Dr. Snyder Posted February 27, 2010 Report Posted February 27, 2010 (edited) I am not starting this thread so that people can tell each other that Brain or Arnk will never let old settings back into HyperSpace. However I am interested in what point in time (describe what the settings were like), would you revert HS back to settings-wise, if you could? Perhaps a few of you would defend the current settings, ok probably not, but just comment on your favorite HS setting. Mine was right before Cyclone was made, which was the beginning of the reset before Arnk created ammo. I don't think I've found this zone anywhere near as fun since. Edited February 27, 2010 by Dr. Snyder Quote
Cheese Posted February 27, 2010 Report Posted February 27, 2010 i would agree with that time period Quote
BDwinsAlt Posted February 27, 2010 Report Posted February 27, 2010 i would agree with that time periodBring it back!http://images.tmuscle.com/forum_images/a/c/ac322-Skelator.gif Quote
»Purge Posted February 27, 2010 Report Posted February 27, 2010 Yeah, I liked it before ammo. That's when everyone abused the Weasel's settings with cyclone and bursts and all other sorts of rapidly deploying weapons. Now I wouldn't really like to play. Quote
rootbear75 Posted February 27, 2010 Report Posted February 27, 2010 i'd like to play back before experience was added into item requirements.... i'd like to play where someone could buy you a ship and give it to you... i had the best lanc, courtesy of the BW squad wayy back when Quote
Kilo Posted February 27, 2010 Report Posted February 27, 2010 beyond the falsehoods in your post, you clearly had some intention behind putting this thread in "zone development" soooo i will have to assume you think the zone should be changed back in which case too bad, i will tell you that "Brain or Arnk will never let old settings back into HyperSpace" on-topic though, HS was the best before hscore2 (aka before "Pulse Laser"), now it's too popular for its own good and game play has hit the gutter as a result. Quote
BDwinsAlt Posted February 27, 2010 Report Posted February 27, 2010 beyond the falsehoods in your post, you clearly had some intention behind putting this thread in "zone development" soooo i will have to assume you think the zone should be changed back in which case too bad, i will tell you that "Brain or Arnk will never let old settings back into HyperSpace" on-topic though, HS was the best before hscore2 (aka before "Pulse Laser"), now it's too popular for its own good and game play has hit the gutter as a result.Bleh go mess up some fields or something. Quote
Dr Brain Posted February 27, 2010 Report Posted February 27, 2010 Any era in HS has had complainers. There are actually a lot less complaints on the current system than there were in "the good old days". There were reasons for the changes, and those reasons still hold true (flagging problems, balance problems, bountying problems, exploitable things, etc). That's why we're not going back. Quote
Kilo Posted February 27, 2010 Report Posted February 27, 2010 Bleh go mess up some fields or something.It's funny because making fields in the first place was not that difficult and fixing the crash bug with them wouldn't be that difficult, but neither one you would be able to pull off. Save your flaming/trolling for when you're equipped to fight and not on this board. Quote
BDwinsAlt Posted February 28, 2010 Report Posted February 28, 2010 Save your flaming/trolling for when you're equipped to fight and not on this board.Nobody was talking about flaming or fighting or pulling off anything and making ASSS not crash. Stay in Hockey Zone. Quote
Kilo Posted February 28, 2010 Report Posted February 28, 2010 Way to state the obvious (no one was talking about the subject you brought up before you brought it up), but stop trolling nonetheless. Quote
BDwinsAlt Posted February 28, 2010 Report Posted February 28, 2010 Way to state the obvious (no one was talking about the subject you brought up before you brought it up), but stop trolling nonetheless. ^ Arnk. Ok I'll stop posting on this topic, but to stay on topic... HS has evolved a lot from the old setts, but the temp core could be different. Quote
vetta64 Posted March 1, 2010 Report Posted March 1, 2010 I agree with Enjoi. The only old setting I really miss is basing bty, which I think was one of the main thrusts of starting the fail system, I mean ammo system. I miss 4 hour long basing games that rake in 200k. Quote
Dr. Snyder Posted March 2, 2010 Author Report Posted March 2, 2010 Any era in HS has had complainers. There are actually a lot less complaints on the current system than there were in "the good old days". There were reasons for the changes, and those reasons still hold true (flagging problems, balance problems, bountying problems, exploitable things, etc). That's why we're not going back. I complained a fair deal even in the good old days, but in time I have come to realize the reason I complained was that the zone was actually so fun when it was fun, that it was that terrible when things got bad, like being left out on privs, or being hopelessly lamed. However, at least then there was a reason to try and be good. Most of the best players have quit because even the best struggle to make an impact on flagging freqs. Centering is hardly much of anything anymore, not that I mind myself, but people I enjoyed playing with have left for that reason as it has been explained to me. I am under no illusion that it will ever be reverted to the old settings, and it might even be harmful to do so, as it will cause the more casual players to lose heart, however I do not think this is complaining. If this is complaining than what is expressing an opinion? I guess it is only complaining when you don't have any power to do anything, and if I have one complaint, it is that the most passionate players are not afforded the chance of helping the zone as they would like. I haven't got the time myself, but I know there are those who have much more energy to put into this zone than the current dev. Also my motivation was twofold, one to get a sense of the time periods people enjoyed in this game. The second was to let everyone else see how people felt about settings without people having to complain. But it appears that people cannot interpret anything regarding this subject without instantly having their QQ alarm go off. Guessing this kind of talk is liking mixing religion and politics in a conversation, no matter how constructive someone is going to get all righteous, and someone is going to get enraged. Quote
Dr Brain Posted March 3, 2010 Report Posted March 3, 2010 Don't say that passionate players aren't afforded a chance to help, because it's simply not true. Whenever a passionate player PMs me in-game, I always give them support and encourage them to do whatever they're trying to do, (when possible without violating zone security), but somehow they never finish. I've had a half dozen players offer to create new maps in the past 6 months, and yet I've never once received a finished map file. It's easy to claim that the zone development team doesn't do enough, but the truth is that every one of us does more than *anyone* in general population. Quote
Dr. Snyder Posted March 3, 2010 Author Report Posted March 3, 2010 Don't say that passionate players aren't afforded a chance to help, because it's simply not true. Whenever a passionate player PMs me in-game, I always give them support and encourage them to do whatever they're trying to do, (when possible without violating zone security), but somehow they never finish. I've had a half dozen players offer to create new maps in the past 6 months, and yet I've never once received a finished map file. It's easy to claim that the zone development team doesn't do enough, but the truth is that every one of us does more than *anyone* in general population. I believe you are correct on this issue, but I believe what I mean to say is that the passionate players are not given high enough level access to consideration to allow them to feel properly rewarded for their development efforts. Even if I had the time and the skill to do excellent dev work I tend to feel that the barriers for making a difference in this zone would be too great. Maybe this makes sense, preventing people who have not proven trustworthy with high level access, but the result is that the devs with the highest access also have a large disconnect with the average HS player. I would never pretend that HS dev does not have a job with more stress than perks. People complain far more than praise, in fact, most people praise with silence, something that inevitably would lead to a general lack of respect for the opinions of players. I would simply love to see people who play the game a lot more involved. They often have little talent for dev, but they understand the real consequences for gameplay, like a hit to the level of fun most players have when playing. If you can, please do not assume my motivations are anything more than a desire to make this zone as fun for myself as possible, but in that desire, I also do not fully understand myself what makes certain things fun, I just know what it feels like when I am enjoying myself, and I know what it feels like when 3 days later I get bored because something is coming too easy to me, or losing interest because I cannot possibly compete with the power users of the zone. So although I will not think less of you if you dismiss the players, I think it is worth my time to explain what our zone population could offer you, especially those seemingly few of us that have graduated from middle school. Quote
Kilo Posted March 3, 2010 Report Posted March 3, 2010 There are only two barriers to making something _for HS_: it being done better first, and it being outside of what doc wants for HS. Both of these things are unlikely. From where I'm standing: The disconnect you speak of is mostly that the "devs with the highest access" all know from experience how tough things are to make (it's really really easy to misunderstand the difficulty and tedium of any given task that you never actually watch being done.) Just remember: it is a complete fiction that you need any access at all to make something, though, many players also seem to falsely associate "having power" with "being able to make something." It simply is not true. Quote
Dr. Snyder Posted March 3, 2010 Author Report Posted March 3, 2010 (edited) There are only two barriers to making something _for HS_: it being done better first, and it being outside of what doc wants for HS. Both of these things are unlikely. From where I'm standing: The disconnect you speak of is mostly that the "devs with the highest access" all know from experience how tough things are to make (it's really really easy to misunderstand the difficulty and tedium of any given task that you never actually watch being done.) Just remember: it is a complete fiction that you need any access at all to make something, though, many players also seem to falsely associate "having power" with "being able to make something." It simply is not true. One thing I would like to clarify is, Most people do not feel that they will be listened to, and it is that perception beyond anything else, that I believe prevents people from doing more for the zone. My belief is simply that the zone is going towards more fairness and more balance, at the cost of some degree of enjoyment, and the veterans are for the most part, quitting. The result is that the people who change the zone, are not the ones that play very often, and this is the disconnect I speak of with higher access development staff, and the player base. I am trying very hard not to be argumentative, because it accomplishes nothing. If you want to prove my points wrong it is not terribly difficult, most of my observations are opinions, and so making me sound like an idiot is as simple as not respecting my opinions and just supplanting them with your own. I am just providing a perspective, and offering what I can to help the zone, not like rejecting my help makes us any worse off than before I offered the help. Edited March 3, 2010 by Dr. Snyder Quote
Cheese Posted March 17, 2010 Report Posted March 17, 2010 i propose the title of this thread be changed from 'Reverting to Older Settings' to 'Making Newer Settings Resemble Older Settings'.therefore, everyone is happy also, its common knowledge that the hs 'dev team' is only 2 people, and those 2 people only listen to those 2 people. Quote
Dr Brain Posted March 17, 2010 Report Posted March 17, 2010 Myself, D1st0rt, Arnk Dylie, Cerium = 2 people? It's not that we don't listen to suggestions, it's that most suggestions have ramifications that the suggesting player never considered. From time to time there are good suggestions that we take to heart. Quote
Cheese Posted March 19, 2010 Report Posted March 19, 2010 you and one of those three have fun guessing! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.