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Posted

What it would do is remove the borders and loop the map. If you went to the right side of the map, the map would start looping from the left side (radar would only show the red box to indicate area viewed split up -- would shown on left and right side).

 

If you went to the bottom right corner of the map, you would see every corner of the map loop over.

 

You would be able to scroll in either direction indefinitely.

 

You would also be able to toggle whether or not Tile 1 (or the tile directly underneath it) is shown or omitted from the loop; this is the border tile and it might help to be able to make this column/row of tiles be a toggle as to whether the mapper wants it to show or not (if he wants it to show, DCME adds in two extra columns and two extra rows filled by the border tile at the borders of the map before looping). This might be something you want to add outside of the "map loop feature," as it might be logical to display to mappers by default what their maps are going to actually look like with the tileset they have.

Posted (edited)

I know I am going to do a terrible job in persuading you as to why this idea would be good -- some might even consider giving up at this point and not try to try to win votes. But here goes my witty attempt:

 

@L Y N X

http://www.hlrse.net/Qwerty/dcme_seamlesseditor.png

(Also with border's turned off.)

(Meh, donno why I put the red dashes in there, just ignore those ... maybe I put them there to indicate the edges of each loop.)

(And also, there shouldn't be any of those black borders on the seamless editing -- you could drag down on the radar forever [if the radar scrolls] / drag down on the map forever.)

 

1. It would be a kind of cool feature

2. Future versions of Discretion, or perhaps modules, could support seamless looping of maps (w/ or w/o the borders; up to settings maker)

3. Easier to make outer parts of map symmetrical

4. Easier visually/on-the-eye to perform map-wide manipulations, such as an XY offset so that you can try and achieve the look of the map you desire*

5. Even out the spacing and locations of structures/objects

6.

 

* Simply by offsetting and maybe even rotating some of the SVS maps around could add new flavor and gameplay to them. Ever notice how, depending on the design of a map, players tend to fly towards some corners more than others?

Edited by L.C.
Posted
As I said, my plans are to build an editor within Discretion's engine... so this looping editing will be as much supported as it will be in Discretion itself blum.gif

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