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Posted

I think a neat gun would be one that varies the delay and energy cost between multifire and singlefire. That way, you could literally combine two items of the same gun level, such as shredder and beam array.

 

 

I would buy a sig gun that used shredder on single fire and beam array on multifire. Also, this doesn't require new coding, just a new item.

 

$.02

Posted (edited)

This is a little picky, but it'd actually either be a bouncing shredder or a nonbouncing beam array in the example you provided.

 

Oh, and to address the suggestion: certainly has always been an obvious option, but mostly this falls under the category of "reduces customization potential instead of expanding it." Right now you either (more or less) get a decent-damage single fire gun, high-damage sig singlefire, a low damage multifire gun, or a decent damage sig multifire gun. If you could get both, why wouldn't you buy it? And then if it was inferior to the comparable single-type options, why would you buy it? I mean, even if you could probe bounce effectively (I mean, you can, but too much client desyncing for anyone's taste), it seems like any other sig would be more useful than essentially just obtaining two non-sig guns. Please explain.

Edited by Kilo
Posted (edited)

Unpopular weapons can benefit from the added versatility of multfire. Two examples are arcfire and gigajoule. Not too long ago, someone suggested changing gigajoule into a shredder-like weapon. Having a berserk mode "multifire" option seems attractive. Arcfire could benefit from a disruptor-like fire mode.

 

For reasons of balance, extreme options (shredder + beam for example) should stay out. However, in HS, multi carries no penalties. I think players should be awarded for using the single fire option. Might I also suggest tweaking multi settings to combine similar weapons (gamma/pulse, pea/beam)

 

As to why anyone would want to use a hybrid... it's to allow them to adjust to their situation. A beam/shredder warbird can pressure an opponent at range yet still carry enough 1-barrel firepower to stop a rush. Of course, to retain balance, the gun should remain inferior to both shredder and beam.

 

Above all, doesn't it just sound fun?

Edited by BZAP
Posted
You're not quite correct. Multifire guns are all balanced for their multifire ability. The actual truth is that using singlefire when you have the choice carries no advantages (other than the innate advantage singlefire gets over multifire,) not the other way around. Multifire guns are already less powerful than their singlefire counterparts (and/or less efficient/or signature,) the point is to use the multifire if you're using the multifire gun.
Posted

You're not quite correct. Multifire guns are all balanced for their multifire ability. The actual truth is that using singlefire when you have the choice carries no advantages (other than the innate advantage singlefire gets over multifire,) not the other way around. Multifire guns are already less powerful than their singlefire counterparts (and/or less efficient/or signature,) the point is to use the multifire if you're using the multifire gun.

I suggested earlier that the added versatility of the weapon should be balanced by making it a signature item.

Posted
Along with such an item being a sig, having the difference between multifire and singlefire be small, as in, not shredder/beam array, but pulse/gauss, except without one having bounce, and maybe even less difference than those two items in the first place. This way, you wouldn't feel like people were running around with two guns, but with a gun that is more effective if put into the right hands.

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