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Posted

Sure, let's convert a project on which we have trouble getting contribution from the public to an obscure language even less people know about.

 

That'll help.

Posted
I would like to eventually use parts of the project to make an iPhone app, even if it's not a full client but only supports limited play. It may entice people enough to download the full version on their home PC. I don't think I've seen any other games do this yet. Anyone have experience making iPhone apps (or Android, I suppose)?
Posted
are the apps entirely in Java? Can you write C++ apps for the phone (or at least, the non UI portions?). It would be good if we could reuse existing code as must as possible. Can apps exist in a directory on the phone (is it like a normal filesystem?) Can they read and write to these files? Can you have both TCP and UDP sockets? Is OpenGL supported?
Posted
iPhone uses Objective C - so if you're writing Discretion in C you can compile it on the iPhone. Each app is sandboxed to its own directory (although I can't remember how they're listed). They can read and write to files within their sandbox, and you can request permission from the user to read from other applications or utilities on the phone. I don't know about TCP/UDP on the iPhone, I would assume so. OpenGL ES is used on the iPhone.
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