Psythe Posted August 10, 2009 Report Posted August 10, 2009 I've made several of these and will probably make a few more. Uh, http://img256.imageshack.us/img256/715/62775971.pnghttp://img256.imageshack.us/img256/5299/91310829.pnghttp://img269.imageshack.us/img269/5173/29054691.pnghttp://img269.imageshack.us/img269/8201/87996856.png ps1.lvl
Acer Posted August 10, 2009 Report Posted August 10, 2009 Uh, trollin topic. =p Joking, Tbh we need to change the map in pub now.. It got old after the first......... Month..
LeftsideChaos Posted August 11, 2009 Report Posted August 11, 2009 http://www.ssforum.net/index.php?showtopic=23510
Acer Posted August 11, 2009 Report Posted August 11, 2009 Psy almost has the map done.. Just needs to make 2 more bases...... He doesn't really need anyone's help. =p
Psythe Posted August 11, 2009 Author Report Posted August 11, 2009 Four tiles added (replacing the useless tiles)All bases thorproofedAll bases complete unless valid suggestions convince me otherwise And, unless valid suggestions convince me otherwise, this could be a complete set of bases (sector 5 is still a goal on here, though) ps2.lvl
Psythe Posted August 24, 2009 Author Report Posted August 24, 2009 (edited) In order: center safe, sector 1, 2, 3, 4, 5, 6, 7. http://img220.imageshack.us/img220/7825/98001113.pnghttp://img220.imageshack.us/img220/4530/64079141.pnghttp://img220.imageshack.us/img220/7824/91327917.pnghttp://img220.imageshack.us/img220/8776/16228747.pnghttp://img220.imageshack.us/img220/8654/61875259.pnghttp://img220.imageshack.us/img220/5444/76794154.pnghttp://img220.imageshack.us/img220/598/81242665.pnghttp://img220.imageshack.us/img220/6387/15465185.png ps4.lvl display my images, dammit Edited August 26, 2009 by Psythe
Psythe Posted August 24, 2009 Author Report Posted August 24, 2009 ya i need to antibrick them. They all need tuning up (this isn't final is what i'm saying)
Rivel Posted August 24, 2009 Report Posted August 24, 2009 In base three it looks lie the lanc can't get past where the 2 lines are.
Psythe Posted August 24, 2009 Author Report Posted August 24, 2009 (edited) well it can, if you download the file and check > btw doing multiple changes on these right now so expect those screenshots to be outdated slightly Edited August 24, 2009 by Psythe
Samapico Posted August 24, 2009 Report Posted August 24, 2009 You can use a region to define the NoFlagDrop areas... not sure if that's how HS does it, anti-brick tiles tend to mess stuff up, i.e. not only can't you brick on them, but you can't brick 'around' them at some undetermined radius. Also, not sure if anti-brick do anything on ASSS... they could be something subgame-side (since brick placement is handled by server)
Kilo Posted August 24, 2009 Report Posted August 24, 2009 at some undetermined radiusOOO OOpick me yesyour ship's radius also i don't know if continuum will allow bricks on top of other tiles but i suspect it will eat tiles just like putting flags on tiles will
Psythe Posted August 24, 2009 Author Report Posted August 24, 2009 So as long as the player couldn't physically "touch" an antibrick tile, they shouldn't interfere, right?
Psythe Posted August 24, 2009 Author Report Posted August 24, 2009 so do you guys like these bases or what? Post what you think or somethin' >
Corey Posted August 25, 2009 Report Posted August 25, 2009 Very nice psy, to bad i had to reformat my comp, i had a surprise of bases coming, about 6 of them, and they were pretty good, ah well, nice bases.
Corey Posted August 30, 2009 Report Posted August 30, 2009 Edited a one i made a couple days agohttp://img215.imageshack.us/img215/4882/49350144.pngCorey.lvl
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