L.C. Posted April 12, 2010 Report Posted April 12, 2010 Has anybody ever figured out the formula used for wormhole physics? Quote
»Xog Posted April 12, 2010 Report Posted April 12, 2010 To be honest I'm pretty sure how it works in ss though, drawing a pic now. dont know the formulas but I can explain as best i can okay all done.. forgot to hit "Post".. Quote
Samapico Posted April 13, 2010 Report Posted April 13, 2010 http://wiki.minegoboom.com/index.php/Physics Gravity The amount of velocity applied per tick (thrust) is 1000*Gravity/(Distance^2) where Distance is the distance between the player and the Wormhole in pixels. GravityTopSpeed will be added to a player's top speed as long as at least one Wormhole is applying a thrust of 1 or more. The tile radius of the top speed effect is tiles=1.976*(g^.5). Quote
whalz Posted April 13, 2010 Report Posted April 13, 2010 its probably the same in rl too , afterall the subspace worm hole was based on physics from this world, but actual wormholes are beyond what we knowso you cant really say if our physics knows the games wormholes would play. so our immaginary worm holes have formulas but our reality could and probably is not known and uncalculated i liek ur picture tho zog , it could be in a science textbook Quote
L.C. Posted April 13, 2010 Author Report Posted April 13, 2010 i liek ur picture tho zog , it could be in a science textbook After all, he IS the most constructive poster of the CENTURY! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.