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Posted

Create your own games here,

 

http://www.effectgames.com/effect/

 

"Effect Games provides free, online tools for building, sharing and playing your own browser based games.

 

Your games may include sound effects, music, and multiple layers of parallax-scrolling tiles and sprites.

 

Users can play your games right in their browsers, without needing any new plugins or extensions. Publish your games on your website or blog, share on social networking sites, and submit them to our featured games section!

 

Build your games using JavaScript and our custom browser game engine, level editor, and suite of developer tools. The Effect Engine supports Mac OS X, Windows, Linux and all modern browsers including IE, Firefox, Chrome, Opera and Safari."

Posted
What sort of programming languages are needed for these?

-General Lucas Shadow

 

From the Shadowz I came, In the Shadowz I walk. Now give me mint brownies or the boogy man will get you AHAHHAHAHHAHA.

http://i734.photobucket.com/albums/ww347/GeneralShadow/siggy2.png

Posted

EffectGaming.com uses JavaScript as its main programming language, however it's got a very good API that you can call to for all of your 'gaming' functions etc. The reason that EffectGaming.com interested me was it's simplicity, and it's ability to share the design process of a game online effectively, therefore if you're just getting into games dev etc, or you simply don't want the hassel you do not need to create a side website for storage/bug-tracking/wiki/documentation/cvs etc. From what I can tell, you could easily make an in-browser Subspace clone with EffectGaming.com, but as the API has no online play functions (which is a real downfall) you'll need to rely on how well you can code AI (which isn't that hard in JS, anyway). In terms of graphics, pretty much every graphic that Subspace currently uses could be used by EffectGaming.com without any modification. I'm going to be personally playing around with Effect Engine to see what it's real downfalls are (as I am sure there are more...).

 

Unity is a games engine, it seems good enough but there are an array of other ones out there that are all free and open source. It does seem nice though, but it has a price-tag of $1,400 which seems very steep. Good if you plan on using it and making a fat wad of cash, not so good if you plan on using it. I don't see how it beats a lot of open source game engines that are cross-platform and use the STL. That's just me though.

 

Note: You might be able to code your way around providing multiplayer on with Effect Engine - I am not sure.

Posted
If its the same one I'm thinking of, Unity uses C# and can also run on the iPhone

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J.C. Dento> prime example of why america will never be a world super power.

Moscato> d1 is mad he will never have a job outside subspace

I can't see this because I turned signatures off. ps VT

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