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Posted

Have you ever noticed when you lay mines, most of the time in a base, they tend to be repeled into you or your allies, which teamkills them of course, and hurts you. Just as a suggestion to solve this problem, couldn't the Repel Speed be decreased a good bit, and the Repel Time increased a bit. This could help you escape with repeling still and also prevent most teamkills when the enemy repels your mines.

 

I'm not saying do this, but just a thought I should post. Give your feedbacks.

Posted
yes, that is what i do outside bases, it works wonders.. rep speed would just give them more time to dodge.. not cool
Posted

i feel like i shouldn't be giving this away, but here goes...

 

when your a terrier, in the base, and there are enemy coming from.. say.. north.. go outside the goal room, but lay the mines on the south side, then go back inside the goal room and go to the north side.. when the enemy comes from the north, start shooting bombs off the entrance where the door is.. thinking they are smart.. they will go to the south side and bomb you from there.. giving you a chance to rep them into the mine field..

 

im not boasting or anything but i got 6 guys once doing it.. it was dern perty.

Posted

Some of you talk about using reps with mines as if it is a new idea. I have a few additions.

 

 

Try adding a portal into your rep/mine trap. If you can predict where your enemy will be you can port in on them to attack by suprise.

 

Also, the repping people into mines routine can me modified. You can replace the mines with a burst or area with a lot of shooting going on.

 

Here is the good one though - you can use mines to detect cloaked ships in your base. Put a mine inside each of the 2x2 passes in the north and south wings of the powerball bases. If the mines suddenly detonate or dissappear, you got a cloaker. This generally won't work for Weasels however, because it is always possible (not always successfully done) to squeeze by the mines in a 1x1 ship. Unless ofcourse, the mines have prox.

Posted
Some of you talk about using reps with mines as if it is a new idea.  I have a few additions.

 

 

Try adding a portal into your rep/mine trap.  If you can predict where your enemy will be you can port in on them to attack by suprise.

 

Also, the repping people into mines routine can me modified.  You can replace the mines with a burst or area with a lot of shooting going on.

 

Here is the good one though - you can use mines to detect cloaked ships in your base.  Put a mine inside each of the 2x2 passes in the north and south wings of the powerball bases.  If the mines suddenly detonate or dissappear, you got a cloaker.  This generally won't work for Weasels however, because it is always possible (not always successfully done) to squeeze by the mines in a 1x1 ship.  Unless ofcourse, the mines have prox.

Yeah, all old tactics to used by people

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