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Posted (edited)

I am thinking that perhaps Discretion/Subspace 2 could give this shader or special effects a try as a "wormhole replacement test". The closer you get to the wormhole, the closer the wormhole gets on the Z-axis..until you get entirely swallowed up and the effects go in reverse as you are warped.

 

Could be two different "graphics qualities": normal and high. Normal uses images like Continuum. High uses shaders, 3D models, 3D lights, etc.

Edited by L.C.

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