Cheese Posted June 10, 2010 Report Posted June 10, 2010 XL1979-24> they should colour the + - red and green this dude has good ideawould be cool if ?iteminfo and ?shipstatus -v showed benefits in green, and hindrances in red Quote
Kilo Posted June 10, 2010 Report Posted June 10, 2010 Less trivial than you might think, sometimes - is beneficial. Quote
Dr Brain Posted June 10, 2010 Report Posted June 10, 2010 Yeah, otherwise it probably would have been done already. And rearranging the property name to always show good as positive isn't really practical either. Quote
Cheese Posted June 10, 2010 Author Report Posted June 10, 2010 couldnt you have an exception list for the inverted ones? Quote
Samapico Posted June 10, 2010 Report Posted June 10, 2010 Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purpleI think it would be great to quickly compare bombs and stuff Quote
kid Posted June 11, 2010 Report Posted June 11, 2010 Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purpleI think it would be great to quickly compare bombs and stuff How would you denote items you can't afford? Quote
Kilo Posted June 11, 2010 Report Posted June 11, 2010 Exception list or flag or whatever = the thing we were saying would be non-trivial, obv.. Quote
Samapico Posted June 11, 2010 Report Posted June 11, 2010 Yeah... I guess it would require some kind of additional table for this. And the = properties have to be considered as well... gunlevel = 2 ... is this good? bad? Edit: awesome idea: list the guns and bombs in ?buy menu with the color representing their level... lvl1: red, lvl2: yellow, lvl3: blue, lvl4: purpleI think it would be great to quickly compare bombs and stuff How would you denote items you can't afford?emmmmmmmmmm make them green (the only unused color ) But yeah... good point I guess. Maybe orange for lvl1 bullets and red for unavailable, but that could be too subtle and/or confusing. Quote
Cheese Posted June 12, 2010 Author Report Posted June 12, 2010 the problem is the yellow and blue are offset, and the red and orange are notmenu wouldnt line up Quote
kid Posted June 21, 2010 Report Posted June 21, 2010 Suggestion: Fix elim. People lose items occasionally but do not regain their HSPoints. Quote
Aileron Posted June 25, 2010 Report Posted June 25, 2010 (edited) Take non-flaggers out of the flag reward formula. Players on pub freqs are not allowed to interfere with the flag game, so their presence should have no impact on flag reward. I guess the other half of this issue is too many of the stats listed in ?iteminfo are in serverspeak and not the most relevant numbers the player needs to know. For instance, those nice little gun/bomb/armor stats on the strategy guide part of this forum. Energy and Recharge boosts should be listed by their impact on the energy bar as in '+150 NRG' or '+9 NRG/s'. Sublight drives should be have top speed in tiles/second, acceleration in tile/s^2, rotation speed in rad/s. If you have the time, more relevant stats in ?iteminfo would be a nice thing to have. Edited June 25, 2010 by Aileron Quote
Cheese Posted June 25, 2010 Author Report Posted June 25, 2010 how could you ask that from the same people who cant make an ?ii shortcut for ?iteminfo Quote
vetta64 Posted June 25, 2010 Report Posted June 25, 2010 I think the mystery of ?iteminfo stats creates a need for investigation which leads to the person actually learning instead of giving them the "answer" which is not even really the answer. I think the Bullet and Bomb damage stats should be pinned and updated as needed so people can understand a little about what they are buying. Quote
Cheese Posted July 6, 2010 Author Report Posted July 6, 2010 why are players allowed to use transwarp under antiwarp when they arent even allowed to change ships? Quote
Destroyer of Stars Posted July 6, 2010 Report Posted July 6, 2010 why are players allowed to use transwarp under antiwarp when they arent even allowed to change ships?+1 to this. Quote
vetta64 Posted July 7, 2010 Report Posted July 7, 2010 why are players allowed to use transwarp under antiwarp when they arent even allowed to change ships?+1 to this. Changing ships doesn't cost 700000 Quote
Kilo Posted July 7, 2010 Report Posted July 7, 2010 Lol @ trying to justify transwarp through antiwarp. Quote
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