tcsoccerman Posted February 15, 2010 Report Posted February 15, 2010 (edited) So basically I'm looking for some player opinions on the ship settings for The CompleX. I've been working on this project pretty much alone lately, and since I'm sure that my opinions are much different than others, I'm trying to get some other opinions. Part of me wants to use hscore (hyperspace), and part of me says not too. Here are some options: Option 1: Just like hyperspace (individual items)Option 2: A little different than hyperspace.Each ship is unique (warbird is gunner, javelin is bomber)But to spice things up, each ship has something called a "core" that adds even more uniqueness to each ship. For example, let's take the Leviathan, the heavy bomber.Core 1: Rapid level 1 BomberCore 2: High delay, high energy, L3 Prox with shrapnelCore 3: L2 Bombs, A few thors. Each core supports the fact that it is a heavy bomber, but does so in a different way. There could of course be other features in each core, but those are just examples. Alongside cores, you would be able to purchase items not covered by cores. Option 3:This allows for a LOT of customization, but maybe too much, and may be a little bit confusing to new players.You are allowed to buy 5 items from each category (guns, bombs, energy, movement)Items are singular properties that contribute to the whole category's build as a whole Example: Items to purchase for Guns CategoryGun Level + 1Gun Delay - 4Gun Energy - 3MultiBounceShrapnel + 5 For example, you could buy 2 gun levels, 2 gun delay subtracters, and multi to have a relatively rapid fire L2 gun with multi. Option 4: No hscore. Use classic continuum settings.Option 5: No hscore. Ships have no recharge and require ammo to fire. Ammo refills and health refills are in select areas around the map. What do you guys think? If you have other ideas, please post them! Thank you. Edited February 15, 2010 by tcsoccerman Quote
»Xog Posted February 22, 2010 Report Posted February 22, 2010 Option 2. You should go check out BlueT Realism Zone and green up, speak with The Ghost Ship and L.C. about the different ships and how they compliment eachother. It's a lot like what you described. This zone has quite possibly the most balanced ship settings I've ever seen. I wish it had SSC access and had a higher population. It was a lot of fun just playing against 1 other person last night. Quote
tcsoccerman Posted February 23, 2010 Author Report Posted February 23, 2010 Thanks for the opinion. I like option 2 myself. I think it would be nice to even have a mix of options 2 and 3.. weapons system are core based and energy and movement are "part" based (option 3). I tried that zone but didn't have that much time to green; the ships start very basic and limited. Quote
L.C. Posted February 23, 2010 Report Posted February 23, 2010 (edited) Thanks for the opinion. I like option 2 myself. I think it would be nice to even have a mix of options 2 and 3.. weapons system are core based and energy and movement are "part" based (option 3). I tried that zone but didn't have that much time to green; the ships start very basic and limited.You should find someone to play it with, at least one person. When there is at least 2 players (including self), there are a reasonable number of greens. The settings are made by The Ghost Ship, and they are specialized SVS settings. The default SVS settings are like this: all ships are relatively the same, but with 1 to 2 unique minor perks.The Ghost Ship's settings are like this: each ship has a unique outstanding personality, with emphasis on the implied traits from the SS intro and the ship descriptions from the old Subspace v1.34 client. The Warbird has good rotation and excellent for taking out heavy ships like the Leviathan. It butt-thrusts bombs pretty well.The Javelin has superb speed and afterburners (almost up to rocket speed), and excellent for hunting down people. I think this is the only ship that starts with antiwarp as well.The Spider is your cloak and stealth ship (good for ambushes and such).The Leviathan is excellent for bomb volley (something you would want to avoid getting caught in), but is vulnerable during bomb volley. It can also have up to 10 turrets attached, unlike the other ships with 1 to 2 attachments max.The Terrier is a good overall starter ship with 1000 spawn bounty. Use this to get points via kills so that you can have enough points to use a different ship (against the other ships, the Terrier would be a poor choice). The only dual cannon ship.The Weasel has EMPs -- you don't want to get hit with these, as it makes you very vulnerable.The Lancaster offers instant kills with direct bomb hits, and almost instant kills via its bomb shrap (which moves smoothly and beautifully like a nuclear blast) -- hence the description of experimental bomber.The Shark is good for scouting, bullet volley (like Leviathan except for bullets), quick recharge, gravity drive (not affected by wormhole gravity at all) but only a maximum of 200 health. If you're smart, you can warp out of tight situations easily, unless you're being hunted by a Javelin. With multifire, you have a reasonable angle of attack to fire out a volley of bullets. It's sort of like a literal interpretation of the ship descriptions. Each ship is unique in personality (unlike the default SVS settings). Each ship has their tradeoffs and cons. Turf flags allow for sectoral conquest via frequencies (teams), squads, and all-out-war/free-for-all pilots. Not only are they a sidedish for points (100 points per flag per periodic reward), but allow for basing and conquest. There are 198 turf flags. EDIT: With even a small group of players of about 5 to 15 people, you might find players fighting over safety zones (to use ?buy), greens, and sectors of the map (turf flags). For ships other than the Terrier, greening and the usage of ?buy is critical. With even two players, there is an adequate supply of greens to keep things interesting (while not overdone). Ultimately, I recommend that you grab at least 1 friend to try out the zone. Ask The Ghost Ship for more information about his settings and its design. Edited February 23, 2010 by L.C. Quote
Sass Posted August 27, 2010 Report Posted August 27, 2010 I would try to get away from HS as much as possible. Let HS be HS; just don't copy it. Quote
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