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Posted

Can we please do something to keep centering peopl off basing freqs.

 

I was thinking if there were some decrease in center kill rewards that would entice people to not stay on of flagging freq when they are not actually flagging.

 

This is one of the main reasons why flagging has been slow. People join the flagging freq because they get the reward whether they help or not, but stay in center to get kills. This means that new people who log on to a flagging freq could end up on the winning team since the teams are technically even, even though half of one team is not playing.

Posted (edited)

Can we please do something to keep centering peopl off basing freqs.

 

I was thinking if there were some decrease in center kill rewards that would entice people to not stay on of flagging freq when they are not actually flagging.

 

This is one of the main reasons why flagging has been slow. People join the flagging freq because they get the reward whether they help or not, but stay in center to get kills. This means that new people who log on to a flagging freq could end up on the winning team since the teams are technically even, even though half of one team is not playing.

 

 

pretty simple solution.. if ur on a basing freq, start at a differnt spawn location o_O fail xog stfu - u need to get to the hypergate to get to a base!

Edited by Xog
Posted

Being able to vote someone out of a team would certainly force people to play constructively.

 

Make it so the feature only works with teams of over 5 people or so, to avoid some false democracy (i.e. 'dude1> hey dude2, let's kick dude3 out just for fun lulz' 'dude2> ok shure lloolol')

Perhaps make it consider the amount of kills gathered in center, the time he was in safety zone (to kick out afk-spinners), and the number of teamkills (or even the team damage done vs enemy damage done); this could also avoid people abusing the feature to kick out people they simply hate for no reason, or newbies who are just trying to learn the game.

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