L.C. Posted February 14, 2010 Report Posted February 14, 2010 http://www.vis.uni-stuttgart.de/~muelleta/IntBH/
L.C. Posted February 14, 2010 Author Report Posted February 14, 2010 (edited) I am thinking that perhaps Discretion/Subspace 2 could give this shader or special effects a try as a "wormhole replacement test". The closer you get to the wormhole, the closer the wormhole gets on the Z-axis..until you get entirely swallowed up and the effects go in reverse as you are warped. Could be two different "graphics qualities": normal and high. Normal uses images like Continuum. High uses shaders, 3D models, 3D lights, etc. Edited February 14, 2010 by L.C.
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