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Calling all graphic artists! Fields need a face lift!


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Posted (edited)

Anybody that has been playing for a while or very recently (Today) should of noticed that the fields are not exactly the most appealing graphic to look at. Which is why I call on YOU, the community, to contribute on what should be a worthwhile replacement!

 

There are 5 different fields, with 4 graphics for each fields' corners, totaling 20. Here's what we have now:

fields.png

 

 

Here are some guidelines that you should follow in order to be considered:

- Must not be a large file size, keep it sensible.

- Needs to be within context of the field (Lightning AF should have something related to lightning to distinguish it as that).

- Animated is a plus.

- Should not be extremely flashy / seizure inducing.

 

 

 

 

~Masaru

 

 

EDIT: The fields are as followed:

Brick Attack

Lightning AF

EMP Attack Field

Chaos Field

Coffin Maker

 

EDIT MK2: You can find the lvz for the fields in Continuum\zones\SSCE Hyperspace\fields.lvz. Please show a preview of your work in a jpg or some other browser viewable format, to make it easier to show off :)

Edited by Masaru
Posted

id like to have animated corners, would be shiny and keep filesize down (unlike full box/border)

as animations could have any number of frames, i would say 5 frames would be a good mix of style and file size.

i believe if they have to be seperate and in a seperate file though (?)

Posted

ITT:

gfx failures attempt to change gfx without changing anything

 

Oh I'm sorry, judging by your reasoning I should probably be suiciding right now because I'm not identical to you.

 

But no actually, I'm going to try opportunities that I see, even if there is a good chance I make an embarrassing attempt because in the end I learn something and I got better at something I wasn't as good at before, and little pathetic trolls like you that whine about it only make me want to be even MORE successful because I know it will be impossible for them (you) to ever have a lifestyle and skillset like me.

 

So please, continue what you're doing; I love it.

Posted (edited)

I'll make graphics for sides and corners, but I want to know first that sides are going to be used. Which they should. At this point it's kind of a challenge to find the exact perimeter of a field...

 

if not, then more definite corners (not thick curvy lightning) will be a fine enough substitute. And, since I assume that nobody is willing to change up the fields enough to include side graphics, I'm going to go ahead and work on the corners.

 

Edit: Any reason why there's a row of nonblack pixels on the top of the image? Or why everything is seemingly offset 1 px to the right? It would be dumb to work on this if I don't know exactly where each field graphic belongs. For now I'll assume the file is correct...

Edited by Sharpflame
Posted (edited)

Here's the gfx files for those who cant take the lvz apart...

 

Also, I would recommend, if you intend to do any type of animated stuff, that you use .png graphics to do them.. This will keep your file size down, which is relatively important... You might want to use 8-16 bit color so that the noobs who run in the lower settings, so they can play, wont have a color alteration from what you originally made it with.. Just food for thought...

ba_ll.png

ba_lr.png

ba_ul.png

ba_ur.png

chaos_ll.png

chaos_lr.png

chaos_ul.png

chaos_ur.png

chaos_ur.png

coffin_ll.png

coffin_lr.png

coffin_ul.png

coffin_ur.png

emp_ll.png

emp_lr.png

emp_ul.png

emp_ur.png

lit_ll.png

lit_lr.png

lit_ul.png

lit_ur.png

Edited by WhiskeyTango
Posted (edited)

Only did new ones for Lightning, Coffin Maker and Chaos.

 

Lightning:

 

lit_ul.pnglit_ur.pnglit_ll.pnglit_lr.png

 

Chaos - 4 same-size and 4 larger, since I'm not sure that larger sizes can be used. The larger ones would definitely be great, considering chaos field is pretty big.

 

Small:

 

chaos_ul.pngchaos_ur.pngchaos_ll.pngchaos_lr.png

 

Large:

 

chaoslarge_ul.pngchaoslarge_ur.pngchaoslarge_ll.pngchaoslarge_lr.png

 

Coffin maker:

 

coffin_ul.pngcoffin_ur.pngcoffin_ll.pngcoffin_lr.png

 

 

 

Let's hope the attached files don't look too retarded, the attachment thingy was being silly :\

 

 

Edit: Although I don't see a future of side-graphics for fields, a moving dotted-line on the perimeter of the field would be great

Edited by Sharpflame
Posted

Alright guys, I'm liking some of the graphics coming through, but personally, I would want to avoid having a blocky L shaped graphic as much as possible.

 

Want it to be as hard to see the boundaries of the field as it is currently with lightning?

Posted (edited)

With how fields are being used now...why not show the boundaries and why animate? It will help noobs catch on quicker and increase zone pop in the long run. I personally feel the K.I.S.S. solution here would work best...K.eep I.t S.imple S.tupid! Keep the graffix super small file size while making them easy to decipher for noobs. The locals all will know what field is layed, I think it's better to think about people that enter the zone that don't even know what a field is. Game play will not change, just add simple boundaries with the graffix change imo. Simple = noobs will learn faster and we can get on with playing HS. Am I wrong?

 

Also, I don't think that grafix are the problem...only for the lightning field because it's corners have been jacked from the begining...can i get an amen?

Edited by Remark

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