Aileron Posted September 14, 2010 Report Posted September 14, 2010 Its me again with I guide I know you all can use. It is for when you get in an argument with somebody on your own team. It might take some of the joy out of HS for you, so feel free to exit out of the thread at this point. ***spoiler alert*** First off, there are three questions that must be asked. If you get a 'yes', then stop right then and there and *don't* proceed to the matrix. Are either of you engaging in illegal behavior such as intentional team killing and flag trading? If so, the guilty party is always wrong.Are either of you spamming bricks or fields? If so, the one who's paying the bill is right. (Thor users don't count here)Are either of you a waste of space on your team? If so, the waste of space is wrong. Def: A waste of space is a player not filling a role on a team, or filling a role incorrectly. Examples of a wastes of space would be someone in safe, somebody floating around in the base afk, a second lanc when everyone is attaching another right next to it, etc. The key here is that the perp must not be making any positive effort towards helping the team. This is not to be confused with the various utilitarian roles such as flag dropper and anti-warper. These roles are atypical and thus are not covered, but in most cases you can treat them as 'lancs' when using the matrix. HSargue.xlsx Three more things to note: 'rushers' include leakers. A leak is technically a critically successful type of rush. 'Gunners' aggressively try to kill the enemy, staying on the heels of the rushers and in front of the lanc. They actively target and kill the enemy on offense and create a cloud of bullets which kill enemy rushers on defense. The key word in this case is 'kill'. A gunner who is not trying to kill the enemy is a waste of space. 'lanc' means 'The lancaster which your team is attaching to', including frontlanc and backlanc. Lancs also make good rushing ships, so for these purposes if you are a rushlanc, you are a rusher. 'bomb support' includes all varieties of bombs, whether they be wallbombs, mines, EMPs, thors, or novas. The key here is that you are using an area affect weapon with potential to team kill. Quote
Weebles Wobble Posted September 14, 2010 Report Posted September 14, 2010 You have way too much free time. Quote
Aileron Posted September 15, 2010 Author Report Posted September 15, 2010 Okay, so i like to analyze stuff. That doesn't mean I have too much free time. It means I am a geek. Quote
spidernl Posted September 24, 2010 Report Posted September 24, 2010 The matrix makes no sense. It's pretty much saying that if you're rushing on the defending team, you're doing it wrong. And also that if you're rushing on the attacking team when the enemy isn't winning, you're wrong.Care to explain? I always thought rushing was vital to victory in basing. Quote
Aileron Posted October 9, 2010 Author Report Posted October 9, 2010 I wish I could explain this fully without having to give a crash course in tactics. You are correct in that the team that does not rush *will* lose if the enemy rushes. Rushers are an example of a 'force multiplier'. They are a support effort that can have a drastic impact. The problem is that they are nevertheless a support effort. It is mechanically impossible to keep an enemy out of your base through the exclusive use of repels. Though if the enemy does not have rushers, you can keep them out with bullets. The ultimate caveat is the 'waste of space' question. It is very very easy to be a make-believe gunner. Rushers support the gunner who is two pixels behind them and is dropping a can of whoop-ass on the enemy. In the case of leak guard, the rusher will stop the enemy leak for the gunner who then turns and shoots the leak. The rusher is *not* supporting the prick in the spider with beam array hiding behind the lanc he attached to, shooting in a general direction towards the enemy without targeting. *That* guy is a waste of space and is wrong by default according to question 3. Of course, in a practical sense the command to 'rush' means play more aggressively, and is used as a call for the wastes of space to actually perform the job they are pretending to, so you are *not* wrong. I am correct in that if you did have gunners performing their jobs right, the rusher would be wrong, but I suppose there is an impracticality between the definition I used and the way bad players actually play. Quote
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