The Noid Posted September 23, 2010 Report Posted September 23, 2010 It's been a long time since I last played Continuum. (5 years maybe)Now I'm back is there a HD Graphics pack to make Continuum look alot better?Is it possible to increase the image size of the bmps? Quote
»Maverick Posted September 23, 2010 Report Posted September 23, 2010 (edited) @PoLiX @L.C. published a High Quality GFX/SFX Pack some time ago which had uncompressed versions of the Subspace graphics and sounds collected from multiple previous versions of Subspace. I can't find the topic where he announced it anymore though (nor can I reveal an alternate location without permission). EDIT: It can be downloaded from SSGN's downloads page. Edited September 24, 2010 by Maverick Quote
Dr Brain Posted September 23, 2010 Report Posted September 23, 2010 I think that was LC that did that, but I could be wrong. Quote
Samapico Posted September 23, 2010 Report Posted September 23, 2010 But don't expect any kind of next-gen graphics with these... They're just cleaned up and have less artifacts, but that's about it. Changing the size of the graphics isn't really possible, since the whole game uses 'pixels' as unit of distance. You could technically make a zone with everything larger. If you want to see what larger ships would look like, try the zone Hyperspace. Quote
Dav Posted September 23, 2010 Report Posted September 23, 2010 the only issue with big ships is the rotation starts to look choppy thanks to the limited angles. Quote
L.C. Posted September 24, 2010 Report Posted September 24, 2010 I think that was LC that did that, but I could be wrong.No, you're correct. I had gone through and compared every WA2/WAV, and also responsible for the PNG/GIF replacements (about 6 of them are GIFs because in those cases GIF > PNG in compression and filesize). Currently working on.. MP3 - 64, 128, 192, 256, 320AAC - 64, 128, 192, 256, 320OGG - q=-2, q=-1, q=0, q=1, q=2, q=3, q=4, q=5, q=6, q=7, q=8, q=9, q=10 I think I was also doing another format, but I forgot. I got all the MP3s done. Doing AAC and OGG should take about 4 hours of manual labor and only a few minutes of automated labor. Quote
Dr Brain Posted September 24, 2010 Report Posted September 24, 2010 LC, why are you trying to save bytes? Lets do a thought experiment: I think a gigabyte of bandwidth is worth $1 (It's probably less than that). Lets say it takes you 5 minutes of time (probably more) to save 100 kilobytes (probably less) on an image, and 1000 people download it (probably less). That means you've saved $0.1 for 5 mins of work or $1.20/hour. Even minimum wage pays more than this. So seriously, stop. It doesn't make you look smart to waste your time, and no one cares if the image is 1kb more or less. Quality is a different argument, but file size is not a concern. Quote
L.C. Posted September 24, 2010 Report Posted September 24, 2010 (edited) I think a gigabyte of bandwidth is worth $1 (It's probably less than that).Roughly $0.03/GB for bandwidth. More than likely less because someone has to make a profit when they service your colodedi. (EDIT: Yeah, definitely. At least a penny cheaper if not more; gets really fractional.) EDIT2: I'm not sure how you did the math. So seriously, stop. It doesn't make you look smart to waste your time, and no one cares if the image is 1kb more or less. Quality is a different argument, but file size is not a concern.OCD + Perfectionism + ADHD = *this* Has to be as perfect and maximized and minimized as possible. Hahaha! Besides, someone has to do the dirty work that nobody else is willing to do!!! EDIT3: Also, I don't care if "it makes me look smart or not" (actually I don't care what people think as far as this goes; I do what I do). I know what and why I am doing what I do. It's not going to be wasted effort. Edited September 24, 2010 by L.C. Quote
Cheese Posted September 24, 2010 Report Posted September 24, 2010 (edited) noone cares about bandwidth because its irrelevanthowever, how big will the images be in memory? edit:why would even bring bandwidth up?thats just silly Edited September 24, 2010 by Cheese Quote
Samapico Posted September 24, 2010 Report Posted September 24, 2010 Why do mp3 and other sound formats though? It's not like Continuum accepts anything else than wavs anyway... Quote
Bak Posted September 24, 2010 Report Posted September 24, 2010 I heard priitk used some 32 bit variables where 16 bit variables would have sufficed. Quote
»Purge Posted September 24, 2010 Report Posted September 24, 2010 OCD + Perfectionism + ADHD = *this* Has to be as perfect and maximized and minimized as possible. Hahaha! Besides, someone has to do the dirty work that nobody else is willing to do!!! EDIT3: Also, I don't care if "it makes me look smart or not" (actually I don't care what people think as far as this goes; I do what I do). I know what and why I am doing what I do. It's not going to be wasted effort.Then get into programming for this game. We can use an OCD perfectionist with ADHD to get at least another client up and running. You'll save the game that you hold dearest to your heart, so I actually think this is something you must do. Quote
L.C. Posted September 24, 2010 Report Posted September 24, 2010 (edited) ¬_¬ Edited September 24, 2010 by L.C. Quote
The Noid Posted September 25, 2010 Author Report Posted September 25, 2010 So all these years and no one has attempted to do it? Time for Continuum: The Next Generation Quote
Samapico Posted September 25, 2010 Report Posted September 25, 2010 There are multiple new clients in development, most are stalled though. Quote
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