L.C. Posted November 20, 2009 Report Posted November 20, 2009 (edited) ^^^ EDIT: Whew! 97 characters works (making the maximum at least 127 or 128). Pros of filtering common files across three versions of Sniper:* Most optimal and minimal disk space use* Shared "dependencies" means less overall download time* Relatively easy to maintain Cons (from a developers point of view):* Lots of LVZ files* If you are naming your LVZ files as #.lvz (where # is from 0 to infinity), can be difficult to keep track of if you aren't smart in organizing your development environment correctly in the first place but eliminates potential character limit problems* If you are naming your LVZ files as something readable (ie. sniper40gfx.lvz), you are unnecessarily using up valuable characters because of a "low character limit as a result of having many LVZ files" (aka easy potential for hitting character limit) Cons (player's point of view):* None! I'm so close to being finished with the total-conversion LVZ Sniper port for arenas sniper40, sniper87, and sniper9495 guys! Just a few more things to do. Hopefully I will have Patch #2 out sometime tomorrow. Edited November 20, 2009 by L.C.
Samapico Posted November 20, 2009 Report Posted November 20, 2009 Can ASSS bypass this (dumb) limit? Or is it the client who can't handle setting packets too long?
L.C. Posted November 20, 2009 Author Report Posted November 20, 2009 http://www.toktok.sscentral.com/files/lvz-limits.zip
Drake7707 Posted November 22, 2009 Report Posted November 22, 2009 best way would be to make and use a rename tool afterwards, much like an obfuscator for code, that finds all references to the lvz files and rename them to a character. Is the .lvz extension actually required ?
Samapico Posted November 22, 2009 Report Posted November 22, 2009 nope, .lvz isn't required. On subgame servers, you could even add, say, server.ini as a LevelFile, and people downloading the arena would get the server.ini
L.C. Posted December 19, 2009 Author Report Posted December 19, 2009 (edited) The extension ".lvz" is required. What is the maximum file size per LVZ allowed by Subgame2/Continuum? Edited December 19, 2009 by L.C.
Samapico Posted December 19, 2009 Report Posted December 19, 2009 I'd guess 4MB .LVZ might be required for Continuum to do something about the file, but not to download it. You can make it download any file off the server.
L.C. Posted December 19, 2009 Author Report Posted December 19, 2009 Yeah that is true. By the way, has anyone noticed Continuum creating this weird file "s" or something in a zone folder under zones? It has no extension...
Samapico Posted December 19, 2009 Report Posted December 19, 2009 Yeah that is true. By the way, has anyone noticed Continuum creating this weird file "s" or something in a zone folder under zones? It has no extension...That's usually caused by a LevelFile with its name cut off, due to this issue being discussed. I think... I have it in a couple of my folders:-BlueT Jackpot SVS-Speedball-SSCX ChaosLeague Zone SVS-SSCX Warzone CTF-SSCX WarzoneASWZ CTF-SSST Starship Troopers-and a couple of dev zones Why always "s" though, no idea... all are 128 bytes too. Do they all have the same contents as well?
L.C. Posted December 19, 2009 Author Report Posted December 19, 2009 (edited) Nope. I took a sampling of what I have, and the first quarter/half of the file seems to be generally the same. However, out of the 5 or 6 's' files that I have, one of them is completely different. Completely different:AI Test Same as BlueT Jackpot SVS (LAN):BlueT Jackpot SVS Last 2/3 of file different:BlueT Jackpot SVS (LAN)BlueT World War 3 Last 8 bytes different:LAN Jackpot SVSSSCX Warzone CTF Now hold up. AI Test has absolutely no LVZ involved. This is that one 1024-player test thing with ASSS vs Subgame. Edited December 19, 2009 by L.C.
L.C. Posted December 19, 2009 Author Report Posted December 19, 2009 (edited) You guys have a LOT of free time.The reason I brought this up was because I have noticed it while actually doing something productive for something like Jackpot SVS. I do a lot of my testing using the LVZ override trick for the sake of time and convenience. Just never bothered to actually ask about this. Edited December 19, 2009 by L.C.
Samapico Posted December 20, 2009 Report Posted December 20, 2009 s = settings?Settings are sent to the clients in packets, they are not written to a file. If it was the case, that 's' file would be in text format, and it isn't.
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