Sketter Posted November 28, 2009 Report Posted November 28, 2009 (edited) Well since prof of concept has already been achieved, and a fixed is possible for the "not ssc" tag, then what "road blocks" (and that's to be used loosely) are there to make this... an implemented feature? (his edit came as i was trying this post)The problem is, it is not for the decision of a host to give another host access to SSC unless someone like Ghost says it is okay to give it to them. Its a moral issue. Well that sounds easy to get around also. You stick this on trusted hosts, and perhaps GS keep a closer look on those SSC slots that are available? Since this has already been done, you can't hold an agreement that they shouldn't ... when it could already be in use and we don't know about it. Edited November 28, 2009 by Sketter Quote
Confess Posted November 28, 2009 Report Posted November 28, 2009 The problem, Sketter, isnt just the addition of more zones to the SSC Server, it is the lack of updates/etc on the biller itself. As it stands now, anyone with a zone that has population can achieve SSC very very easily. All of these non-ssc zones are dead and therefore have no reason to get SSC. Trust me, I've been on both ends of trying to get population for a zone. Both with SSC and with Non-SSC. I contest that neither work when building a zone up from scratch. It simply must be a good zone, and you must have a LOT of friends, or have a friend with lots of friends. I even got Trench Wars to advertise Super Fortress, and we hit 30-40, but then people left. Quote
Sketter Posted November 28, 2009 Report Posted November 28, 2009 Oh I completely understand the concept on a zone getting SSC, but that isn't what my post was focusing on. I'm focused on the truth.(Well that's a side issue really) There seems to be an issue when adding a host to ssc, and that it takes forever, and the excuse comes out that it takes moving the world to get a hold of priitk. So what better way then to offer alternatives to adding credible hosts. So, setting the zone access aside, (and since we have hit proof of concept) will this feature ever be adopted, so that hosts no longer need to wait on priitk? Quote
L.C. Posted November 28, 2009 Report Posted November 28, 2009 I was asked to make mention of this (again?): I have contacted council members (including Ghost Ship, whom I have also e-mailed) a few times within the last few months in attempt to get SSC authorization/access, and have never received a response or indication that they have read my messages. The only time I received a response was when I took aboard Trench Wars (DEV), in which both I and RiiStar pursued its SSC access. When I sent messages out to the council members, all of them (including Ghost Ship) had read their private messages and I received at least two responses about the request being forwarded to the council chambers. Soon after -- a day or two -- I received notice from either one of the council members or from RiiStar (what he was told) that Priit said Trench Wars (DEV) does not need SSC because it is a DEV zone. Also, this proxy idea would open doors to SSC for hosts like I (BlueT). A trusting SSC host of present time could host such program. Quote
Hakaku Posted November 28, 2009 Report Posted November 28, 2009 There seems to be some confusion. The idea of a proxy, a (bridged) biller, or a bridged layer as I worded it earlier are all essentially the same thing. The only difference between the proxy and the biller part is that the proxy wouldn't have an independant banning or user authentication system, and it would also lack the ability of collecting scores among other information. The proxy would also not seek to potentially be a replacement to the current biller. But they all function on the same principle that an intermediate application would act as a relay between the SSC biller and zones connected via this proxy by using the zone<->biller UDP protocol. It's possible, and was accomplished, but issues arose that hindered its/their continued development and adoption. Quote
PoLiX Posted November 29, 2009 Report Posted November 29, 2009 A proxy is perfectly possible, but would probably not be supported. I tried this idea back in... 2002. Me and BD Vine actually had a small discussion on the subject. I was wanting to setup a secondary SSC Biller for zones not capable of being on a SSC allowed host. We had a biller capable of doing such, but BD Vine was very much so against it. But funny enough, being the head of the biller at the time, was very open to making it easier for hosts and zones to connect. And at the time, so was most the council. The current council is made up of mostly elitist egotistical spoiled sysops who inherited the zone they run. Never built it from scratch and seen the work and effort it takes to get a zone populated and running. Sadly a few of the ones who do get it, are out numbered by inactivity, or the elitists, and so everyone suffers. There is a reason I do not wish to rejoin the council, and why the current billing ops are not council members. Ghost Ship will add SSC slots for SSC hosts very easily. I know he rarely asks the council for approval on that. But the council has to approve non-ssc hosts getting ssc access. And as for Dev zones, this was something decided by the council, not by Priit. I talked to Ghost about the situation when Pure_Luck asked about it, and told him and riistar both that Ghost would add it if it was on a current SSC host. But the council said no to them, so asking for a server to deal with SSC hosting of dev zones to be allowed on the biller wasn't gonna happen. So that is where that ended up. All these ideas are great and all. But noone runs with them or fully finishes them. If someone actually had a completed Client, or a completed biller that worked with subgame and asss, and wouldn't mind sharing the source and helping continue the game, they'd have support. Its like a zone, or a website. Noone cares if anyone else likes it, they just build it. Quote
Sketter Posted November 29, 2009 Report Posted November 29, 2009 (edited) I knowledge you post polix, and i'm quite relived that you answered a lot of question, even some that weren't asked. Let me ask yo something off topic (we all seem to be very good at it right now ) What exactly is keeping SSC together? What (or if it's a who) exactly still gives them authority? And are they productive enough, and beneficial to be a driven force in this community? (so i need to tie this back to topic or risk being spam ) So polix, SSC needs to approve the idea in order for it to be used? What are the cons of having this proxy? Have you ever discussed this with GS? Regards. Edited November 29, 2009 by Sketter Quote
»doc flabby Posted November 29, 2009 Report Posted November 29, 2009 I talked to Ghost about the situation when Pure_Luck asked about it, and told him and riistar both that Ghost would add it if it was on a current SSC host. But the council said no to them, so asking for a server to deal with SSC hosting of dev zones to be allowed on the biller wasn't gonna happen. So that is where that ended up.If the council can't even help out the LARGEST ZONE in this game to setup a DEV server, what exactly IS the point of the council.... Quote
Dr Brain Posted November 29, 2009 Report Posted November 29, 2009 I offered to make a new distributed billing framework for the SSC, but was basically told that it wouldn't get used. So it ended there for me. Quote
PoLiX Posted November 29, 2009 Report Posted November 29, 2009 I knowledge you post polix, and i'm quite relived that you answered a lot of question, even some that weren't asked. Let me ask yo something off topic (we all seem to be very good at it right now ) What exactly is keeping SSC together? What (or if it's a who) exactly still gives them authority? And are they productive enough, and beneficial to be a driven force in this community? (so i need to tie this back to topic or risk being spam ) So polix, SSC needs to approve the idea in order for it to be used? What are the cons of having this proxy? Have you ever discussed this with GS? Regards. * Keeping it together? The database. The players would leave if they lost their aliases. Not all, but many. Zones know this.* Ghost Ship still gives them authority. If they decide it, and its not WAAY outta bounds (rarely is) he does it.* No, sadly they are not. There are a few on there (Hoch, MTN, Freakmonger) who are actively involved outside of their zone, but the rest are moslty on idle. I once had an idea of creating a central government for the game, something that controlled more than just the SSC Zones, as the SS Council is really merely now the SSC Council. But never went through with it. * Yes, they must approve any server added to the SSC Biller. Cons are that the proxy can be used to intercept player information. I think I did a long time ago, I know as I said I discussed it with BD Vine, but dunno bout Ghost. I think he really didn't care as he did have knowledge of other servers/zones doing this. I talked to Ghost about the situation when Pure_Luck asked about it, and told him and riistar both that Ghost would add it if it was on a current SSC host. But the council said no to them, so asking for a server to deal with SSC hosting of dev zones to be allowed on the biller wasn't gonna happen. So that is where that ended up.If the council can't even help out the LARGEST ZONE in this game to setup a DEV server, what exactly IS the point of the council.... * Read previous reply. I offered to make a new distributed billing framework for the SSC, but was basically told that it wouldn't get used. So it ended there for me. * Though, it honestly could be put to use. There is no definate yes or no answer here. It is all on timing and what we have access to. Ghost still wants to replace the SSC Biller last we spoke about the idea of it. So to replace it, means we need something else fully functional. Quote
»freakmonger Posted November 29, 2009 Report Posted November 29, 2009 I really wish we could get a replacement Biller, but we would have to get an exact copy of the current DB. It is VERY important for us to keep the current DB. (if player names are lost that WILL be the end of subspace) Quote
Kilo Posted November 29, 2009 Report Posted November 29, 2009 (edited) Nice conjecture there. P.S. account policy is so obfuscated and dumb right now. Edited November 29, 2009 by Kilo Quote
Gravitron Posted November 29, 2009 Report Posted November 29, 2009 (edited) L.C.Your SVS zone is never up when I check for it. Edited November 29, 2009 by Ori Klein Quote
L.C. Posted November 29, 2009 Report Posted November 29, 2009 L.C.Your SVS zone is never up when I check for it.You're the only one that has reported that you are unable to connect or find it. :S The dedicated server is located in Dallas, Texas, if this means anything. I did a directory server run: ds1.hlrse.net - Shows upssdir.playsubspace.com - Shows upsscentral.sscuservers.net - None of the BlueT zones show up except for Dragonball Z (unknown reasons) Zone Name: BlueT Jackpot SVSZone IP: 74.86.4.98Zone Port: 20000 Quote
Gravitron Posted November 29, 2009 Report Posted November 29, 2009 (edited) sscentral.sscuservers.net - None of the BlueT zones show up except for Dragonball Z (unknown reasons)That'll be the reason. Perhaps I can fix? I'm the only one inside. Bored.Spawn some non-cheating bots, or something. Ugh, settings are all wrong. Yay, large sized asteroids! Edited November 29, 2009 by Ori Klein Quote
L.C. Posted November 29, 2009 Report Posted November 29, 2009 (edited) I'm the only one inside. Bored.Spawn some non-cheating bots, or something.Bjorn's AI bots don't play very well if the map contains special/extra tiles (which it does). Ugh, settings are all wrong.Meh, you are probably right. I cannot get the settings from Sniper without a hack to export them. Edited November 29, 2009 by L.C. Quote
Gravitron Posted November 29, 2009 Report Posted November 29, 2009 (edited) Here's some crap I was pulling together back in 1999: [PrizeWeight] QuickCharge=100 Energy=80 Rotation=70 Stealth=50 Cloak=40 AntiWarp=0 XRadar=50 Warp=40 Gun=50 Bomb=40 BouncingBullets=30 Thruster=70 TopSpeed=70 Recharge=60 MultiFire=50 Proximity=30 Glue=30 AllWeapons=20 Shields=30 Shrapnel=40 Repel=30 Burst=0 Decoy=40 Thor=0 Portal=0 Brick=0 Rocket=0 MultiPrize=0 [Warbird] SuperTime=6000 ShieldsTime=40000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=30 BombFireEnergy=200 BombFireEnergyUpgrade=100 LandmineFireEnergy=400 LandmineFireEnergyUpgrade=400 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=30 MultiFireDelay=50 BombFireDelay=150 LandmineFireDelay=250 MultiFireAngle=500 CloakEnergy=280 StealthEnergy=400 AntiWarpEnergy=100 XRadarEnergy=350 MaximumRotation=300 MaximumThrust=19 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=260 InitialThrust=17 InitialSpeed=2010 InitialRecharge=400 InitialEnergy=1000 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=200 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=3 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=28 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [Javelin] SuperTime=6000 ShieldsTime=40000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=30 BombFireEnergy=200 BombFireEnergyUpgrade=100 LandmineFireEnergy=400 LandmineFireEnergyUpgrade=400 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=30 MultiFireDelay=50 BombFireDelay=150 LandmineFireDelay=250 MultiFireAngle=500 CloakEnergy=280 StealthEnergy=400 AntiWarpEnergy=100 XRadarEnergy=350 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3750 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=150 InitialThrust=13 InitialSpeed=2500 InitialRecharge=530 InitialEnergy=1000 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=200 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=3 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=28 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [spider] SuperTime=6000 ShieldsTime=40000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=30 BombFireEnergy=200 BombFireEnergyUpgrade=100 LandmineFireEnergy=400 LandmineFireEnergyUpgrade=400 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=30 MultiFireDelay=50 BombFireDelay=150 LandmineFireDelay=250 MultiFireAngle=500 CloakEnergy=280 StealthEnergy=400 AntiWarpEnergy=100 XRadarEnergy=350 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=220 InitialThrust=13 InitialSpeed=2010 InitialRecharge=400 InitialEnergy=1150 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=200 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=3 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=1 StealthStatus=2 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=28 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [Leviathan] SuperTime=6000 ShieldsTime=40000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=30 BombFireEnergy=200 BombFireEnergyUpgrade=100 LandmineFireEnergy=400 LandmineFireEnergyUpgrade=400 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=30 MultiFireDelay=50 BombFireDelay=150 LandmineFireDelay=250 MultiFireAngle=500 CloakEnergy=280 StealthEnergy=400 AntiWarpEnergy=100 XRadarEnergy=350 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=200 InitialThrust=13 InitialSpeed=2010 InitialRecharge=400 InitialEnergy=1300 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=200 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=3 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=28 ShrapnelRate=2 MaxGuns=3 MaxBombs=3 InitialGuns=1 InitialBombs=1 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [Terrier] SuperTime=6000 ShieldsTime=14000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=40 BombFireEnergy=300 BombFireEnergyUpgrade=50 LandmineFireEnergy=300 LandmineFireEnergyUpgrade=150 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=25 MultiFireDelay=40 BombFireDelay=100 LandmineFireDelay=80 MultiFireAngle=500 CloakEnergy=100 StealthEnergy=333 AntiWarpEnergy=100 XRadarEnergy=250 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=200 InitialThrust=15 InitialSpeed=1 InitialRecharge=400 InitialEnergy=1 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=166 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=0 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=8 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=2 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=1 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [Weasel] SuperTime=6000 ShieldsTime=14000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=40 BombFireEnergy=300 BombFireEnergyUpgrade=50 LandmineFireEnergy=300 LandmineFireEnergyUpgrade=150 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=25 MultiFireDelay=40 BombFireDelay=100 LandmineFireDelay=80 MultiFireAngle=500 CloakEnergy=100 StealthEnergy=333 AntiWarpEnergy=100 XRadarEnergy=250 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=200 InitialThrust=15 InitialSpeed=1 InitialRecharge=400 InitialEnergy=1 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=166 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=0 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=0 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=1 EmpBomb=1 SeeMines=1 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [Lancaster] SuperTime=6000 ShieldsTime=14000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=40 BombFireEnergy=300 BombFireEnergyUpgrade=50 LandmineFireEnergy=300 LandmineFireEnergyUpgrade=150 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=25 MultiFireDelay=40 BombFireDelay=100 LandmineFireDelay=80 MultiFireAngle=500 CloakEnergy=100 StealthEnergy=333 AntiWarpEnergy=100 XRadarEnergy=250 MaximumRotation=230 MaximumThrust=17 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2600 InitialRotation=200 InitialThrust=15 InitialSpeed=1 InitialRecharge=400 InitialEnergy=1 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=166 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=0 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=1 CloakStatus=0 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=8 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [shark] SuperTime=6000 ShieldsTime=14000 Gravity=1500 GravityTopSpeed=100 BulletFireEnergy=20 MultiFireEnergy=40 BombFireEnergy=300 BombFireEnergyUpgrade=50 LandmineFireEnergy=300 LandmineFireEnergyUpgrade=150 BulletSpeed=2500 BombSpeed=3000 BulletFireDelay=25 MultiFireDelay=40 BombFireDelay=100 LandmineFireDelay=80 MultiFireAngle=500 CloakEnergy=300 StealthEnergy=300 AntiWarpEnergy=100 XRadarEnergy=250 MaximumRotation=280 MaximumThrust=19 MaximumSpeed=3250 MaximumRecharge=1150 MaximumEnergy=2650 InitialRotation=200 InitialThrust=15 InitialSpeed=1 InitialRecharge=400 InitialEnergy=1 UpgradeRotation=40 UpgradeThrust=2 UpgradeSpeed=250 UpgradeRecharge=166 UpgradeEnergy=300 AfterburnerEnergy=1200 BombThrust=0 BurstSpeed=3000 BurstShrapnel=24 TurretThrustPenalty=1 TurretSpeedPenalty=125 TurretLimit=5 RocketTime=1000 InitialBounty=0 MaxMines=5 RepelMax=3 BurstMax=0 DecoyMax=0 ThorMax=0 BrickMax=0 RocketMax=0 PortalMax=0 InitialRepel=0 InitialBurst=0 InitialBrick=0 InitialRocket=0 InitialThor=0 InitialDecoy=0 InitialPortal=0 BombBounceCount=0 CloakStatus=1 StealthStatus=1 XRadarStatus=1 AntiWarpStatus=0 DamageFactor=30 PrizeShareLimit=100 AttachBounty=12 ShrapnelMax=8 ShrapnelRate=2 MaxGuns=3 MaxBombs=2 InitialGuns=1 InitialBombs=0 EmpBomb=0 SeeMines=0 DoubleBarrel=0 SoccerBallFriction=12 SoccerBallProximity=64 SoccerThrowTime=1200 SoccerBallSpeed=2500 [bullet] BulletDamageLevel=200 BulletDamageUpgrade=100 BulletAliveTime=550 [bomb] BombDamageLevel=500 BombAliveTime=6000 BombExplodeDelay=150 BombExplodePixels=80 ProximityDistance=3 JitterTime=220 BombSafety=1 EBombShutdownTime=400 EBombDamagePercent=1000 BBombDamagePercent=1000 [Mine] MineAliveTime=12000 TeamMaxMines=12 [shrapnel] ShrapnelSpeed=3000 InactiveShrapDamage=3 ShrapnelDamagePercent=1000 Random=1 [burst] BurstDamageLevel=515 [Toggle] AntiWarpPixels=1500 [Prize] MultiPrizeCount=0 PrizeFactor=5000 PrizeDelay=100 PrizeHideCount=600 MinimumVirtual=200 UpgradeVirtual=30 PrizeMaxExist=12000 PrizeMinExist=12000 PrizeNegativeFactor=300 DeathPrizeTime=12000 EngineShutdownTime=500 TakePrizeReliable=0 S2CTakePrizeReliable=0 [Flag] FlaggerOnRadar=0 FlaggerKillMultiplier=0 FlaggerGunUpgrade=1 FlaggerBombUpgrade=1 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=0 FlaggerThrustAdjustment=0 CarryFlags=2 FlagDropDelay=10000 FlagDropResetReward=0 EnterGameFlaggingDelay=12000 FlagBlankDelay=200 NoDataFlagDropDelay=500 FlagMode=2 FlagResetDelay=1440000 MaxFlags=16 RandomFlags=0 FlagReward=10 FlagRewardMode=0 FlagTerritoryRadius=8 FlagTerritoryRadiusCentroid=0 FriendlyTransfer=1 [soccer] BallBounce=1 AllowBombs=1 AllowGuns=1 PassDelay=20 Mode=1 BallBlankDelay=200 UseFlagger=1 BallLocation=1 BallCount=0 SendTime=200 Reward=1000 CapturePoints=0 CatchMinimum=12 CatchPoints=0 WinBy=0 [Radar] RadarMode=0 RadarNeutralSize=128 MapZoomFactor=10 [Team] MaxFrequency=9999 MaxPerTeam=20 MaxPerPrivateTeam=15 ForceEvenTeams=6 DesiredTeams=2 SpectatorFrequency=100 [Kill] MaxBonus=0 MaxPenalty=0 RewardBase=0 BountyIncreaseForKill=6 EnterDelay=200 KillPointsPerFlag=0 KillPointsMinimumBounty=50 DebtKills=0 NoRewardKillDelay=0 BountyRewardPercent=0 FixedKillReward=-1 JackpotBountyPercent=0 [Repel] RepelSpeed=5000 RepelTime=225 RepelDistance=512 [Message] MessageReliable=0 AllowAudioMessages=1 BongAllowed=0 QuickMessageLimit=8 MessageTeamReliable=1 MessageDistance=17000 [Wormhole] GravityBombs=1 SwitchTime=0 [Latency] SendRoutePercent=500 ClientSlowPacketSampleSize=100 ClientSlowPacketTime=40 S2CNoDataKickoutDelay=500 KickOutDelay=1000 NoFlagDelay=300 NoFlagPenalty=1000 SlowPacketKickoutPercent=200 ClientSlowPacketKickoutPercent=200 SlowPacketTime=50 SlowPacketSampleSize=300 MaxLatencyForWeapons=45 MaxLatencyForPrizes=80 MaxLatencyForKickOut=120 LatencyKickOutTime=2200 CutbackWatermark=2400 [brick] BrickTime=12000 BrickSpan=20 [Rocket] RocketThrust=25 RocketSpeed=5500 [Door] DoorDelay=400 DoorMode=-1 [Misc] WarpPointDelay=6000 DecoyAliveTime=3000 BounceFactor=22 SendPositionDelay=10 SlowFrameCheck=0 AllowSavedShips=1 SafetyLimit=90000 FrequencyShift=670 TickerDelay=1000 ExtraPositionData=0 WarpRadiusLimit=1024 ActivateAppShutdownTime=1500 NearDeathLevel=1 VictoryMusic=1 FrequencyShipTypes=0 BannerPoints=5000 MaxLossesToPlay=0 SpectatorQuiet=0 TimedGame=0 SheepMessage=Sheep meat on a stick yummy. ResetScoreOnFrequencyChange=0 MaxPlaying=0 [Custom] SaveStatsTime=720000 [Territory] RewardDelay=0 RewardBaseFlags=0 RewardMinimumPlayers=0 RewardPoints=0 [Periodic] RewardDelay=0 RewardMinimumPlayers=0 RewardPoints=0 [security] S2CKickOutPercentWeapons=700 SuicideLimit=10 MaxShipTypeSwitchCount=40 PacketModificationMax=3 MaxDeathWithoutFiring=5 [PacketLoss] C2SKickOutPercent=800 S2CKickOutPercent=800 SpectatorPercentAdjust=100 PacketLossDisableWeapons=1 [Routing] RadarFavor=3 CloseEnoughBulletAdjust=512 CloseEnoughBombAdjust=2048 DeathDistance=2800 DoubleSendPercent=880 WallResendCount=2 [King] DeathCount=0 ExpireTime=30000 RewardFactor=1000 NonCrownAdjustTime=3000 NonCrownMinimumBounty=100 CrownRecoverKills=3 [Cost] Recharge=0 Energy=0 Rotation=0 Stealth=0 Cloak=0 XRadar=0 Gun=0 Bomb=0 Bounce=0 Thrust=0 Speed=0 MultiFire=0 Prox=0 Super=0 Shield=0 Shrap=0 AntiWarp=0 Repel=0 Burst=0 Decoy=0 Thor=0 Brick=0 Rocket=0 Portal=0 PurchaseAnytime=0 [Owner] UserId=-1 Name=Gravitron Edited November 30, 2009 by Samapico Added spoiler, long ass code box Quote
L.C. Posted November 29, 2009 Report Posted November 29, 2009 (edited) Posting with permission.[10:12] hlrsecom: Hey RiiStar[10:12] hlrsecom: I have a question[10:13] hlrsecom: Was it Priit who said that TWDev doesn't need SSC?[10:13] hlrsecom: Or a council member?[13:41] RiiStar: Prit was my understanding[13:41] hlrsecom: Was it a council member that told you that? :?[13:42] RiiStar: Tank? isnt that Alex / Ghost ?[13:42] hlrsecom: Hmm, interesting.[13:42] hlrsecom: Not sure who "Tank" is...[13:42] hlrsecom: According to PoLiX, he thinks that whoever said Prit said this is lying[13:43] RiiStar: hmm[13:43] hlrsecom: And I don't think you would be lying[13:43] RiiStar: wouldnt benefit me in the slightest to say we couldnt have it[13:44] hlrsecom: You wouldn't mind if I post these few lines on SSF, would you?[13:45] hlrsecom: Or at least wrote something like[13:45] hlrsecom: According to RiiStar, someone by the name of "Tank" (Alex?) told him.[13:46] RiiStar: it was awhile ago, im pretty sure it was Tank whom i contacted, which i think is Ghost Ships alt?[13:46] RiiStar: i wouldnt be surprised if it was said because they didnt want to bother[13:46] hlrsecom: Very interesting. According to Ghost Ship and everyone else, Priit hasn't been seen since 6+ months ago or something[13:47] RiiStar: maybe they said it because they got no reply from Prit?[13:47] hlrsecom: well, accorfing to Polix Ghost Ship hasn't seen him for 6+ months or spring or whatever[13:47] hlrsecom: Possible.[13:47] RiiStar: i dunno, i just took it at face value as a "no"[13:47] hlrsecom: That's what I am thinking too, although I would say that it is lying on his part[13:47] hlrsecom: Either he did or did not contact Priit, and if he did not, he is lying[13:48] hlrsecom: Do I have your permission to post this on SSF?[13:48] RiiStar: if you'd like, again doesnt really affect me no more anyway[13:49] hlrsecom: Alright, well that's all I was wanting to ask about... Just an interesting situation in the community[13:49] hlrsecom: Thank you. :X[13:50] RiiStar: np Edited November 29, 2009 by L.C. Quote
PoLiX Posted November 29, 2009 Report Posted November 29, 2009 I misunderstood the dev zone we we're talking about. I thought this was about the TW ASSS dev zone, not the TW Dev Zone. Priit had previously told them they did not need SSC access for the zone. So of course this was the same answer. Also council essentially had begun going down the track of saying no to dev zones on SSC also. So this would have also been a council decision, not just a priit decision eventually. Sorry for the misunderstanding. Quote
L.C. Posted November 30, 2009 Report Posted November 30, 2009 I thought this was about the TW ASSS dev zone, not the TW Dev Zone. Priit had previously told them they did not need SSC access for the zone. So of course this was the same answer. Also council essentially had begun going down the track of saying no to dev zones on SSC also. So this would have also been a council decision, not just a Priit decision eventually.But before it was mentioned that it couldn't have been Priit as he had totally disappear. So now the story changes and suddenly he is somehow in the picture or what? :? Quote
L.C. Posted November 30, 2009 Report Posted November 30, 2009 (edited) No, he said this ages ago.According to you in this thread: Haven't received a reply from him in a year or so, maybe more. Was a few months after .40 Ghost I know hasn't heard from him since spring? TWDev (not ASSS) was something dealt with on May 17, 2009. This is 6.5 months ago... EDIT: Wait a minute, isn't May in the Spring? Which spring year are you referring to? What time range is TWDev-ASSS of? Edited November 30, 2009 by L.C. Quote
Chambahs Posted November 30, 2009 Report Posted November 30, 2009 LC, just give up bro, its like trying to catch the government in their shady operations out in a lie. Quote
PoLiX Posted November 30, 2009 Report Posted November 30, 2009 Ok. TW Dev requested it, this I did not know about. I asked about it, and it was said Priit had said no to TW Dev getting SSC a long time ago. TW's ASSS Dev, Pure_Luck Requested it, but the only way it could be done was on a current SSC server as the council said no to dev zones. But during this time Chaos was also working on an asss Dev zone, and the plan was for both zones (seperately planned but they ended up with the same idea) to move their sub-arenas onto ASSS to begin working on them and getting them together. This was seperate from the question/decision by the council as that was nothing more than just plain dev zones. Not something that was the development of an extension of a current zone. So, TW Dev ASSS could be on SSC as long as it was on a current SSC host. As I said, Pure_Luck asked me about it, and I got the ok from Ghost as long as it was on a current SSC allowed server, as he didn't think he'd be able to get Priit to add ip to the firewall. Pure_Luck's web server wasn't ssc allowed anymore, so he couldn't do that. And that is where that ended with TW's ASSS Dev zone having SSC. Again, as I said, I got the 2 zones confused. Quote
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