L.C. Posted January 25, 2010 Report Posted January 25, 2010 Has anyone tried it with three monitors? =D I would love to see some screenshots and photos of someone playing Continuum at 3200x1080 or something. Quote
aquarius Posted January 25, 2010 Report Posted January 25, 2010 we play at a higher resolution than that (can't remember exactly) at my brothers house. 55" LCD Quote
»Blocks Posted January 25, 2010 Report Posted January 25, 2010 I'm waiting for prices to drop on a 5770 card, and then I will hook it up to my monitors and play Continuum at 5760x1080 before realizing that it isn't practical at all. Quote
aquarius Posted January 25, 2010 Report Posted January 25, 2010 i haven't had much practice on superlarge resolution, but i tell you this: it's harderyou might just have to get used to it, but it's a challenge at first.my problem is how far i have to move my eyes back and forth from my ship to the radar Quote
L.C. Posted January 25, 2010 Author Report Posted January 25, 2010 (edited) Screenshots and pictures please. By the way, to see the entire map you have to have a resolution of at least 16384x16384 or greater. (This is just quick FYI.) That is at least 16 monitors with a y-dimension of 1080, and 9 monitors with an x dimension of 1920. So that makes... (17280)xxxxxxxxxxxxxxxx x x x x x x x x (17280) You would need 144 monitors supporting a resolution of 1920x1080 to see the entire map. Problem with that though is that the most you could hookup with a quad-crossfire setup is about 12 monitors in a 4x3 or 3x4 setup. Which means each monitor would have to support at least 4096x5462 for a resolution. Edited January 25, 2010 by L.C. Quote
Synister Posted January 25, 2010 Report Posted January 25, 2010 Why so many monitors.. all you need is 1.. getting more than 1 just for the sake of a game is like.. dumb.. Quote
Hakaku Posted January 25, 2010 Report Posted January 25, 2010 I'll challenge you on all 144 monitors with me playing on one at the lowest possible resolution. Quote
»jabjabjab Posted January 25, 2010 Report Posted January 25, 2010 should hook it up at that one screen near canada in that one huge stadium for football... Quote
»Lynx Posted January 25, 2010 Report Posted January 25, 2010 I should have my 27" iMac soon, that has a 2560 x 1440 resolution. Should be cool. Continuum is still best played in 1024x768, though. I got used to 1900x1600 once, but I find the bigger the resolution, the worse I am in close combat. Quote
aquarius Posted January 25, 2010 Report Posted January 25, 2010 agreed lynx. i wish there were a way to change it while playing. ?zoom 1-10 (or let it recognize your mouse wheel) Quote
»Lynx Posted January 25, 2010 Report Posted January 25, 2010 Yeah, perhaps a future client could have a way of dynamically changing viewing distance within the game. Would be cool provided it was smooth. Quote
»jabjabjab Posted January 25, 2010 Report Posted January 25, 2010 Infantry and Cosmic Rift had that option. Quote
Samapico Posted January 25, 2010 Report Posted January 25, 2010 I hope Discretion will support zoom, because otherwise it will be impossible to zoom in or out in the future map editor Might seem easy/dumb, but that's the kind of feature that might have to get looked upon right at the beginning, cause pixels are the base units for pretty much everything... Adding a zoom means ingame pixels are not drawn the same way. With some luck it only means one or two modules will have to be updated for zoom to work. Quote
L.C. Posted January 25, 2010 Author Report Posted January 25, 2010 (edited) Isn't Discretion rendered via OpenGL? If it were rendered as 3D rather than 2D, zooming in and out would be absolutely painless (just change Z-distance). What are the pros and cons of rendering a 2D game as 3D instead of 2D? Edited January 25, 2010 by L.C. Quote
aquarius Posted January 26, 2010 Report Posted January 26, 2010 Pro: you could use 3D models for ships. I'm not sure though, if a 3D environment would allow .bmp graphics for everything. Quote
»jabjabjab Posted January 26, 2010 Report Posted January 26, 2010 Well with convertors these days, those things are never problems. Quote
L.C. Posted January 26, 2010 Author Report Posted January 26, 2010 (edited) OpenGL can handle 2D graphics in 3D, why wouldn't it? The only potential drawback to rendering 2D within a 3D engine is that if your machine has a terrible video card or accelerator, framerate is likely to be worse than if it were rendered in 2D natively...or at least in extreme scenarios or something. Donno, my thoughts. Any of the programmers here have any thoughts? ?_? EDIT: That or I have a huge misconception about how renderers such as OpenGL and Direct3D work. Edited January 26, 2010 by L.C. Quote
Kilo Posted January 26, 2010 Report Posted January 26, 2010 OpenGL doesn't have "2D" anyway, there's no real programming distinction. You just set the viewport and matrices in such a way, which is almost certainly what Discretion does already. One disadvantage is that scaled ships (larger ones especially) would probably not look too good, unless you prerendered mipmaps or something (I don't know too much about it, actually.) Quote
Samapico Posted January 26, 2010 Report Posted January 26, 2010 Well, the ships could be of higher resolution, and scaled to 32 pixels by default and... *googles mipmapping* Yeah, that lol. Quote
Shock Posted January 27, 2010 Report Posted January 27, 2010 Mm.. Eyefinity. I saw videos on YouTube about it. I was gonna get a 5770, but I was more concerned with overall graphics than multiple monitor support through Eyefinity. So I settled for a 4890. Maybe I'll grab a 5870 in the next year and check it out. Looks quite interesting, I must say. Quote
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