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Posted

Hello subspace friends, I have another idea if anyone is bored...

 

You probably all remember SSRPG and how big of a success it was (for the time that aileron was activly supporting it)

 

well, could we do another rpg except on Facebook?.. I know people are trying to do facebook adds for subspace.. but a subspace application RPG game on facebook WITH adds on it would be way more effective and fun ( AND bring the facebook - subspace community together on another medium)

 

ideas? facebook games are quite popular and can be graphicly and mentaly stimulating (and can brainwash people to play the real subspace by making them addicted to the RPG)

Posted
I like the idea, but who would actually be willing to go and figure out how to operate the Facebook Developer API to create such application?
Posted

Hmm, I wonder how feasible it would be to create a very basic online flash/Java version of Subspace. Idea is that it would be a "taste" of the real thing, and would try and point people to installing the full game.

 

Either way, a Facebook Application for Subspace could point people to getcontinuum.com via link or something.

Posted

Hmm, I wonder how feasible it would be to create a very basic online flash/Java version of Subspace. Idea is that it would be a "taste" of the real thing, and would try and point people to installing the full game.

 

Either way, a Facebook Application for Subspace could point people to getcontinuum.com via link or something.

see:

http://www.ssforum.net/index.php?showtopic=24093

Posted

Hmm, I wonder how feasible it would be to create a very basic online flash/Java version of Subspace. Idea is that it would be a "taste" of the real thing, and would try and point people to installing the full game.

 

Either way, a Facebook Application for Subspace could point people to getcontinuum.com via link or something.

see:

http://www.ssforum.net/index.php?showtopic=24093

Oh yeah, wow, haha, and I had just looked at that thread too. :)

Posted
EffectGames is great, I think it could be used to create a single player Subspace taster, and I don't think it would take that long either. Also, the Facebook platform isn't too complex, I've already played around with it (hence Purges comment), but you don't need to know it at all to make a SubSpace RPG, to do that you need a good idea, you need to be interested in that idea and you need to be able to make that idea work well. A hack job for population that nobody seems interested to put the work into (yes, that means plan, design and implement) will never work. Sorry to be glim, but unless somebody is going to start realistically planning or even doing parts of the design, nobody else is going to be interested in joining with you to develop.
Posted

A facebook ap like that would be cool and all but what if people enjoy the RPG more than the actual game since the actual game isn't really an RPG unless the zone settings helps it be more like a RPG?

Should probably design the RPG in such a way where it would not ultimately be able to do that. In my opinion, the idea would be to use that as a bridge for getting people to actually download and install the real game.
Posted

psh, dr brain can stick to his wanabe HS rpg.. :D

 

 

but a game that ultimatly introduced the basics of zones, profiles, and ships in a way that people who download subpsoace AFTER they play the free application would have an advantage of what is required to play subspace. cause we all know newbs can never really figure out how 2 play or get into a zone.. expecialy nowadays

Posted

So you plan on making a Subspace RPG to educate future Subspace players? Do you *really* think that will ever be popular? Are you forgetting your entire target audience and point? Firstly, if this RPG is more popular than the game that's a good thing - that's more *free* advertising, and more of an actual accomplishment. Like Dr Brain has pointed out, no developer is going to do something for it to fail.

 

At the end of the day, a Subspace RPG isn't a hard feat to complete, but it IS very time consuming and requires a LOT of fine tuning. That means that somebody has to sit there for hours first of all plan, understand and then design the complete game and then actually make and implement everything in the system smoothly without anything other than their own personal satisfaction/enjoyment/learning experience/whatever of creating the game.. So what I was trying to say is if you want some developers, you need to win over some developers with a decent design plan.

 

It's just the same as making a zone. Nothing in making a zone is particularly difficult, maps are simple - settings are very straight forward, and so is just about *everything* else. However, just knowing the system isn't enough. You need to spend hours tuning and understanding how everything you change has an adverse effect. That's why the majority of zones are abandoned as fast as down syndrome kids are, they take fucking ages and are a pain in the arse to maintain, but if you do get it right - they're extremely fun and (i personally) really enjoy playing and changing them to understand them.

 

Anyway, as I'm sure nobody will actually post a complete plan of a Subspace RPG in a way in which developers can easily start getting to work.. I'll just bid you guys good luck.

 

Good luck.

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