Bomook Posted January 10, 2004 Report Posted January 10, 2004 modified foldingsame as normal folding except that there is a delay (an engines shutdown lasting a few seconds) after arriving in the destination sector. This will make constantly folding to lose pursuers more difficult. Flux Energy Reactive Regression Electric Transporter a.k.a. modified catapultsame as a normal catapult except that there will be a small safety zone in the middle of each catapult (to prevent catapult mining) modified warpingsame as normal warping (warping into the hypertunnels) except that there will be no energy depletion. Transdimensional hubthere will be a physical "hub" located in a convenient, accessible place in the center sector. By paying some money, the hub can be activated for about 5 minutes. When activated, the hub will act as a permanent space fold, warping all freqmates who enter to go to the desired sector at no cost of energy. M!@#$%^&* PortalAfter buying the ability to lay these, if someone goes somewhere, he can type "?drop" or something like that, then type "?portal" to warp all nearby freqmates to the location of the "?drop". If the ship laying the m!@#$%^&* portal is killed, then the "?drop" location is deleted. This would be interesting, having an infiltrator ship get somewhere inside the enemy base, lay a m!@#$%^&* portal, leave, and then get together with some friendly, heavier, and stronger ships, return to the portal, and give the enemy some -*BAD WORD*- kicking. Guild Troop TransportsAfter paying a fee to hire a troop transport (which must be done at an Area Store, one transport at a time per person), a "bot" will appear in a capship and follow the buyer. The "bot" will warp with the buyer (e.g. if the buyer catapults, the "bot" will follow and catapult to the same sector as the buyer). Finally after arriving at the destination, the buyer can pm the "bot" with a "?stop" command or something like that and the "bot" will cease to follow. If the transport is killed, another one must be hired. This will be very useful in getting a capship to mindlessly sit in your flag room. Quote
Dr Brain Posted January 10, 2004 Report Posted January 10, 2004 Some fun ideas there, mook, but here are mine: Change catapults into Jump Gates, so they send ships into hyperspace, rather than into the destination sector. The gates would be publicly accessable. Because any team would be able to get around, teams would no longer get a default warping method, instead, engines and such would have to be purchased. Mining may be a problem with some gates, hence the other forms of transport. Some high traffic gates will be gaurenteed free of mines. The most obvious engine is the Jump Engine. It allows a ship to create a bridge between hyperspace and realspace, allowing access to a sector that doesnt come from a fixed location, such as the gates. This is an addon that can be added to hulls. A method similar to one you mentioned, the Transwarp Hub allows rapid deployment between sectors. This is not a ship component that can be added to hulls, but rather a service the team can purchase for the duration of a flag game. Due to saftey regulation issues, this cannot be provided to public teams. The hub itself is located in a strategicly unappealing section of the universe, so as no contestation over territory would ever arise. It cannot be accessed from any of the other sectors, and has no hyperspace correspondence. Another ship component that can be added to hulls is the Interdimentional Shifter. This allows the ship to instantly transport from sector to sector without the inconvenience of going through hyperspace. Its primary drawback is that only the equipped ship is able to transport. This makes it unappealing to fighters, but ideal for capital ships and scouts. While not quite an engine, the Summoner is able to recall friendly ships from anywhere in the known universe to the equipped ship's position. This uses a similar technology to attaching, but takes no energy from the summoned ship, allowing it to rush into battle fully charged. Guild Space Liners can be brought into a sector for a period of time to serve as a battle HQ and indestructable attachment point. Because of their sheer size, they cannot be placed inside a base, but for this reason, they cannot be destroied by conventional means. Some of these would have different "grades" of performance. Of course, the very highest quaility Jump Engine may not use any energy and never misfire (), but it will take up a heck of a lot of room on your ship, and you will pay through the ears for it. Something I have recently been toying with is a homing beacon, something that can be planted, and warped to (possibly by another ship) with a fold style warp. This would fulfil the goal of your m!@#$%^&* portal. Other things are, as always, a possibility. Quote
Bomook Posted January 10, 2004 Author Report Posted January 10, 2004 actually, I really like your ideas of catapults (jump gates) and jump engine going into hyperspace. Instead of just modified folding, modified catapults, and modified warping, I think the current warp methods should be divided into 4 types. Regular catapult (same as normal catapult, but brings the user into the hypertunnels) Regular folding a.k.a. warping (exactly the same as normal warping, with energy depletion and a short delay time) Super catapult (same as current catapult, allows warping directly into desired sector) Super folding (same thing as modified folding, which is just folding but with a delay time) The thing I liked most is that many people will now actually be in the hypertunnels. Hyper-fighting will be the new thing! Quote
»D1st0rt Posted January 10, 2004 Report Posted January 10, 2004 Ok, I was lookin at my logs of the staff chat and I found the names we came up with for the warping methods. here we go. Hypershift OscillatorChaos Gatespinning multicolored rings of DOOMHyperGatehyperjumpertelefraggedboomie nockerthe this-*BAD WORD*-thinglagssomuchyoucantuseit-izerTranslocatorgyrozapthe "j00 g0t h4x0r3d"the phone booth!Wheel of Fortunethe Ask-staff-how-this-works-using-?cheaterwarper of life... and doomgyrating contraption thingyThe ring..sthe "para-objection ordnance propeller" ("hey! today I warped using the POOP!")the "insert futuristic word here machine"the "dont push the ?redbutton or else"the I-don't-know-what-it-is-but-when-I-push-this-button-it-works method of transportif-you-cant-figure-this-out-then-you-need-help-warpern00b STFU-eratorClose Recall Action Propellerthe "OMGWTFBBQ you died and stayed there you cheater"hyperspace rifts, with a cool graphcis behind em500mblvzwarper (in response to ^)the "Hey dont blame us for crappy graphics"the turkey stufferqueeblefloggerCraportationBadger badger badger warper waaaaaperthe "two halves of coconuts" warperSorry this warping method requires connections T3 and higher, you were disconnecteddigiporterthe "Space Folder wannabe"Time Traveler Without The Time Travel Abilitysilly player, catapults are for kidsthe "warp now!! aw too late areawaper lagged out FOOL"the "death warper" its not our fault your command lagged on its way to the serverthe "HURRY UP AND PRESS !1 BEFORE SOMEONE TKs YOU!!"the " youre using catapults? ha! i guess spamming for a flagging freq didnt help you NOOB!"the " To warp pres ESC and type in QUASAR TRANSPORT!"the "get towed by a butler on a moped" methodDiscout warp method numero unoQuik-E-Warpthe "Catgirl-o-tron 9000"Homestar WarperStrongwarpOnce upon a time there was a little warper named SHHH!ID portalsLocalized Object Locator, or LOLthe "thing"the "it"the Dr Brain isnt creative transporterIntergalactic House of Pancakes, and Warp Conduits1stStrikermodOfTheWeek(1stStrike)Formal Underlying Connector networKFuturistic Underlying Connector networK UnitNikon warperDr Brain> perfect. we can call the worst method of transport the nikon warper...flux energy rift relocation electric transporter"I warped with the FERRET $$" (Guess who!)The under aged 8 year old korean slave who will move you anywhere for 2 centsthe slave laborer who comes out and pushes your ship placesthe "we ran out of good names so now we're coming up with crappy ones"the AutoModresistor and transistorStartrek Ripoffmake it do a flashbang when you use it And now, you're moment of Zen: D1st0rt> it can be powered by stealing prox from peoplePower_P> make it grant -10000 and say "you were fined money for using a crappy teleport system, change freqs now!"Dr Brain> warper bots have feelings too Quote
Dr Brain Posted January 11, 2004 Report Posted January 11, 2004 I had forgotten most of those, but I tell some of the ones I suggested. They are fun to read over again Quote
»D1st0rt Posted January 11, 2004 Report Posted January 11, 2004 I didn't realize we had come up with so many. I spent like 20 minutes going through pages of log to get them all. It starts right where your sig is Quote
Dav Posted January 11, 2004 Report Posted January 11, 2004 i think the trans warp hub is the best idea, you fly into a caturpult and arrive at the hub, then fly into the numners port to go to that sector Quote
Wargh!!! Posted January 15, 2004 Report Posted January 15, 2004 i like the multiple engines idea... Quote
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