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Posted

I appear to be a bot rusty, I cannot remember which bot I need.

 

Many of you may remember that in the old DS (before flagging) there was a turf map within which were two bots protecting the spawns by killing anyone that attempted to enter.

 

As they were a nice touch and quite a lot of fun I want to purt these back in the zone. Only problem is I cannot remember which Bot/plugin was used to do it.

 

Does anyone know where I can get thus bot again?

Posted

I appear to be a bot rusty, I cannot remember which bot I need.

 

Many of you may remember that in the old DS (before flagging) there was a turf map within which were two bots protecting the spawns by killing anyone that attempted to enter.

 

As they were a nice touch and quite a lot of fun I want to purt these back in the zone. Only problem is I cannot remember which Bot/plugin was used to do it.

 

Does anyone know where I can get thus bot again?

You mean the AI Bot bjorn made? http://forums.minegoboom.com/viewtopic.php?t=8477&highlight=

Posted

trouble is we are on subgame.

 

Cre talked about wanting to go to ASSS at some point but its not looking possible in the near future.

 

Basically the bot just sits at its defined location, and when an enamy ship comes within a set range it aims, opens fire and kills them.

Posted
Dav, you're referring to Mervbot. By default it has the ability to act either as a turret that follows a player or you can have it remain in one spot, shooting at enemy players that aproach, but impossible to kill as you described.
Posted (edited)

With MERVBot you can set the range. To do this, just set the desired resolution in mervbot.ini. When you have the bot stationed where you want it to be, it will only shoot at enemy players that are within its resolution.

 

1. Possible to station a MERVBot spawn at specific coordinate? Yes - use *warpto

2. Possible to make that MERVBot spawn shoot at enemy players? Yes - does this by default

3. Possible to set range at which it would begin shooting enemy players? Yes - set resolution in mervbot.ini

4. Would the MERVBot spawn open fire when enemy players are within range of its stationary position? Yes - 1 through 3 combined into one question

 

Hakaku, I do not see where this is impossible.

 

EDIT: Might be important to note that this "range" is not circular. Resolutions are square. To determine the "radius" for the x-axis, take the number you set for this axis divided by 2 and that is how far from the ship/bot to the left or right in pixels the bot can see.

 

If you want the bot to see 32 tiles to its right:

* Each tile is 16 pixels * 32 tiles * 2 because the ship is in the center of the screen = 1024 for x-axis dimension for resolution

 

If you want it to see with a radius of 32 tiles, then you would use 1024x1024. Though because it is square and not circular, the radius will only be 32 tiles vertically and horizontally. The corners will be slightly larger than a radius of 32-tiles.

Edited by L.C.
Posted

AFAIK, this functionality is inclusive of Merv. I think you just spawn the bot into a ship, and then set the bots location. There might be a module around that will spawn it there or have settings, I forget.

 

Ehrm, something is telling me you might need to false an attach, too. It's been so long since I've used Merv so I can't really remember.

Posted
Hakaku, I do not see where this is impossible.

Wait, what? I've never seen anyone kill a turreting Mervbot before.

 

Dav, you're referring to Mervbot. By default it has the ability to act either as a turret that follows a player or you can have it remain in one spot, shooting at enemy players that aproach, but impossible to kill as you described.
Posted

Dav meant killing players not killing the bot.

For clarification's purpose.

 

no [the bot] sat at a fixed point, [and it, the bot,] was also impossible to kill.
(...) [MervBot is able to shoot] at enemy players that aproach, but [it, MervBot, is] impossible to kill as you [previously] described.

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