Patman1 Posted October 24, 2010 Report Posted October 24, 2010 (edited) I noticed something particularly weird, our freq was winning one fg, but I noticed one flag wasn't dropped, so I thought, hmm Ill drop it then, after I picked it up, I got immediate rage from everyone. Everyone was trying to tk me, so after running around ht for a bit I eventually returned the flag to my team because apparently I was playing with my team's flag (as if over half the team wasn't playing with it in the first place). But anyways moving on, we eventually won that flag game, of course after the whole team tried to make us loose, fortunately it was too late, the whole oposite team had rq. I don't quite get it why so many people were so pissed off, so if someone could explain this I would be happy to know. Either ways my best guess at fixing this problem is by rising the the win jackpot, not too much, but somewhat enough to get rid of this. What do you guys think? Edited October 24, 2010 by Patman1 Quote
Jareth Posted October 24, 2010 Report Posted October 24, 2010 If we would have won immediately then everyone would have been specced to even teams. You get a lot more money, exp, and actually get to play a flag game by delaying it. Quote
Weebles Wobble Posted October 25, 2010 Report Posted October 25, 2010 It is good etiquette to do what the team wants, and the majority of them wanted to carry on killing/milking. You, being a greedy bitch, wanted to win regardless of what everyone else thought. Moral of the story: Do what the team wants, not what you want. Quote
Corey Posted October 25, 2010 Report Posted October 25, 2010 Im going to have to agree with weebs on this one, your team probly wanted to milk, if you would have looked at team chat, you probly would have seen:: > milk> wtf nuet flags> What is he doingect... I've been in the situation where we wanted to milk, butwe had some random that decided to drop flags and win the game... Fells bad man. Quote
Cheese Posted October 25, 2010 Report Posted October 25, 2010 lol @ greedy bitch they only said what everyone was thinking Quote
P Nut Posted October 25, 2010 Report Posted October 25, 2010 Oi, this guy just confessed to flagtrading.Degrant Quote
Dr Brain Posted October 25, 2010 Report Posted October 25, 2010 Milking should be a bannable offense. Quote
Weebles Wobble Posted October 25, 2010 Report Posted October 25, 2010 Im going to have to agree with weebs on this one, your team probly wanted to milk, if you would have looked at team chat, you probly would have seen:: > milk> wtf nuet flags> What is he doingect... I've been in the situation where we wanted to milk, butwe had some random that decided to drop flags and win the game... Fells bad man. I was on the team and that's exactly what happened ;D Quote
op2rules Posted October 25, 2010 Report Posted October 25, 2010 It is good etiquette to do what the team wants, and the majority of them wanted to carry on killing/milking. You, being a greedy bitch, wanted to win regardless of what everyone else thought. Moral of the story: Do what the team wants, not what you want. I'm with weebles and everyone else here, that's a pretty dick move to just ditch on your whole team like that. Running around in ht? what the fuck???? Milking should be a bannable offense. Using bursts too rapidly while basing should also be a bannable offense. Just bannable though, not like you get banned all the time but if a mod thinks you are using a burst too frequently they should ban you. Each mod would have their own idea of what "too frequently" is and with that you have to type ?listmod to see how many bursts you can make per minute. Also if the offensive team bursts behind the enemy lanc that should be an instant ban. Quote
espo Posted October 25, 2010 Report Posted October 25, 2010 Banning people for milking in bases with epic BLs an bursting in bases with narrow corridors is a great way to improve the zone's popularity and growth. Quote
Cheese Posted October 25, 2010 Report Posted October 25, 2010 in fact lets stimulate population growth even more by killing fun jackpots and removing bountying in bases Quote
vetta64 Posted October 25, 2010 Report Posted October 25, 2010 If you think milking is such a bad idea, then why make the flags nuetable at all? Why not have flag games that are automatically won every 10 minutes or so and the teams just get a reward based on how many flags they are holding? Or go with the turf arena you had a couple years ago. That was a good trial. Quote
Samapico Posted October 25, 2010 Report Posted October 25, 2010 If you think milking is such a bad idea, then why make the flags nuetable at all? Why not have flag games that are automatically won every 10 minutes or so and the teams just get a reward based on how many flags they are holding? Or go with the turf arena you had a couple years ago. That was a good trial.Because milking is different than fighting a good flag game Quote
Cheese Posted October 26, 2010 Report Posted October 26, 2010 true, but its the next best thing Quote
vetta64 Posted October 26, 2010 Report Posted October 26, 2010 There is more reward in milking than in winning. If you want games to be won faster without milking then reward accordingly. Think Pavlov's dogs, after all it seems we are not much brighter. Quote
Patman1 Posted October 28, 2010 Author Report Posted October 28, 2010 ok all you guys have good points (except the ones always ready to cry and blame). But WTF is the point in milking a game where the whole opposite team had already rq?!? Quote
vetta64 Posted October 28, 2010 Report Posted October 28, 2010 good point, but then whats the point of winning if nme team rq already? Quote
espo Posted October 29, 2010 Report Posted October 29, 2010 If the enemy RQs the only benifit of winning is adding another 10k or less to your account and you get to go to center and not be bored waiting for the opposing freq to organize a team. I think rq would be more of a non-issue if the jackpot increased as more players joined but didn't decrease when rq happens. For example, make the rewarded jackpot equal to what it would have been when the game had it's maximum number of participants. If I'm on a shitty team where half of my players rq, I'm not going to quit because I know that earlier it was 20 vs 20 and the jackpot is going to be +30k. Therefore I am going to keep trying leak, thor or whatever to keep the enemy from winning and also I know that if I do lose, the flag loss reward will be more than 1 or 2k as well. Quote
Dr Brain Posted October 29, 2010 Report Posted October 29, 2010 I think rq would be more of a non-issue if the jackpot increased as more players joined but didn't decrease when rq happens. For example, make the rewarded jackpot equal to what it would have been when the game had it's maximum number of participants. If I'm on a shitty team where half of my players rq, I'm not going to quit because I know that earlier it was 20 vs 20 and the jackpot is going to be +30k. Therefore I am going to keep trying leak, thor or whatever to keep the enemy from winning and also I know that if I do lose, the flag loss reward will be more than 1 or 2k as well. It already does that, you know. Quote
Unix Posted October 30, 2010 Report Posted October 30, 2010 (edited) The problem of rage quitting isnt just merely about jackpots, but also about hoppers that cause the teams to be unbalanced to the point where one team quits because they feel they have no hope. Money from losing isnt enough to want to let people get slaughtered, what's worse is that no one is willing to help because people are trying to prevent others and trying to hop themselves onto the defending/eventual winning team. If you can prevent the people from just sitting in spec and waiting to hop onto the team that would also solve a lot of problems. I'm not sure how feasible it is, but would it be possible to have a module that registers players and their IP address, not just their name they come on so people dont simply ESC Q and go on a new name. This will actually fix another problem of players who lag out of the winning or losing team and prevent players from hopping from freq to freq. With this, players cant sit in spec and hope to hop onto the winning team if they came from the losing team, they'll actually be forced to play on the losing team no matter what. At the same time, if a player who lags out from the winning team wants to come back onto their team, they wont lose their spot in the team because someone hopped onto their original team and be forced to either stay in spec and hope to hop or go onto the losing team and get a small fraction of the flag reward. Edited October 30, 2010 by Unix Quote
vetta64 Posted October 30, 2010 Report Posted October 30, 2010 this is a very good idea if possible, to lock IP addresses once fg has started. Quote
Patman1 Posted October 30, 2010 Author Report Posted October 30, 2010 (edited) Well that's the first real solution coming from this thread. I would have to agree with that, because sometimes you do get lagged out, but you don't only get lagged out from losing freq, the problem is when you were on winning freq and you can't get back on your original team because the losing freq hopped to the other winning team. Edited October 31, 2010 by Patman1 Quote
espo Posted October 31, 2010 Report Posted October 31, 2010 I think rq would be more of a non-issue if the jackpot increased as more players joined but didn't decrease when rq happens. For example, make the rewarded jackpot equal to what it would have been when the game had it's maximum number of participants. If I'm on a shitty team where half of my players rq, I'm not going to quit because I know that earlier it was 20 vs 20 and the jackpot is going to be +30k. Therefore I am going to keep trying leak, thor or whatever to keep the enemy from winning and also I know that if I do lose, the flag loss reward will be more than 1 or 2k as well. It already does that, you know. Doesnt seem like it but ok. Quote
Patman1 Posted November 4, 2010 Author Report Posted November 4, 2010 What if we just make the loosing team win 1/2 of the winning team's money? Quote
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