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Posted (edited)
Well if anyone wants to use the Material for objects man it's in the zip on the blender file for ya :tongue: Edited by jabjabjab
Posted

You just need the specific framerate and size (16x16 or 32x32)

 

But using them as LVZ would be much cooler... just need to make that lvz+tiles package thing in DCME... and allow a randomized animation time so you don't get all the asteroids spinning synchronously.

 

Wasn't in my plans at short term to do these things, but if someone desperately need it I might be able to make a quick tweak... well... not so quick since I recently formatted and upgraded to Win7, so I'd need to install VB6 again, and possibly the XP virtual machine to get it to compile. Bleh.

Posted (edited)

Sorry for the late post but i had to do other things first.

Asteroid7.PNG

Asteroid8.PNG

 

 

oh and btw i used that technique in JabBase4 in twdev

Edited by jabjabjab
  • 2 weeks later...
Posted

jabjab, thanks alot for these brilliant graphics, i will use them + give u credit if you dont mind.

What program did u use to make them? Could you add 4 tiny blinking lights/lamps to one of the big models?

thatd look awesome... Also id like to offer something, could u contact me?

thanks in advance and keep up the good work!

Posted

Very nice. I made an ice rock, the ingame files are somewhere deep in a stack of cd's, though.

 

http://www.ssforum.net/uploads/monthly_10_2007/post-5059-1191855239.gif

Posted
Well, if you have a program that shows each frames separately, yes you can. But surely someone has made an automated tool for that already...

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