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Posted

1. Finish unreliable packets server-side security checks

2. Officially release Discretion server package

3. Fix timer sync and client position prediction

4. Linux version (I don't own a mac??)

5. fix server-side checks (didn't commit files )

6. support for changing arenas / multiple arenas

Posted

Progess is golden. releasing is platinum blum.gif.

 

 

Okay, so how is the interface comming? I really want the appeal to stand out. I mean sure this game is already very customizable, but the appeal is epic fail. need to make this project more pumped up as far as appeal (graphics) goes.

Posted (edited)

Subgame2 should be supported by Discretion no matter what. Obviously Subgame2 won't be able to support everything, but you can add an extended LVZ support by having Discretion interpret certain files contained within LVZ's. An LVZ might contain a discretion.ini file, which could identify certain things such as how many thruster graphics spawn from each ship and where.

 

EDIT: Perhaps for the sake of compression, one could ZIP up Discretion configuration files and include it in an LVZ, and Discretion would decompress this ZIP file and read the contents. Continuum would simply ignore these files since it has no use for them.

 

Of course, if a zone is running Subgame2 for Discretion, it won't be able to support more than 8 ships and spectator mode, more than 10000 frequencies, larger map sizes, advanced wormhole functions, etcetera. But you shouldn't lock Subgame2 users out of Discretion.

Edited by L.C.
Posted
Why would you compress settings in a lvz file? Continuum already ignores extra settings, so that's not really an issue at all. For Subgame2 support, I think Discretion should only implement the protocol, and let the server implement the extra settings (e.g. maxships = 8, etc) for Discretion to handle. That, or have the settings default on the same ones as Continuum if the particular setting doesn't exist, kind of like how ASSS does it.
Posted
Subgame2 can't be supported since I have no way to put in the anti-cheat extensions that I have been working on the last few months. Cheating would be impossible to prevent.
Posted

Subgame2 can't be supported since I have no way to put in the anti-cheat extensions that I have been working on the last few months. Cheating would be impossible to prevent.

 

I'm not sure all the details behind this; but shouldn't the server tell the client to enable anti-cheat algorithms? Or are you intentionally not making it a flaggable setting so client-side can't disable it via some type of hack?

Posted
yes. Anti-cheat is done partially server side, and partially peer-to-peer but forwarded through the server, both of which need server-side modifications.
Posted
I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then. If it can work with subgame, good, if it doesn't, not a big deal, imo.
Posted

I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then.

I hope it doesn't take that long...geez.

 

 

I don't see what the point is of focusing on Subgame compatibility before Continuum interoperability. ASSS might be the first and recommended server, if Discretion works there maybe more zones will try ASSS.

Posted
Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.
Posted

Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.

You mean subgame?

Posted

I think when we reach the point where we can globally switch to Discretion, every zone will be using ASSS by then.

I hope it doesn't take that long...geez.

 

 

I don't see what the point is of focusing on Subgame compatibility before Continuum interoperability. ASSS might be the first and recommended server, if Discretion works there maybe more zones will try ASSS.

 

I think this is the best line of thinking. Once subgame has finally been completely obsoleted, the urge for better asss documentation would be even more outstanding. Subgame is great for newbs who want to set up a zone that will ultimately fail, but it's definitely not good for any mainstream zone.

Posted

Correct me if I'm wrong but if PriitK were to add a small bit of code to Continuum, the switch from Continuum to Discretion will go much smoother. Players using Discretion will be able to connect to subgame zones that 'AllowDiscretion=1'. So the zones that don't care to / don't want to switch to as3 won't have to, and still be accessible via Discretion or Continuum.

You mean subgame?

 

Yea.

  • 2 weeks later...
Posted

amazing how many people u just put down lynx. People do want successful zones even though a lot do fail (because of lack of population to go around)

 

Ehrm, what? Realistically, in order to keep up you need to innovate. There's nothing innovative about Subgame. If you want to learn the ropes, then jump on Subgame, play with bots, edit staff files... If you want to make a successful zone (to contend with the current successful zones), then go with asss. It's future proofed.

 

But anyway - I got Discretion running on Linux, but I can't get it to run on my Mac. Is it something to do with aedGUI?

 

Thanks

Posted
The population of a zone, I think, has less to do with its overall design and offers; it has more to do with word of mouth and friends. But this is my opinion. Not entirely saying that design and execution of a zone itself doesn't matter.
Posted
Single player works, but I can't play Discretion Wars. I just don't see why I can't get the same output on my Mac I've spent hours trying to figure it out; it's becoming quite irritating.
  • 1 year later...
  • 6 months later...
Posted
Might I suggest replacing aedGUI with something that has been maintained in the past seven years? It's hard getting packages into distro repos when they aren't maintained upstream (among many other things).
  • 3 weeks later...
Posted
What do you suggest? Are there any that look half decent? As far as I remember, the only dependency it had was freetype for the fonts. There is a custom version of aedGui in the deps folder of the svn.

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