p man Posted December 13, 2009 Report Posted December 13, 2009 Looking for feedback, few things are going to be edited Confirmed- Graphic in middle being edited- A1 tag font changed- Fixed two tiling errors Quote
kid Posted December 13, 2009 Report Posted December 13, 2009 I feel like it is kind of awkward to have the safes facing the opposite direction you should be reasonably be heading when leaving the safe. I understand the purpose for this is to prevent rushing out and bombing, but i don't think that will change that, just delay it slightly. I propose you add obstacles in the center without cluttering it too much, if possible. Attached is what I envision. Quote
Unix Posted December 13, 2009 Report Posted December 13, 2009 Just the safes being awkward isnt a bad thing or anything. I personally dont think its awkward or anything, so that is more about preference. Since its Hyperspace, wouldnt it be more congruent to use the Hyperspace font that is also in the public arena right below center, rather than using cursive? Not that its a big deal. Aesthetically it seems fine overall, but in terms of functionality, it might be a little different. If we take a relative size like center in pub or something, not sure or anything, but isnt the area smaller than what this map is? So maybe just a decrease in size so it doesnt encourage running or anything and at the same time it lowers the open space in center. Speaking of center, why not use the Hyperspace/Continuum logo banner thing instead of the S eyeball thingy? Quote
Unix Posted December 13, 2009 Report Posted December 13, 2009 Alright, so just played in it a little... Extra 2 cents. The barriers seem kind of tight. Not good or bad, but rather than having the barriers are bunched together in their given areas, maybe have one area tighter, another looser, and one super loose, etc that kind of thing. It makes laying mines too much of an overpowering tactic when you get there, which makes things like SoP (and possibly space mines) overused just to block them off, rather than having a player flank. It might just be me, but enter felt kind of .... Too open, was weird.. Like I had agoraphobia or something almost Quote
p man Posted December 16, 2009 Author Report Posted December 16, 2009 You're a splendid terribad troll. Quote
kid Posted December 16, 2009 Report Posted December 16, 2009 (edited) As someone who has played on it more than most, I say that it is fine the way it is. Edited December 16, 2009 by kid Quote
Choose Profile Posted December 17, 2009 Report Posted December 17, 2009 I've played 6 or so prac matches and the map is good. Quote
Unix Posted January 4, 2010 Report Posted January 4, 2010 I'm just wondering, but what is the status of the map? seeing as how pre-season is about to start this week. Quote
»Ceiu Posted January 4, 2010 Report Posted January 4, 2010 Translation:Unix> I WANT A MAP WHICH BEST SUITS MY BROKEN SETUP. NO OBSTACLES NEAR ME THAT COULD MAKE NON-PROX BOMBS USEFUL. ALSO, MAKE IT TINY SO I DON'T HAVE TO DO SILLY THINGS LIKE CONCENTRATE ON KEEPING MY TEAM IN A GROUP OR USE MY RADAR. MAKE THE GAME AS EASY AS POSSIBLE BECAUSE I CAN'T ADAPT.Unix> PLUS, I WANT SAFE ZONES SO I CAN BUY MORE REPELS MID-GAME AND HIDE FROM WEAPONS. Quote
Unix Posted January 4, 2010 Report Posted January 4, 2010 Funny how I dont want a pure open area and funny how I never even wanted to have ?buy in that zone either. If you knew anything of what I wanted, everything you just said was the exact opposite. You're saying that the players arent willing to adapting to the zone, but it's actually you who's the one not adapting to the zone. Instead of playing or just simply suggesting things to make it better, you're forcing change on something you have little to no authority in. Unless I'm mistaken, ipwn is the league coordinator and from all the people I've asked, he never asked or allowed this map change. I personally will play on either map, however, I would like to know which map I will actually be playing on. You cant use pure identical tactics on two different maps. Quote
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