rootbear75 Posted January 5, 2010 Report Posted January 5, 2010 I just got a samsung Moment with android if that helps... i'd be happy to help you test. Quote
divine.216 Posted January 5, 2010 Report Posted January 5, 2010 If you only want to spectate, you don't need to worry about securing anything and you don't have to use udp. You can have asss pump out a tcp stream of all the game action with a slight delay. Buffer and suffer a few seconds of absolute delay in exchange for jitter free and all the blessings of tcp. Then use chatnet as an overlay, completely out of band. This is only a step or two beyond what is already done in the record module ( http://bitbucket.org/grelminar/asss/src/tip/src/funky/record.c ). So one solution is to modify or remake record to spew game data in a digestible format. Then any app, mobile or otherwise, could suck that stream and do any kind of "spectating" without having to bother with SS/Cont protocol. More broadly, asss could keep true game logs in this format and expose a "live stream" for this kind of spectator-consumption, and then, elsewhere, make available the full archive of all game play. Quote
Dav Posted January 5, 2010 Report Posted January 5, 2010 Chat client would be great, I don't see the point in spec, TBH you may as well go the whole hog if you build spec and make it fully playable (which would be epic). I tried chatnut on my pocket pc (win mobile 5 and 6.1) and it did not work so something new, or adapted is needed for mobiles. Quote
fireblind Posted May 10, 2010 Report Posted May 10, 2010 has blackberry curve 8530. java seems legit.emulators are available Quote
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