hellcatv Posted January 9, 2010 Report Posted January 9, 2010 Hey folks--just tried to build the ss-discretion build on the newest ubuntu 9.10I ran into a few compile problems along the way and the Makefile.am was missing a few modules that prevented the game from starting Right now it starts, but the single player version has a Fake Player which seems to kind of hop around and bursts and decoys are invisible among other things (but guns and rockets seem to shoot)Is this the expected behavior or did I install it incorrectly? If so, would you guys mind applying my patch to svn so it will build for other ubuntu 9.10 users and so I can keep up to date with changes?Thanks so much http://ipatch.stanford.edu/gcc_44_fix.zip Let me know if you want me to fix anything or if you've applied it.This effort is heroic and may really vitalize the kinds of maps we see out there PS: I also seem to be missing a PlayerData.cpp file--is that missing from the repository or is it unnecessary--the thing seemed to build without it ;-)my fix includes disabling that file from being built Quote
Bak Posted January 9, 2010 Report Posted January 9, 2010 Hey thank you for doing this. The behavior you saw is the expected behavior yes. Currently on the todo list is to fix the other player movement to make it realistic, which is why you see strange things with the fake player. After the movement interpolation is done correctly, I will make a proper linux release. The update system needs adjustment before online linux play is possible, although I am convinced it's a worthy goal. I'll certainly apply your patch when fixing the linux version. I'm curious, are you a current subspace player? What zone do you / did you play in? What are you doing in stanford? How did you hear about the project? Quote
hellcatv Posted January 18, 2010 Author Report Posted January 18, 2010 Excellent--hey thanks for your quick reply--turns out I had a week of presentations, etc so I was a bit 'distracted' from continuum, etc. Glad what I'm seeing isn't just for me--that should make the linux version easy to polish since it behaves similarly. I am a subspace player---played back in the day around 1997 or 1998 on a modem.I recently found that one of my Stanford friends also played back then and we tried the current version.My favorite right now is trench war and I've made several custom ship packs with different styles for base defendy ships (5- and attack ships (1-4) it's not perfect but it goes with the other zones.I also like the extreme games a lot and play pub there... and the SVS chaos places give me a serious feeling of nostalgia, but I don't do well there ;-) At Stanford I'm working on an open source virtual world platform ( http://sirikata.com ) I'm hoping one day that this kind of architecture would make a game like subspace very easy to build :-) Let me know when the patch is applied and I can try building it fresh Quote
Bak Posted January 18, 2010 Report Posted January 18, 2010 Will do. It may be a few weeks though. Quote
hellcatv Posted February 10, 2010 Author Report Posted February 10, 2010 Had a chance to apply them yet? I'd love to test Quote
Samapico Posted February 10, 2010 Report Posted February 10, 2010 I took the liberty of applying it myself... It compiled fine for me still, and it seemed to work properly (except the crashes I was experiencing, as explained in the lvz module topic, but that didn't change). Committed my lvz screen locations on the weapon display as well... So, that was revision 195 If for some reason it crashes on you sometimes, like it does for me, you can try reverting WeaponDisplay.cpp/.h to revision 194. There could be something I'm doing wrong in there, but I never figured it out, really. Quote
hellcatv Posted March 11, 2010 Author Report Posted March 11, 2010 Fantastic! nice to be synced up with svn...makes me nervous to have all these outstanding patches Am hoping to see some cool new progress on this soon too :-) Quote
tcsoccerman Posted March 16, 2010 Report Posted March 16, 2010 I have the latests svn downloaded on linux but can't seem to find the right folder to compile from. Maybe a little clarification? Thank you! Quote
Samapico Posted March 16, 2010 Report Posted March 16, 2010 You need to compile all the modules in \client\trunk\disc_client\src\Modules\... , have them output to \client\trunk\disc_client\bin\Modules\...Then the frontend in \client\trunk\disc_client\src\FrontEnd\cskinviewer , have Discretion.exe output to \client\trunk\disc_client\bin\ Hope that answers your question Quote
tcsoccerman Posted March 16, 2010 Report Posted March 16, 2010 I was hoping for a makefile :/ (i'm on linux) Quote
Samapico Posted March 16, 2010 Report Posted March 16, 2010 \client\trunk\disc_client\src\Makefile.am and Makefile.in ?There are also these in \Modules and \FrontEnd But you probably saw that already ô.o I hate Linux btw Quote
tcsoccerman Posted March 16, 2010 Report Posted March 16, 2010 for some reason the makefile's in those modules will not be recognized by a simple "make" command. I'll do some learning later. Quote
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