op2rules Posted September 12, 2010 Report Posted September 12, 2010 (edited) Make it so if there are 12 flags held/dropped on a team and you were flagging for >8 minutes or something and you leave YOUR flagging team u get auto degranted 5k. Hopping will be too risky, ragequitting won't be worth it. Problem solved. Tyranny. Works. Edited September 12, 2010 by op2rules Quote
toxic_intruder Posted September 12, 2010 Report Posted September 12, 2010 (edited) what happens if your internet is crap and you get disconnected due to a 5 second lag spike? EDIT: or hop to the losing team to help them? Edited September 12, 2010 by toxic_intruder Quote
op2rules Posted September 12, 2010 Author Report Posted September 12, 2010 what happens if your internet is crap and you get disconnected due to a 5 second lag spike? EDIT: or hop to the losing team to help them? You don't lose cash for going from wininng -> losing, and if your internet sucks you prob dc'd before the >8 minute timer is up, if you happen to meet all the criteria then you lose 5k for having fail internet. Just like if you were on winning and you lagged out you'd lose more like 10-30k for lagging. Quote
Aileron Posted September 14, 2010 Report Posted September 14, 2010 First off, are you going after hoppers or rage-quitters? Most of the rage-quitting I've seen lately revolves around the lanc. The team will quit because they don't have one, he is suddenly specced, he rages, or her is incompetent. At this point in the reset cycle, xp is more valuable than money, and not many players want to lanc because it doesn't give xp. The smaller demographic of lancs increases the chance that Murphy's Law will cause a team to have no lancs, and thus cause the team to rage-quit. This problem will actually solve itself in a few months when everyone has 15k xp and is working towards getting an alien tech. As for the hoppers, hopping becomes self-defeating when the rewards for *playing* a flag game exceed the rewards for winning it. This is already generally the case when you factor in xp, but after a while xp ceases to matter. You can stop hoppers by increasing the reward for getting a kill. Quote
op2rules Posted September 14, 2010 Author Report Posted September 14, 2010 I hope you know this post is a joke. Quote
Aileron Posted September 17, 2010 Report Posted September 17, 2010 Actually I didn't. There are so many dumb ideas floating around. Sorry, I should have checked to see who made it. Though dang, I think my idea of simply increasing the rewards for kills would solve the hopping problems we've been having. Quote
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