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Posted
Hey, i was making more bases for another map, but i was wondering if we could put warps in a base, like going under a path, like this. Also like the corner warps in center.

idea.png

http://img855.imageshack.us/img855/747/nationsig2.jpg<br />
T    Corey S> http://img819.images...48/87908453.png<br />
T    Cheese!> sadly enough corey, you arent ugly<br />
T    Cheese!> at least u have that going for u

Posted

translation:

 

have you ever been to jowie's test zone, in which he has two regions that uses a default core warping module

 

 

 

what this means to you:

 

yes, and its easy

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted
I don't think he was asking if this was possible, hell the center of the HS zone right now has those exact "warp pads" in every corner, not once but three times... I believe Corey wanted to know if it was within reason to put that in a basing map for HS.

http://www.majhost.com/gallery/op2rules/Signatures/warbird.png

Checkout my website, op2rules.net. It has free games, popular apps, and quick guides. Oh did I mention the uber friendly community forums?

Posted
Ya, i was wondering if i could make a base with this sort of element in it. And if this could ever be a possible base being used in the future. I am currently working on 7 new bases. I wanted to bring something cool to the next 7 bases. I could always put a door in the entrance of the base, so if it doesn't work out you could just close that door.

http://img855.imageshack.us/img855/747/nationsig2.jpg<br />
T    Corey S> http://img819.images...48/87908453.png<br />
T    Cheese!> sadly enough corey, you arent ugly<br />
T    Cheese!> at least u have that going for u

Posted

Seems like such a thing wouldn't play out right... the amount of bullet spam that can build up on the other side of the warp... Think of it like warping straight into the entrance of a base. In some cases, it could be mined and the mines couldn't be repped (which isn't necessarily bad, could be good for defense), and it just seems like something we'd want to put into a base for sh*ts 'n giggles. Maybe we should try it out though... just be careful not to go overkill with it and either put too many warps or over-nerf the warp (as in eating all the bullets in proximity of the warp).

 

Plus, doesn't such a thing require coding? Ffffffffu.

3
Posted
well aquad and i were debating thisa year back, and it seems best to put item eater tiles around the edge of where the tunnel would be.

http://img855.imageshack.us/img855/747/nationsig2.jpg<br />
T    Corey S> http://img819.images...48/87908453.png<br />
T    Cheese!> sadly enough corey, you arent ugly<br />
T    Cheese!> at least u have that going for u

Posted

yes, this does require extra coding.

and since corey now knows how difficult it was to get them to change the map, he also now knows he will win the lottery before this will get implemented.

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

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