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Posted

After week one of the pre-season, there were a few bugs. Not sure about the match I played in, but the one I refereed in was rather hectic. There are mainly 3-4 issues about the rules.

 

1) Lag outs

-Let's give a set amount of times and then a penalty of some sort if it does happen.

 

2) Safety

-No camping and no going back in, if you do penalty.

 

3) Process

-I was all four doing halves and rounds, but after actually going through it and everything, it is kinda tedious. To keep the procedure somewhat the same... Instead of halves, we just do rounds of ten minutes with the score reseting, but then at the same time you can get the bonus in between the rounds to boost up your score for that given round.

 

4) Team kills

-Maybe have them count for opposing team if they happen instead its like it never happened?

 

So round 1 you cant get any boosts, but round 2 and 3 if needed, you can get the boost. Then also the 3 player thing would apply, if you cant get it for the round, you are still penalized like normal.

 

Overall those were the main issues I encountered. Thankfully there is a pre-season and we can get these quirks taken care of hopefully before the start of the actual regular season.

 

Did anyone else encounter any hiccups while playing or refereeing?

 

Btw, I'm not saying the rules are bad or anything, if we had a good enough bot that was league usable and players that didnt constantly lag out, I think these rules would be fine.

Posted (edited)

The scoring works out if you just look at the deaths of a team as opposed to the kills of the opposite team.

 

 

As both a captain and a referee, I agree with these changes.

Edited by Courage
Posted
Btw, I'm not saying the rules are bad or anything, if we had a good enough bot that was league usable and players that didnt constantly lag out, I think these rules would be fine.

 

I am. The rules are overcomplicated for not a whole lot of gain for doing so. Here's a simple replacement:

 

Match scoring:

- Matches consist of 3 rounds. A team gets 1 point per victory in a round. If a round ends in a tie, it will go to the team which got the first kill. These points are cumulative throughout the season.

- Teams must play at least one unique player per round (meaning a total of 6 players must play the match). Failing to do so results in a 1 point penalty per round.

- Forfeits for any reason result in an automatic +3 points for the opposing team. Should neither team show enough players, no points will be awarded.

- The team with the most points at the end of the season is the winner.

 

Lagouts/Subbing:

- Players may only leave the match a total of three times, after which the player is not allowed to play for the remainder of the match.

- A player's slot may only be vacant for a total of 30 seconds, after which it is closed and all remaining lives expire.

- Players may voluntarily leave the match within 15 seconds of a death to be subbed by another player. After this time, players subbing others will be burned of all items.

- Once a player has been subbed, they may not return to the game for the remainder of the round.

 

Ship Changing:

- Players may change ships once within 15 seconds of a death, but before engaging in combat (repelling upon spawning to disengage does not count against the player).

- Ship changing for any reason at any other time results in an automatic loss of life and is burned of all items on the next.

 

 

Regarding the bot:

I don't see why you have it in your head that it has to be all or nothing. There are two bots that can run the game perfectly, you just have to go through the trouble of locking/unlocking the arena and adding up scores from the bots output at the end.

Posted (edited)
Btw, I'm not saying the rules are bad or anything, if we had a good enough bot that was league usable and players that didnt constantly lag out, I think these rules would be fine.

 

I am. The rules are overcomplicated for not a whole lot of gain for doing so. Here's a simple replacement:

 

Match scoring:

- Matches consist of 3 rounds. A team gets 1 point per victory in a round. If a round ends in a tie, it will go to the team which got the first kill. These points are cumulative throughout the season.

- Teams must play at least one unique player per round (meaning a total of 6 players must play the match). Failing to do so results in a 1 point penalty per round.

- Forfeits for any reason result in an automatic +3 points for the opposing team. Should neither team show enough players, no points will be awarded.

- The team with the most points at the end of the season is the winner.

 

Lagouts/Subbing:

- Players may only leave the match a total of three times, after which the player is not allowed to play for the remainder of the match.

- A player's slot may only be vacant for a total of 30 seconds, after which it is closed and all remaining lives expire.

- Players may voluntarily leave the match within 15 seconds of a death to be subbed by another player. After this time, players subbing others will be burned of all items.

- Once a player has been subbed, they may not return to the game for the remainder of the round.

 

Ship Changing:

- Players may change ships once within 15 seconds of a death, but before engaging in combat (repelling upon spawning to disengage does not count against the player).

- Ship changing for any reason at any other time results in an automatic loss of life and is burned of all items on the next.

 

 

Regarding the bot:

I don't see why you have it in your head that it has to be all or nothing. There are two bots that can run the game perfectly, you just have to go through the trouble of locking/unlocking the arena and adding up scores from the bots output at the end.

Interesting way to go about the scoring. I think both ways could work, but the main important thing is having the halves turned into rounds. I'm thinking that keeping it best two out of three might be more ideal so that one team doesnt get too much of a lead and near the end of the regular season standings. Then they dont really care and just give up since they have such a large margin. Of course that means nothing when you enter the post season, but if a team just gives up at the end to some teams because they can and want to drastically manipulate the standings, that doesnt really nurture a competitive league at the end. Granted, this could work for our league seeing as how teams are relatively even overall and I dont really see teams losing three straight rounds to the same team, but then again it can happen.

 

Only issue I have with the subbing and ship changing is that you're replenishing your specials, specifically thors and bricks. If you can ship change once every death and sub, you're basically allowing a few extra thors and bricks along with it. Originally this was a concern because people believed it would be overpowering, but given that you couldnt ship change or sub given the original rules, it wasnt an issue.

 

As for the bot, we cant always depend on it being there, unless you are online and there to activate it for us. Then some of your rules that you want to institute, the bot doesnt do, such as burning specials, I believe its just an engine shut down as it is. Also doing the subs and ship changes somewhat oppose one another. In one situation we need the arena unlocked so that people can freely ship change and do it within the allotted time, since referees can be slow, but we need to somehow moderate the substitutions so not anyone can just come in. Not saying you couldnt recode your bot slightly to accommodate the changes either.

Edited by Unix
Posted

These rules are based heavily upon the 4v4 rules Premier league uses, with some minor modifications. Scoring comes straight from hockey, again with minor modifications. They've worked well for years, and I imagine they would continue to do so.

 

 

 

Again with the bot:

First of all, my bot implements all of the rules I just said (save for the 3 spec limit). Secondly, the only reason I don't run 24/7 is because there's rarely any interest in 4v4. It's run roughly 10 games that I haven't personally attended to, and even when I stick around, people get bored and leave shortly there after.

Posted (edited)

Just because they work for something else doesnt mean it'll work for us. It might work for premier, but think about the differences between us and them, I would say they're pretty vast, in terms of sheer numbers of teams and players alone. Then also let's not forget the specials which make Hyperspace so unique in the first place, which causes ship changes and substitutions to be a problem if they are allowed.

 

I dont know enough about hockey or hockey zone, but just because it works for them doesnt mean it'll work for us. I just pointed out why that scoring format might not work, I didnt say it wouldnt, but for our circumstances its just my opinion that it would fit better to have a system where it isnt as scaled so large. One match allowing a three point separation between two teams, in a four team league is quite a bit.

 

As for bot, I understand if you dont want to run it nonstop, but you cant say you'll always be there to activate bot whenever we need it. If you are online and you are willing to let us use the bot, then I would gladly use it :( ... It would definitely help in calculating the score and everything and keeping track of everything.

Edited by Unix

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