op2rules Posted September 7, 2010 Report Posted September 7, 2010 Hey I was just thinking how it would be really neat to have 2 or 3 bots that fly around center in warbirds/javelins and actually kill people. If I recall correctly this was actually a reality at one point? Either way, I think it would be really cool if the bots would fly around areas of center where people usually don't hang around. If Corey was correct, the old bots that there used to be would play as about an average player, not something that is super easy to kill, but they were far from invincible. I'd like to know why they were ever removed? Isn't something like this just pretty damn cool to have in the zone? Quote
Kilo Posted September 7, 2010 Report Posted September 7, 2010 There was never anything like this in Hyperspace. Quote
Dr Brain Posted September 8, 2010 Report Posted September 8, 2010 I refuse to use Smong's damage module, and at the moment, that's the only way to make killable fake players. And invincible fake players aren't much fun. Quote
Aileron Posted September 8, 2010 Report Posted September 8, 2010 So, if someone else made a damage module, you could implement center bots... Quote
Kilo Posted September 8, 2010 Report Posted September 8, 2010 Could. Though it'd be pointless if they didn't also make it a correct simulation. Really that part is not even as hard as an AI that plays better than someone with one finger--and I have yet to see anyone do either. Quote
espo Posted September 8, 2010 Report Posted September 8, 2010 Go to Distention if you want to kill center bots. Those wretched things would be in annoying in center, constantly stealing your kills or vulching you. Plus someone would eventually lure them into one of the jump portals and they would infest the HT. Quote
P-Nus Posted September 8, 2010 Report Posted September 8, 2010 (edited) invincible bots would be loads of fun. more of a challenge to steer clear of them than killing them.like agents in the matrix Edited September 8, 2010 by P-Nus Quote
»Xog Posted September 8, 2010 Report Posted September 8, 2010 invincible bots would be loads of fun. more of a challenge to steer clear of them than killing them.like agents in the matrix nice name, douche Quote
Cheese Posted September 8, 2010 Report Posted September 8, 2010 So, if someone else made a damage module, you could implement center bots... mine is 80% finished Could. Though it'd be pointless if they didn't also make it a correct simulation. Really that part is not even as hard as an AI that plays better than someone with one finger--and I have yet to see anyone do either. mine is 20% finished e-spo has already seen the very primitive version of both currently on display in SSCV Distension Quote
P-Nus Posted September 9, 2010 Report Posted September 9, 2010 invincible bots would be loads of fun. more of a challenge to steer clear of them than killing them.like agents in the matrixnice name, douchethanks Quote
op2rules Posted September 9, 2010 Author Report Posted September 9, 2010 I REALLLLY doubt vulching of a bot would be even the slightest but worse than the current vulching of players currently in the zone. Infact, it would make sense to have it target the person with highest energy first (of 2 ships near each other). Either way, I still think having 2 or 3 bots flying around the zone would be AWESOME! I'm in no way equipped to start programming whatever is needed for this, but I think if a lot of its movements are random it will be pretty hard to kill. Hard as in, not the skill level of a player using only one finger. Something a bit higher than that. Anyways, it probably won't happen, but if anyone starts it and can't finish, I'd gladly take on the project. Quote
Kilo Posted September 9, 2010 Report Posted September 9, 2010 Since you're bragging or something, Cheese, I'll add either is also pointless if it is shoddily coded. Quote
Cheese Posted September 9, 2010 Report Posted September 9, 2010 good thing i'm doing it for fun then. also, that wouldnt matter if i was a monopoly =] Quote
espo Posted September 9, 2010 Report Posted September 9, 2010 I had fun wasting 6 hours in Cheese's zone killing bots. I just wouldn't want them in HS unless they were contained to a certain sector and gave HS $ and xp when you killed them. Quote
espo Posted September 9, 2010 Report Posted September 9, 2010 (edited) Besides what's the fun of killing something that can't get mad and troll you on chat. Edited September 9, 2010 by eSpO~ Quote
Cheese Posted September 9, 2010 Report Posted September 9, 2010 I refuse to use Smong's damage module why not?is it because of a personal issue with smong, because you dont like the way its coded, or because of its system resource usage? Quote
Dr Brain Posted September 9, 2010 Report Posted September 9, 2010 I refuse to use Smong's damage module why not?is it because of a personal issue with smong, because you dont like the way its coded, or because of its system resource usage? I think the most likely reason Smong would release a closed source module is that it has a backdoor in it. He's consistently refused to give me a copy of the source, so I've given up trying. Without source, I'm also unable to improve it to support bursts, repels, decoys, bricks, etc. Better question is why would *anyone* use it? Quote
JoWie Posted September 9, 2010 Report Posted September 9, 2010 I refuse to use Smong's damage module why not?is it because of a personal issue with smong, because you dont like the way its coded, or because of its system resource usage? I think the most likely reason Smong would release a closed source module is that it has a backdoor in it. He's consistently refused to give me a copy of the source, so I've given up trying. Without source, I'm also unable to improve it to support bursts, repels, decoys, bricks, etc. Better question is why would *anyone* use it?Want to have it? Quote
Cheese Posted September 9, 2010 Report Posted September 9, 2010 both jowie and i not only have the source to smong's damage module, but are improving upon it Quote
Cheese Posted September 9, 2010 Report Posted September 9, 2010 also, i plan to add support for multifire and bursts soon, except im horribly busyadding support for bricks will be easy enough with the core brick modules, and i have no idea why it should care about decoysrepels and wormholes should be easy too however, we currently have no idea how to add random shrap.I believe it uses the timestamp as the random seed, but its anyones guess right now.additionally, there is conflicting information regarding random damage calculation. Quote
Corey Posted September 9, 2010 Report Posted September 9, 2010 Cheese's zone was pretty fun killing those bots, and it wasnt that easy. Anyways, if it does end up happening, i say put em' in sector 8, this might help with item spaming when basing, also have it when more people are flagging, there are more bots, kinda like a defense to the scraps and salvage. Quote
toxic_intruder Posted September 10, 2010 Report Posted September 10, 2010 Cheese's zone was pretty fun killing those bots, and it wasnt that easy.this would be a really good idea if we could get it to work, though the movement would be difficult.. I know cheese's bots dont actually "fly" around they just sorta jump from tile to tile, and wallhack that way.. If HS bots could actually "fly" around thatd be great. Also since HS is alot more spammier than cheese's zone it might be easier to kill those bots, even with their perfect aim..the defending scrap/salvage idea sounds fun, but what if someone's going there to buy a sig? or not flagging? Quote
Kilo Posted September 10, 2010 Report Posted September 10, 2010 Random shrapnel may be tied to security, sort of like random doors are.What conflicting information is there regarding damage calculation? Quote
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