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What do I need to know and what are the criterias for a central ChatNet zone?


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Posted (edited)

I was thinking that there should be a central chatnet zone to which every could connect.

 

It would be a mirror image of IRC functionality. Subarenas are public chat rooms everyone can retrieve a listing of, and private subarenas are not (duh). Subarenas can be converted into a private subarena via channel operator command, and vice versa.

 

No game clients would be able to join -- just ChatNet clients and bouncers. There would even be ?goto command ChatNet users could use to go to other SSC ASSS zones (and there would be a command that would show them a list of ASSS zones). Other ASSS zones would have a plugin that contacts this central ASSS zone and feeds them a "hey, put me onto your "list of ASSS zones" chatnet users can pull up; such zones could be given simple ID numbers or rather their port by which a player could quickly type ?goto or ?goto or something, rather than the full zone name or IP:Port or something.

 

They would also be able to ?goto non-SSC zones, but would receive a warning and confirmation prompt before transferring over. These non-SSC zones would also have the plugin as well (the central chatnet zone would have to OK them first before their feeds are accepted into the ?listgoto command).

 

Public arena would just be a default chat room. Could have a pile of players. blum.gif

 

/me would print green text %selfname

Players could have + and @ in front of their name, symbolizing for voice/peon and operator levels of that chatroom respectively. A ^ would mean a zone-wide operator (powers apply to any channel, er um, subarena he goes into and can see all private subarenas as well).

 

The ChatNet zone itself would not be broadcasted into the directory servers, but with its IP:Port displayed somewhere (like SSForum and SSO).

 

Anyone support this idea?

 

I know that most of the garbage I just rambled on about I wouldn't be able to do since I lack the coding knowledge and experience for it, but the least I could bootup is a zone with whatever needed configurations (that are within non-coding boundaries).

 

What would I have to do first to a plain setup of Win32 ASSS?

Any criteria I need to know about? Etcetera?

 

 

EDIT: ?chat's could work in an extended way by grabbing a feed from that subarena and might function via the module the other ASSS zones might have and the central ASSS chatnet zone.

 

 

EDIT2: Essentially, this idea would make it possible for any user to connect to the whole ?chat network, #squad network, and cross-zone private messaging without having a game client. With this, everyone could get ChatNet and whatever setup on their phones and be able to chat mobile.

Edited by L.C.

BlueT Network Administrator

SSCV Network Administrator

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Posted

Echoing Dr. Brain's point: many of us, when we're not playing, already use ASSS zones as IRC-like chat rooms. I have a chat client (a modified CCC) permanently logged into sub-arenas of PB and ASWZ, connected to selected chat channels. I use it just like IRC.

 

Vanilla ASSS with chatnet enabled, if connected to the biller, will work just fine.

 

To chat on a phone or anywhere else requires new chat clients, not new servers.

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