2010 Author Report Posted November 6, 2010 (edited) im in, but i have no interest in being useful That's not true, because it's pretty much required that every team has at least one gunner w/ x or aw to be successful. If you're willing to do that, then I'm sure you can be useful regardless. Anyway, added. Also, there's been some questions about the flanking rule. It will probably depend on the map. We will test games with flanking prior to the actual season, and if it is alright, then we'll do it. Otherwise, the rule stands. Edited November 6, 2010 by ArcticxWolf Quote
spidernl Posted November 6, 2010 Report Posted November 6, 2010 (edited) Also, there's been some questions about the flanking rule. It will probably depend on the map. We will test games with flanking prior to the actual season, and if it is alright, then we'll do it. Otherwise, the rule stands. I suggest to allow flanking at any point in the game. It doesn't magically give the flanking team an advantage - their numbers are usually halved on the defending side, since players help the flanking side. This can even be an opportunity for the attacking team to break through and take over the base. Don't bother with the 'warning' system for antiwarp, just make it not work in center. Tis how it works in regular pub center aswell. If antiwarping center is possible from a base, the map is not suited for a league, duh.Also, I suggest making the 'attend to 30%' simpler; just make it 'attend to 3 games'. Edit: I also sign up for the league, most likely both as a referee and as a player (not at the same time, though ). Edited November 6, 2010 by spidernl Quote
Samapico Posted November 6, 2010 Report Posted November 6, 2010 5. Antiwarping center is not allowed. You will only be given one warning. If you set the regions right, it will be impossible to antiwarp from center... however, if a base is too close to center, the antiwarp radius can affect center. Unless it's obvious, antiwarping center is almost never done on purpose. Also, ASSS 1.5.0 supports this new region property 'noReceiveAntiwarp'. So you just set the center area to that, and you can't be antiwarped in center. Magic! DCME 3.4.16 supports this new region property, FYI. Quote
ArcticxWolf Posted November 6, 2010 Author Report Posted November 6, 2010 im in What's your IGN? Quote
BZAP Posted November 6, 2010 Report Posted November 6, 2010 10. You may only kill lancasters when they are in base.11. Flanking is NOT ALLOWED. Flanking IS allowed if the attacking team has flags.12. Wallneuting is NOT ALLOWED.13. Flags are not to be split. Whenever there is a single lanc alive in the original base with flags, that will be the defending team. This means, that if both teams' lancs die, then the first one into the PREVIOUS base is the defending team.I don't get why you're complicating things so much. Design the map to prevent wallneuting and let everything else go. The team that holds the most flags gets to defend, or better yet have ONE flag. For limited bricks/fields, exclude B8 safe. No flanking... honestly? Sorry if it annoys you, but it's a legitimate strategy and the first step a defender takes when breaking through an attacking line. I'm in if this somehow gets going Quote
Emit Posted November 6, 2010 Report Posted November 6, 2010 i clicked hoping it was hyperspace deathball league fuck Quote
Unix Posted November 6, 2010 Report Posted November 6, 2010 A lot of the rules make sense, but a few of them might be hard to enforce, and if you do enforce them how will the punishment or what not be done? A lot will be hard to spot, like the lag attaching.. You can spot some, but you wont always be able to, and the referee cant keep an eye on everything. If everyone can do it, why not allow this one? Especially since we cant do the normal F7 lag attach like other zones. Even if we do lag attach, there's only so much we can do, more often than not, it's used as a last resort when everyone is cleared and you want to try and do something, like double kill for a flag or something. At least that's the most common time it's used. If you can make your own base/setts etc, probably keeping it one flag or two at most then having a VERY long flag timer, that way it can mimic a normal flag game. If a winner cant be decided in say 3 hrs for example, there must be a way to finish the game without a flag win. I know in DSB they have it split for 30 min halves, then the winner is decided by total pnts. Allowing one flag would be hard to do it that style, so maybe three flags with the defending team having two and the attacking team one. And then between halves have them split the other way around. Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made. Quote
spidernl Posted November 6, 2010 Report Posted November 6, 2010 Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made. I personally think the drafting system of the previous league, at least in part, killed it. Which is why this 'new system' should get a chance, in my opinion. Quote
spidernl Posted November 6, 2010 Report Posted November 6, 2010 Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made. I personally think the drafting system of the previous league, at least in part, killed it. Which is why this 'new system' should get a chance, in my opinion. Quote
ArcticxWolf Posted November 6, 2010 Author Report Posted November 6, 2010 (edited) 10. You may only kill lancasters when they are in base.11. Flanking is NOT ALLOWED. Flanking IS allowed if the attacking team has flags.12. Wallneuting is NOT ALLOWED.13. Flags are not to be split. Whenever there is a single lanc alive in the original base with flags, that will be the defending team. This means, that if both teams' lancs die, then the first one into the PREVIOUS base is the defending team.I don't get why you're complicating things so much. Design the map to prevent wallneuting and let everything else go. The team that holds the most flags gets to defend, or better yet have ONE flag. For limited bricks/fields, exclude B8 safe. No flanking... honestly? Sorry if it annoys you, but it's a legitimate strategy and the first step a defender takes when breaking through an attacking line. I'm in if this somehow gets going The problem is you're forgetting that the attackers only have 200 seconds to reset timer or clear or get flags. Again though, we'll see after testing and after the map is made. Also, I've talked about the flanking with others already, so you could at least ask me about it first before bashing me like that. And I'm also planning to remake the rules after a map is made because the rules will depend heavily on the map, so until then, please don't mention them in here. Wouldnt it be better to have it where you have a set team actually? Or at least a few players you know you can count on to be with you so you can plan certain rushes or something, to always have new or different players on your team could get annoying. Have like a mini team, then add drafted players who didnt or didnt want to make mini teams added onto those mini teams made. Personally, I agree with you in that it would be better to have a few players you can count to be with you, but imagine it from the players who weren't in miniteam's perspectives. In any other zone, I would easily make those changes. However, because Hyperspace is not really a competetive zone in terms of dueling and leagues (our entire zone is based off of pub, unlike other zones based off of events, dueling arenas, and DB), so I think that it would be best to have as even teams as possible just to start. Perhaps in another season this change will happen, but at least for now, this drafting format will stay. Also, as I mentioned in the OP, activity and participation was quite a large issue in the last league. By drafting teams permanently, activity will once again be an issue. By keeping it like this, both people who are active as well as people who don't have as much spare time can still participate. IIRC, you also had a question on the chat for me. It was something like, "what if bobby plays 10 games, loses the first 3 and wins the next 7? only the first 3 will count as 3 losses". Because you appear to be afk atm, I'll just answer you here. It is quite unlikely that bobby will be able to play all 10 games, because games will be held at different times each week in order to account for players who don't live in the same timezone as North America. IIRC, in the previous league, Namp's and Spider's teams had problems playing each other because of timezone difficulties, so hopefully this format will remedy it. The idea here is that the first 3 games are what matter. The other games are just for fun (for you), and provide a healthy bonus. Also, the bonus that you gain for playing these extra games is also different depending on win or loss. Consider it an extracurricular activity at school. ALSO: WE ARE STILL IN DIRE NEED OF A MAP. Edited November 7, 2010 by ArcticxWolf Quote
Corey Posted November 7, 2010 Report Posted November 7, 2010 These are base league bases... i can make the regions, if you want to use these.http://img514.imageshack.us/img514/2092/hsdl.png Quote
»Xog Posted November 7, 2010 Report Posted November 7, 2010 (edited) $$$ HSDBL - HyperSpace Draft Basing League $$$ Edited November 7, 2010 by Xog Quote
Unix Posted November 7, 2010 Report Posted November 7, 2010 That's the thing... If only the first three count, but you lose the first three and win out the rest, how is that fair at all? In theory what you're saying is a player who played 10 games, but lost the first three and won out the rest is worth the same as someone who just won one game and only played that one game. Maybe not make complete teams, but some kind of mini team or have an option to register as a duo or trio instead of just individuals. So you still have the draft element for the single players, but at the same time allowing some kind of team to be formed. This could also help separate teams in the beginning, if you have two teams of two in the arena, just have those two be the captains of the two teams, instead of having it the "referee discretion". Quote
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