Samapico Posted December 17, 2009 Author Report Posted December 17, 2009 This could even lead to awesome things like online editing of a map (ideal to fix tiling errors, or even collaborative work to make maps).lol. Real-time multiplayer Subspace mapping with up to 1024 players.Who knows, it could bring some interesting gameplay opportunities Quote
aquarius Posted December 17, 2009 Report Posted December 17, 2009 This could even lead to awesome things like online editing of a map (ideal to fix tiling errors, or even collaborative work to make maps).lol. Real-time multiplayer Subspace mapping with up to 1024 players.Who knows, it could bring some interesting gameplay opportunities Collaboration maps where everyone gets to make a 'house' like ?go twtown (in tw) would never be the same. Quote
L.C. Posted December 17, 2009 Report Posted December 17, 2009 This could even lead to awesome things like online editing of a map (ideal to fix tiling errors, or even collaborative work to make maps).lol. Real-time multiplayer Subspace mapping with up to 1024 players.Who knows, it could bring some interesting gameplay opportunities Collaboration maps where everyone gets to make a 'house' like ?go twtown (in tw) would never be the same.Samapico could just make a special SSME clone with a server kit and make this a reality on a low-level for anything Subspace. Quote
»doc flabby Posted December 17, 2009 Report Posted December 17, 2009 I figured I could use Discretion not only to test the maps, but why not use its engine directly to render the map? I'd just need to make discretion modules specifically for editing the map, et voilà!This could even lead to awesome things like online editing of a map (ideal to fix tiling errors, or even collaborative work to make maps). Related topic in Discretion section:http://www.ssforum.net/index.php?showtopic=21813&pid=258726&st=0entry258726Which would also enable distructable tiles you really could blow up those asteroids Quote
aquarius Posted December 18, 2009 Report Posted December 18, 2009 OMG an arena that allowed you (instructed you) to blast away the foundation of the enemy base would be awesome. I suppose it could already be done with doors, lvz, and code. Quote
Samapico Posted December 18, 2009 Author Report Posted December 18, 2009 OMG an arena that allowed you (instructed you) to blast away the foundation of the enemy base would be awesome. I suppose it could already be done with doors, lvz, and code.The only way to do this currently would be limited to 8 distinct sets of doors... Also, detecting damage done on a tile isn't easy at the moment. I think some ASSS people made modules for these kinds of things, but I'm not sure how well it works and how flexible it is. Quote
L.C. Posted December 18, 2009 Report Posted December 18, 2009 Damage-based doors. Damage it enough and it opens for a while. Then a tile that will take bombs the same way the goal tile takes powerballs. Bomb goes into this tile and set radius explodes or whatever special effect/action desired. Then another Death Star Battle/Star Wars styled zone with such setup (using both tile types), players must get to the core, disable the force fields, and nuke the core. Quote
Samapico Posted December 18, 2009 Author Report Posted December 18, 2009 These are Discretion suggestions, not DCME though Quote
aquarius Posted January 9, 2010 Report Posted January 9, 2010 a very useful feature would be to 'fill in' a certain element in the lvz with tile X. That way i can say images 1-5 fill with solid specail tile - and save me 3 hours I think it would promote fancier game design. Plan on doing this? Quote
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