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Posted

XL1979-24> they should colour the + - red and green

 

this dude has good idea

would be cool if ?iteminfo and ?shipstatus -v showed benefits in green, and hindrances in red

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted
Yeah, otherwise it probably would have been done already. And rearranging the property name to always show good as positive isn't really practical either.
Freedom is the right to be wrong.
Posted
couldnt you have an exception list for the inverted ones?

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

 

 

How would you denote items you can't afford?

http://i35.photobucket.com/albums/d200/Adamsjost2/cellplanet-2.png

Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

 

 

How would you denote items you can't afford?

emmmmmmmmmm make them green (the only unused color :p)

 

But yeah... good point I guess. Maybe orange for lvl1 bullets and red for unavailable, but that could be too subtle and/or confusing.

Posted

the problem is the yellow and blue are offset, and the red and orange are not

menu wouldnt line up

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

  • 2 weeks later...
Posted
Suggestion: Fix elim. People lose items occasionally but do not regain their HSPoints.
http://i35.photobucket.com/albums/d200/Adamsjost2/cellplanet-2.png

Posted (edited)

Take non-flaggers out of the flag reward formula. Players on pub freqs are not allowed to interfere with the flag game, so their presence should have no impact on flag reward.

 

I guess the other half of this issue is too many of the stats listed in ?iteminfo are in serverspeak and not the most relevant numbers the player needs to know. For instance, those nice little gun/bomb/armor stats on the strategy guide part of this forum. Energy and Recharge boosts should be listed by their impact on the energy bar as in '+150 NRG' or '+9 NRG/s'. Sublight drives should be have top speed in tiles/second, acceleration in tile/s^2, rotation speed in rad/s. If you have the time, more relevant stats in ?iteminfo would be a nice thing to have.

Edited by Aileron
" 'Good' is merely a point of view. " -Palpatine, Supreme Emperor of the Galactic Empire and Dark Lord of the Sith
Posted
how could you ask that from the same people who cant make an ?ii shortcut for ?iteminfo

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted
I think the mystery of ?iteminfo stats creates a need for investigation which leads to the person actually learning instead of giving them the "answer" which is not even really the answer. I think the Bullet and Bomb damage stats should be pinned and updated as needed so people can understand a little about what they are buying.

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

  • 2 weeks later...
Posted
why are players allowed to use transwarp under antiwarp when they arent even allowed to change ships?

SSC Distension Owner
SSCU Trench Wars Developer


3:JabJabJab> sometimes i feel like when im in this mood im like a productive form of Cheese
Dr Brain> Pretty much everything you said was wrong. Except where you called me a lazy jerk with no time. That was true.
3:KrynetiX> do you ever open your web browser and type ?go google
5:Ceiu> Wow. My colon decided that was a good time to evacuate itself.

Posted

why are players allowed to use transwarp under antiwarp when they arent even allowed to change ships?

+1 to this.

 

Changing ships doesn't cost 700000

Noob> How do I play?

P Nut> You don't play this

P Nut> you live it

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