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Anyone try ATI's Eyefinity on Continuum yet?


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Posted
Has anyone tried it with three monitors? =D I would love to see some screenshots and photos of someone playing Continuum at 3200x1080 or something. blum.gif
Posted

i haven't had much practice on superlarge resolution, but i tell you this: it's harder

you might just have to get used to it, but it's a challenge at first.

my problem is how far i have to move my eyes back and forth from my ship to the radar

Posted (edited)

Screenshots and pictures please. :(

 

By the way, to see the entire map you have to have a resolution of at least 16384x16384 or greater. blum.gif (This is just quick FYI.)

 

That is at least 16 monitors with a y-dimension of 1080, and 9 monitors with an x dimension of 1920. So that makes...

 

(17280)

x

x

x

x

x

x

x

x

x

x

x

x

x

x

x

x x x x x x x x x (17280)

 

You would need 144 monitors supporting a resolution of 1920x1080 to see the entire map.

 

Problem with that though is that the most you could hookup with a quad-crossfire setup is about 12 monitors in a 4x3 or 3x4 setup.

 

Which means each monitor would have to support at least 4096x5462 for a resolution.

Edited by L.C.
Posted
I should have my 27" iMac soon, that has a 2560 x 1440 resolution. Should be cool. Continuum is still best played in 1024x768, though. I got used to 1900x1600 once, but I find the bigger the resolution, the worse I am in close combat.
Posted

I hope Discretion will support zoom, because otherwise it will be impossible to zoom in or out in the future map editor blum.gif

 

Might seem easy/dumb, but that's the kind of feature that might have to get looked upon right at the beginning, cause pixels are the base units for pretty much everything... Adding a zoom means ingame pixels are not drawn the same way. With some luck it only means one or two modules will have to be updated for zoom to work.

Posted (edited)
Isn't Discretion rendered via OpenGL? If it were rendered as 3D rather than 2D, zooming in and out would be absolutely painless (just change Z-distance). What are the pros and cons of rendering a 2D game as 3D instead of 2D? Edited by L.C.
Posted (edited)

OpenGL can handle 2D graphics in 3D, why wouldn't it? The only potential drawback to rendering 2D within a 3D engine is that if your machine has a terrible video card or accelerator, framerate is likely to be worse than if it were rendered in 2D natively...or at least in extreme scenarios or something.

 

Donno, my thoughts. Any of the programmers here have any thoughts? ?_?

 

EDIT: That or I have a huge misconception about how renderers such as OpenGL and Direct3D work.

Edited by L.C.
Posted
OpenGL doesn't have "2D" anyway, there's no real programming distinction. You just set the viewport and matrices in such a way, which is almost certainly what Discretion does already. One disadvantage is that scaled ships (larger ones especially) would probably not look too good, unless you prerendered mipmaps or something (I don't know too much about it, actually.)
Posted
Mm.. Eyefinity. I saw videos on YouTube about it. I was gonna get a 5770, but I was more concerned with overall graphics than multiple monitor support through Eyefinity. So I settled for a 4890. Maybe I'll grab a 5870 in the next year and check it out. Looks quite interesting, I must say.

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