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Posted

To be honest I'm pretty sure how it works in ss though, drawing a pic now. dont know the formulas but I can explain as best i can blum.gif

 

okay all done.. forgot to hit "Post"..

physics.PNG

Posted

http://wiki.minegoboom.com/index.php/Physics

 

 

Gravity

The amount of velocity applied per tick (thrust) is 1000*Gravity/(Distance^2) where Distance is the distance between the player and the Wormhole in pixels. GravityTopSpeed will be added to a player's top speed as long as at least one Wormhole is applying a thrust of 1 or more. The tile radius of the top speed effect is tiles=1.976*(g^.5).

Posted

its probably the same in rl too B), afterall the subspace worm hole was based on physics from this world, but actual wormholes are beyond what we know

so you cant really say if our physics knows the games wormholes would play.

 

so our immaginary worm holes have formulas but our reality could and probably is not known and uncalculated

 

i liek ur picture tho zog , it could be in a science textbook

Posted
i liek ur picture tho zog , it could be in a science textbook
After all, he IS the most constructive poster of the CENTURY!

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