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Calling all graphic artists! Fields need a face lift!


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Posted

thats a huge animation, whered it come from?

I made it with particleIllusion, like most of the animations in the zone. I realized after I posted it that the second half of the animation is identical to the first half, because of the way I did the looping. No one seems particularly interested in the animation, so I won't continue any work on it.

Posted

I had a lightning animation... straight horizontal and vertical. Could be turned into corners I guess. It had few frames... I currently don't have internet at home, so I can't post it though :(

 

Forgot who the original author of it was, too. I'll try to trace it back :p

Posted
Yeah, fields should stay as corner graphics. Having side-graphics for each field would be pretty nice, though. I'm thinking that this could be made very simple: All fields are just a box of colored dotted lines that are animated. Just like a selection in photoshop, pretty much. That'd be the simplest way.
Posted (edited)

I'ma keep going on about the dotted lines fields. After making some concept art... it looks like it'd work very nicely. Definitely more definite and clear than the current "corner" graphics. I'd really like to see full-on box fields instead of corners. See this pic, showing mini fields for examples. This would be so sexy.

 

Untitled-1.png

 

edit: And they aught to be animated... Would only take four frames to animate a dotted line like this. And the icon slot for each looks sexy : D

Edited by Sharpflame
Posted
Yes, but someone still has to code it to do something besides corners--so corners are what we have now. If you don't have the code don't think about doing it differently.
Posted

Well wasn't it already established that the code for side-graphics doesn't exist?

 

It doesn't sound difficult to create, but of course the time to make it needs to be found.

 

Does anyone disagree with the idea of "selection" styled fields?

Posted

it would be great if a freq would know if it was either their field or the nmes .... dont know how that would be implemented.

 

frame rate is more important to me than cool graphics ...

Posted

Here's an animation for you. See Attached.

 

Obviously the frame rate is way too high, and the image size is too large, but it gets the point across.

 

This is by far amazing and makes everything else look like total crap. I love it.

Posted

it would be great if a freq would know if it was either their field or the nmes .... dont know how that would be implemented.

 

frame rate is more important to me than cool graphics ...

Maybe add a generic yellow or blue corner graphic, like a simple L corner with a single-width full line, maybe animate it so it toggles on/off every second or so. On top of that (or under, whatever), add the graphical field gfx (lightning, emp, etc)

 

So the yellow/blue indicator would be like a HUD thing, while the other is a visual/graphical thing. One gives you the accurate location of the field and its owner, the other gives you the type of field.

Posted

Why do that? Unless you guys added stuff since I ragequit, there are no fields which are beneficial to your own team. That being the case, any friendly field should just be displayed in yellow to your team. And if you go with Emoflame's idea the icon will give you all the info you need regarding the field. Hell, you could go super simplistic about it and just do blue(red?)/yellow(green?) field borders and be done with it. Put the icon in all 4 corners and you can quickly identify what each field is, what the bounds are and what whether or not it's friendly.

 

Also, the amount of code to do sides would be trivial. You know how big your size increment is, you already have the dimensions of the box. The rest is just math and object updates (see: loop).

  • 2 weeks later...
Posted

I think keeping the graphics simple is best. The zone crashes enough as it is. :p j/k.

 

Also, there is no need for different team fields because a good player will call their field. it's not that hard.

Posted

i think animation would be awesome.

Also, sharp's contribution back with cerium's supportive idea sound perfect

the design is sleek and informative.

however, it takes away from the whole intent of making a flashy animated field gfx

 

bottomline i like sharp's input

Posted (edited)

http://www.cs.unc.edu/~kim/zap.jpg

LOL!!!

 

Ok in all reality, something kind of like this would be cool.

http://www.your3dsource.com/images/34.gif

 

Maybe post this smaller around when that field is dropped near by

http://www.chunx.com/e2a/images/Chaos%20Field.jpg

Edited by BDwinsAlt

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