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Posted

If you only want to spectate, you don't need to worry about securing anything and you don't have to use udp. You can have asss pump out a tcp stream of all the game action with a slight delay. Buffer and suffer a few seconds of absolute delay in exchange for jitter free and all the blessings of tcp. Then use chatnet as an overlay, completely out of band.

 

This is only a step or two beyond what is already done in the record module ( http://bitbucket.org/grelminar/asss/src/tip/src/funky/record.c ). So one solution is to modify or remake record to spew game data in a digestible format. Then any app, mobile or otherwise, could suck that stream and do any kind of "spectating" without having to bother with SS/Cont protocol.

 

More broadly, asss could keep true game logs in this format and expose a "live stream" for this kind of spectator-consumption, and then, elsewhere, make available the full archive of all game play.

Posted

Chat client would be great, I don't see the point in spec, TBH you may as well go the whole hog if you build spec and make it fully playable (which would be epic).

 

I tried chatnut on my pocket pc (win mobile 5 and 6.1) and it did not work so something new, or adapted is needed for mobiles.

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