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Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

 

 

How would you denote items you can't afford?

Posted

Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? :(

 

Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purple

I think it would be great to quickly compare bombs and stuff

 

 

How would you denote items you can't afford?

emmmmmmmmmm make them green (the only unused color :p)

 

But yeah... good point I guess. Maybe orange for lvl1 bullets and red for unavailable, but that could be too subtle and/or confusing.

  • 2 weeks later...
Posted (edited)

Take non-flaggers out of the flag reward formula. Players on pub freqs are not allowed to interfere with the flag game, so their presence should have no impact on flag reward.

 

I guess the other half of this issue is too many of the stats listed in ?iteminfo are in serverspeak and not the most relevant numbers the player needs to know. For instance, those nice little gun/bomb/armor stats on the strategy guide part of this forum. Energy and Recharge boosts should be listed by their impact on the energy bar as in '+150 NRG' or '+9 NRG/s'. Sublight drives should be have top speed in tiles/second, acceleration in tile/s^2, rotation speed in rad/s. If you have the time, more relevant stats in ?iteminfo would be a nice thing to have.

Edited by Aileron
Posted
I think the mystery of ?iteminfo stats creates a need for investigation which leads to the person actually learning instead of giving them the "answer" which is not even really the answer. I think the Bullet and Bomb damage stats should be pinned and updated as needed so people can understand a little about what they are buying.
  • 2 weeks later...

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