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What the new Hyperspace should have


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Posted

There are other ways to remove money from the zone like reducing the kill money or the JP rate

 

And something for the moderators of HS to pay attention to and even though I'm not a mod yet (hey it could happen) I'm going to stick to this too

And I don't care if this sounds weird coming from me but we are going to host events we can't have prize money that is over the top for that kind of game

Unless you want to use your own pocket money or charge to play

 

If and when I start trivia games, races, lottos etc...Unfortunatly I'm going to have to charge a small fee to act as a pool for the prize money

I know in the past no one would play these side games if they had to pay for it but I love gambling

Some might say too much lol

So if you don't have any risk in a game whether it's HS money or real money

The fun, excitement and any major motivation to win is tossed out the window

No one will really try if there isn't a risk of losing something

 

I'd pay $1000 as a racing entry fee and half could be funnelled back into the zone and the rest could be prize money

If enough people play then you could still have a $10,000 pot with 20 people playing and then $10,000 of game money would be placed back into the bank so to speak

 

And don't think that if I host something I'd keep proceeds

Usually I'll toss in $5000 as further insentive to win

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Posted

Money enters and leaves the system all the time. I have never had a problem with ?grants, as they don't really effect the game much, and add a LOT more fun as far as events are concerned.

 

I have some plans for making money leave the system more, but I wont go into them now.

 

Now, as moderators arent hosting events 24/7 (and I'm not saying they should), any player who wants to start some event is free to do so. Thats one of the things I love about ?give. That probably means that there will be an entry fee, and if you can take some money off it for 'administration fees', no one will complain.

Posted

By no means do I think Granting money for prizing is wrong in any sense it totally kicks -*BAD WORD*-

It's a motivational tool for people really

and motivated players are usually having fun playing

I am only refering to Prized grants that are HUGE compared to the difficulty of the event

Posted

would it be too complicated to do things like lones?

 

you can bowrroe sat 10k max and have limited time to pay it back or your ship is reposesed. also, for every day it goes unpaied you owe an extra 10% to bank as interest. Also for borrowing there could be a 20% fee on top of all that so a person borrowing 10k for say 2 day will pay 14k back, that takes nmoney out plus people that arent carefull lose their whole ship which is more money gone. You have 1 day per 1k to pay the lone or somthing so a 5k lone has 5 days to pay

Posted
would it be too complicated to do things like lones?

 

you can bowrroe sat 10k max and have limited time to pay it back or your ship is reposesed.  also, for every day it goes unpaied you owe an extra 10% to  bank as interest.  Also for borrowing there could be a 20% fee on top of all that so a person borrowing 10k for say 2 day will pay 14k back, that takes nmoney out plus people that arent carefull lose their whole ship which is more money gone.  You have 1 day per 1k to pay the lone or somthing so a 5k lone has 5 days to pay

Complicated? No, not really. But it's not happening anyway. I don't want new players taking out a loan, and getting a great ship they can flag all the money back with.

 

Loans will never happen.

Guest D1st0rt (at school)
Posted
I don't particularly agree with having time-based fees on anything. This makes it so that if anyone has to miss some time playing, they lose their investment. I think that the spots should be bought, but at a high price. The cost for ammo is ok, especially if, when you run out of ammo, you switch back to L1. That's really the only way I would like the ammo system.
Posted

A) Grants are good as long as they aren't abused which I doubt is a problem

B)Fast Reply is turned on which is also good

C)Loaning money isn't a smart idea since it would ruin the fun of earning the money

D)Time based ships/hanger anything like that sucks if you purchase ammo in a sense its a P2P environment

Posted

A) Thanks! your probably one of the VERY FEW who think that smile.gif

B )I Agree.

C) You have a very good point there, and if someone couldn't pay it back, they would become very annoyed at losing their parts and probably leave, like when you played through 3/4 of Final fantasy X and your memory card broke blum.gif

D) Now here's where i object.

 

Firstly,

  • Too much money is going around in the zone. Thats half the reason this thread is up.
  • I don't think your reasoning is based on so much a p2p enviroment, but i think you meant less money, more incovenience in your game, which is half of what we want.
  • Personally, i would rather newbies having to buy ammo ect, instead of money taxing, constantly raising prices, and doin that sort of stuff. Because the money going around in the zone is TOO much. If this was real P2P, i wouldn't be playing.
  • I agree, time based repairs maybe was crossing the line, but however, it gets rid of a large base of the money problems.
     
  • With reloading, I think its a great idea, with pros and cons... being:

Pros

 

1. It helps with the overall monetary problems.

2. It cuts down slightly on Jav-lamers, although the majority wont be affected

3. Because it only should apply to bombs, people will tend to use guns more, which overall makes the zone a tad more newbie-friendly, because simply, you dont get killed first hit by a blue gun. And you do with a blue bomb, as long as your on your first ship, with no upgrades.

4. It makes the zone look very complex, but however, by the time someone goes out and buys bombs, they will be familar with most of the system.

5. It would be put in place quickly, as it seems to be the least complicated system of them all.

 

Cons

 

1. It makes the game slightly less enjoyable for those used to the 'physics' of a jav

2. It leaves less money in your pocket (which is really our objective, so it shouldn't be here)

3. Some newbs will be scared away if they buy javs first, and l1 bombs, which, in my opinion, would be rather rare.

 

 

 

To tell you the truth, i think reloading is possibly the best idea yet.

 

IMO, the pros heavily outweigh the cons, due to the fact that our main objective here is to cut down the monetary scale. Well, the money in the player's pockets anyways.

I dont know if its an offical descion, but most of the staff agree, there are too many people giving out cash in the millions like spare change.

Posted

actually, I don't think the money was floating around that abundantly. Most people who were throwing the money around took advantage of bugs and such to get millions, which is why they didn't care, since they didn't actually earn it. This is also why I'm in favor of an account reset after the new things are implemented.

I think (as of now) this hangar stuff isn't necessary at all. Having the reloads would also mean that ships will no longer recharge energy. Also, it will reduce the javelin's m!@#$%^&*-bombing, but it will affect all other ships similarly, especially bullet-sprayers. Charging money on all ammunition is going overboard too (charging some money for bombs is all that's really necessary, in my opinion).

Posted

i agree boomook that will remove the vets huge amounbts of money cus they bneed to reload. Its unlikly that noobs will use bombers so they wont be affected.

 

Also, i think ship7 being the main base ship needs bounce on its bombs so its effective.

Posted
yeah, giving the capship have boucning bombs is an idea. Currently, it's still vital for flagging since it serves as an anchor, and actual fighting strength doesn't affect its usefulness very much. Completely new ship settings unrelated to the current ones are underway, though, so as of now, we shouldn't post about such changes regarding current ship settings. I think we should wait for Hyperspace to come back up, and after testing out the new settings, judge on that.
Posted
Another interesting idea, but has some drawbacks, such as players who simply AFK ingame to earn big bucks.

 

Easily fixed by disabling this when someone is in a safezone or in spec.

Posted

most of the things u guys are suggesting are good

but only for vets

for the newbs most of these things are impossible and if we were to grant them money then it will defeat the purpose of the money system

we have to come up with things that people dont really have to pay for like..well i dunno i made a post in brains topic with an idea check it out for an example of what im talking about

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