Cheese Posted March 3, 2010 Report Posted March 3, 2010 arnk likes to have the last word, even when he lost long ago. Quote
ArcticxWolf Posted April 14, 2010 Report Posted April 14, 2010 (edited) Learning how to do nothing and expect everything, I suppose. Might be easier to do more and expect less if you let us. Say somebody wanted to help make modules for the zones because the current devs wouldn't do it. Would you let them? In addition, I know several of my threads in the Zone development forum were completely ignored without consideration. Pretty much, what I'm trying to say is that you tell us we do nothing to help, but you're making it extremely difficult for us to do so. Edited April 14, 2010 by ArcticxWolf Quote
Dr Brain Posted April 14, 2010 Report Posted April 14, 2010 If someone wanted to make modules for the zone, we'd help them along. Of course we'd have to check over the source for silly mistakes until they got the hang of things. The zone doesn't need any help crashing. Ignored without consideration and read without comment are very different things. Usually there are ramifications that the suggesting player has not considered. We're not asking for development help. We're asking for good sportsmanship from the players. Quote
vetta64 Posted April 15, 2010 Report Posted April 15, 2010 The more I play, the more I realize that I should really complain about so called "lame" tactis like freq hopping, shredder cloaking, trap spamming or whatever. You are not really going to change the way other people play the game and it will just add more frustation by complaining.This is not a place to exhibit responsibilty unless you actually want to help which as Brain suggested is rare to none. Furthermore, you all probably do something that other players think is lame so, judge not lest ye be judged. Therefore, Thor on. Quote
Corey Posted April 20, 2010 Report Posted April 20, 2010 I quit this zone on the account of how retarded it is. That along with the awesome moderation. (exception to a few) Mix that with the ignorance of both players and staff. Mainly staff being lazy. (exception to a few again) Quote
Acer Posted April 21, 2010 Report Posted April 21, 2010 You are not really going to change the way other people play the game and it will just add more frustation by complaining. Therefore, Thor on.The Truth has been revealed. Quote
Bomook Posted April 23, 2010 Report Posted April 23, 2010 I understand it's frustrating when somebody ruins a flag game, or abuses a glitch, and there're no mods there to take care of it, but unfortunately there's not much we can do about it. Some of the staff have real careers or professional/graduate school. Definitely there should be more staff, but at the same time, due to the requirements and capabilities staff need to do their job, it would be chaos if we just picked any player from the general population in the same way other zones do. When I was still active, we were actively recruiting new mods... some worked, a lot didn't - it's not easy, unfortunately, to find quality staff. What I think really sucks is that I've noticed the people who can make good staff members are almost always the ones who go on to lead busy lives later (or just don't play that much to begin with). I do agree that in an ideal world, there would be more staff, and the staff would be completely professional and always present, but also in an ideal world, the staff would be getting paid for their time. At the same time, it wouldn't be necessary for mods to be present 'round-the-clock if some players showed the least bit of maturity. A lot of players now are awesome, but the general player base ruins it for the awesome ones. I definitely believe the player base can improve because 5 to 8 years ago, the population didn't abuse every little glitch they came across, so I know it's possible. Learning how to do nothing and expect everything, I suppose. Might be easier to do more and expect less if you let us. Say somebody wanted to help make modules for the zones because the current devs wouldn't do it. Would you let them? In addition, I know several of my threads in the Zone development forum were completely ignored without consideration. Pretty much, what I'm trying to say is that you tell us we do nothing to help, but you're making it extremely difficult for us to do so.I agree, there should be more development: but a lot of the development potential present in other zones doesn't apply to Hyperspace. Plenty of players can and have made awesome maps, awesome .lvz's, awesome settings, and awesome bots, but this only really applies to subgame. I've only seen very few players able to make even decent modules, and because of the nature of HS, the basic map, save bases, can't be altered without modifying the modules. Most settings also can't be altered, and a lot of custom graphics can't be worked in without changing the modules either. Unlike subgame, it's not easy to develop stuff for HS. It's hard for both the devs (because there're so few who are capable of doing anything meaningful) and the players (because so little can be altered and make a meaningful change) to make significant changes to the zone. I don't really blame the staff or the players - HS is a complex zone, and it's a complex process to develop anything meaningful for it. Also, the staff and devs do consider most, if not all suggestions made either in-game or on the forums. It would be amazing if everything suggested could be implemented, but there just aren't enough man-hours available to do that. Also, some ideas just don't work with HS (I'm talking in general - I'm not saying yours necessarily were). I apologize if there were no replies made to your posts, but trust me, they do get read and considered. I should also add that Doc has never even come close to advertising the zone as "the best zone ever that you should play in" or anything along those lines: he's always publicly said that the zone will be improved at its own pace, and we're all free to come and go as we please. It's like a landscaper who keeps an awesome garden in his front yard as a hobby, and it earns the admiration of his neighbors - it's nice that the neighbors appreciate it, but the landscaper's really doing it for fun, and not for prestige or admiration. One day, he leaves on a business trip and some of the flowers in his garden become wilted and discolored. The neighbors who normally admire his garden contact him about this, and they certainly aren't wrong to do so. But the reality is that the landscaper isn't going to take an emergency plane back just for a hobby. If less neighbors come by to admire his garden, it doesn't bother him. I'm not really trying to defend or deride either the staff or the players, as both have their merits and faults, but D1's statement pretty much sums it all up:This is why we are stuck in a counter-douchebaggery arms race instead of making cool things for the zone The staff are pretty much locked in Nash Equilibrium with the players: the moment we let down our guard, all hell breaks loose. With the landscaper example, if he knows that deer are just going to come and eat his plants, it's more beneficial for the garden if he installed fences and electronic defenses instead of making the plants prettier, only to be eaten. Quote
vetta64 Posted April 23, 2010 Report Posted April 23, 2010 Agreeing with Bomook, I nominate Whiskeytango as future mod since he is even keel and always online. Also, I am very aware that this is not how it works. Quote
LiDDiS Posted April 25, 2010 Report Posted April 25, 2010 For those who don't know, during today's reset, an experimental team evener was used. It didn't function, and players were able to hop frequencies freely. The behavior of the players was disturbing. While under such conditions, one can expect a few exploiters. But, in this case virtually the entire losing freq would freq hop to the winning week after the music started (and after the ragequit curtain fell), creating stacked teams as bad as 20 vs 1. Furthermore, many of the players present pointed the finger firmly at Ceiu while they themselves were exploiting the situation. While I am not denying that the team evener was faulty, that is not the real issue here. There will always be something wrong with the settings. Nobody on staff is perfect, and thus any product they make will have flaws. The real issue is ourselves. Players should not be so ready to exploit glitches. I mean, the intelligence and maturity level reminds me of an episode of The Simpsons - the one where there was a blackout, and the minute the denizens of Springfield noticed it, they proceeded to loot the city. Then, the next day they were all up in arms to the mayor because all of their homes got broken into. I'm sure there will be many wonderful ideas on how to reward players for being on the losing/less numerous team. Those are well and good, but the issue here is in the attitude and culture of the players in the zone. There's this attitude in many that the entire zone exists to serve their stats-building rather than a concept of being in competition with other players in a harmonious system. If this was a game of real life pick-up basketball, no group of 10 would stack themselves 9 vs 1 despite the fact that there is no referee to prevent them from doing that. They would most likely stack 5 vs 5. Furthermore, they would voluntarily split the more talented players in as even a manner as possible. They would do this because having a stacked team cream another defeats the whole point of the exercise. Having even teams is more of a challenge and more fun. Let the staff handle the settings. That's their lane. Who here is willing to do something about the culture of the players around here? You mad. Quote
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