Jump to content
SubSpace Forum Network

Feature request: Map/selection filters like in Photoshop


Recommended Posts

Posted

The map is basically a composition of pixels (pixel being a tile in this metaphor).

 

This feature would have a list of different filters -- like in Photoshop and most image editing programs -- such as warp, twist, wind, etcetera. However, it would only consist of basic filters, as our "map" would technically be consisting of two colors (black and white) and wouldn't really be compatible with filters like Gaussian blur.

 

You would be able to apply filters to either (1) entire map or (2) selection.

Posted

This is already possible to a certain extend by importing an image to tiles (Picture to map).

 

Note that it uses the floyd steinberg algorithm for dithering, so it might be better to convert in photoshop beforehand to have a better result.

Posted

Yea what drake said. You can already create a map in Photoshop. make an image 1024x1024 and use #ff00ff for regular wall tile. Every tile (and special tile) has a color, make a map with all the tiles and convert it to .bmp, open in Photoshop for tile=color references.

 

There's a few tips, though:

Make sure your select tool has no anti-alias, and no feather. So that using color 'ff00ff' won't blur at all.

That's all I can think of at the moment actually.

Posted (edited)

I think you guys missed the point of this idea completely.

 

The tiles in a map is based on a multicolored palette, whereas the usage of image import is based on a black and white composite.

Edited by L.C.
Posted

Still, you can do all the filtering you want in photoshop on a black and white image, then import it in DCME blum.gif

But that's not why I suggested the idea. You could easily make maps look like warzones if you use the tile palette within the editor to stir things up.

 

If you did it using the image import, you would have to go and retile all those tiles -- plus the final product probably wouldn't be as accurate as it would and should be in comparison to using an in-editor filter.

 

For example: you could randomly place a wormhole in a tight junction of an SVS map. But before you place that wormhole, you would set the filter origin where you'd place the wormhole -- or even make a square-based selection. Then you use the twirl filter. Then you place your wormhole.

 

Then the final result would look like the tiles have been moved by the wormhole and are spiraling into the wormhole.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...