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  1. 1. What type of phone do you have



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Posted (edited)

Also, what kind of latency do you guys get on your cell phones? :? Did anyone bother checking this?

 

384 Kbps

That is 48 KB/s. More than enough for Subspace. And if you have low latency, it's overkill for Subspace (the higher the latency, the more the purpose of your speed is defeated in terms of Subspace).

Edited by L.C.
Posted

56kbps... few years ago, most SS players were using this on their PC.

SS was made with 28kbps (or maybe even 14k?) modems in mind; a few somewhat-laggy people on their phones wouldn't cause much trouble.

 

 

 

 

 

If this topic is about science: yay

Posted

56kbps... few years ago, most SS players were using this on their PC.

SS was made with 28kbps (or maybe even 14k?) modems in mind; a few somewhat-laggy people on their phones wouldn't cause much trouble.

 

 

 

 

 

If this topic is about science: yay

 

I wouldnt be wanting to mix the phone players too much with PC players, because of the screen resolution differences, they would find it pretty challenging. My idea would be to have a separate zone for phone players (one with a low screen resolution limit), but it would still be possible to play the main zones if you really wanted to. Subgame2 compatibility is the aim here.

Posted

Hmm, what if they don't have a qwerty keyboard on their phone? I think a chat client for each phone would be nice. I made one for my phone, but I know it won't run on every phone.

 

I don't see a client being possible on a cell phone. It would be hard to play anyway. Now if you could spec in a zone like hyperspace and chat, that would be cool.

Posted

Well, that's the advertised speed. It actually runs at about 56 Kbps after 2 weeks into the billing cycle. They call that their "Fair User Policy".

That's still overkill. To play Subspace like in old times, you need a download and upload speed of 2 to 3 KB/s and a latency between 200 to 300 milliseconds.

 

As long as you get a latency below 230ms,

as long as you get a speed of 4 KB/s or higher,

that's practically overkill for Subspace. (The better the stats are in comparison to dialup; if you get dialup speeds, it's only better in that you have a constant stable connection.)

 

Subgame2 compatibility is the aim here.
Sweet! How do you intend to bring this about if you allow them to play? ie. Wormhole physics
Posted

Not sure about "overkill", as I can't enter any zones. My ping is about 380ms to each SSC zone with some latency.

 

Oh, forgot to mention I'm living in Sri Lanka. If you want the equivalent speed of 56Kbps connecting from here to the closest SSC server, it's probably around 8Kbps (guesstimation).

Posted

Well i do use my cell phone internet sometimes to play... and im not that much laggy :)

I do that too

 

Hmm, what if they don't have a qwerty keyboard on their phone? I think a chat client for each phone would be nice. I made one for my phone, but I know it won't run on every phone.

 

I don't see a client being possible on a cell phone. It would be hard to play anyway. Now if you could spec in a zone like hyperspace and chat, that would be cool.

Just use JoWie's chatnet bouncer. That way you can use any IRC client on any phone to connect to it.

That's what i do right now.

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