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Posted (edited)

edit:

hello there, new page! shifty.gif

for tl;dr:

hs needs more variety

 

@cer

its cute that you try to claim that your 10 gun permutations is enough to cover all the non-'broken' kinds of guns.

also note i never once mentioned money or xp.

you say all guns are 'broken'?

go back to trench wars, and leave settings to the people who actually PLAY hyperspace.

which doesnt include you or arnk.

 

guess how many red bombs have prox and 5 shrap? -0-

guess how many bombs have prox and 5 shrap? -1-

guess how many bombs have 5 shrap? -1-

get the idea?

 

by the way, did you know that instead of nerfing an item, you can simply make every other item better?

basic relativity 101 for you.

Edited by Cheese
Posted (edited)

that just means more broken items which you dicks will abuse to make the casual players lose interest.

 

if you honestly even cared about that or meant that statement in any way, why was there more BURST bullets than GUN bullets in base 7 less than 20 minutes ago?

and why is one person allowed to rep an entire team backwards for 3-5 seconds, without even needing ad?

if you dont want players to be abusing things, when you fix things, keep it that way, instead of listening to the whining from the very same people that were abusing them, and making them even more overpowered than they started?

 

and why does -1- burst bullet do 350 damage?

the only armor that even reduces it is sig, and every other armor actually INCREASES this.

did you know a stock wb, the ship your 'casual players' start with, has 850 nrg?

you really want some idiot with 3 bursts to be able to kill 30 warbirds at once at zero cost?

 

Cheese>?buy new_hs_settings_staff

None found.

Edited by Cheese
Posted

Wow... I'm honestly speechless.

 

The only way anyone can possibly be as incorrect and inaccurate as you are is if they're either trolling or they're really stupid. Not that it matters though; neither case is worth replying to.

Posted

Just to start things off, Aphasic and Ablative both decrease burst damage (even if it is small).

 

The entire theory about sig slots was to be able to have more variety by the implementation of this idea that, not all sigs are created equal in terms of intrinsic value. Now, each and everyone's values will differ, but there are certain sigs that are not really worth a sig slot compared to others which are obviously worth a sig slot.

 

As items are, if we added the ability to put it more than one sig, the ships would become more super ship styles. From what I know, the entire purpose of these items was to steer away from that entire super ship thing. If this entire format were to be implemented, items would need to be nerfed or boosted depending on the situation.

 

Items depending on how many sig slots they occupied would either be nerfed or upgraded, and then items that arent even sigs could potentially be upgraded and turned into a sig. Items like tw key where if it were turned into a sig wouldnt be worth it to purchase it, if turned into a 1 slot sig would just be one of the two/three sigs you could potentially get.

 

Its more about mix and matching the sigs onto one ship, while at the same time not turning the ships more into super ships.

 

And the reps might be broken, but adding the current sigs and allowing 2 or more on them without changing them, that's just stupid. You also cannot compare one zone to another, especially if you consider that TW is a one hit kill zone while HS isnt, well at least its not meant to be even though there are some occasions it is.

 

Burst are fine as they are, especially if you compare them to the old rush wzl prior to this entire item set, these settings are incredibly tamed in comparison. If you're saying Arnk and Cerium shouldnt touch settings simply because they dont play consistently, why should you even consider any changes to bursts or reps since you're not even a rusher. Players who think its as simple as that are just mediocre rushes at best, I'm not saying its a rocket science either, but at the same time, there is a huge difference from a good rusher and an ok rusher.

 

Reps could use a nerf, but that's the wrong topic for that. (And no, not the nerf that they got that one night, that was just horrible for game play, you could barely rep anything with prox).

Posted

Wow... I'm honestly speechless.

 

The only way anyone can possibly be as incorrect and inaccurate as you are is if they're either trolling or they're really stupid. Not that it matters though; neither case is worth replying to.

 

 

translation:

im cerium, when i have nothing productive to say, i use insults instead to hide my failures

Posted

 

and if thats your reason for lack of sig variety, whats your excuse for lack of gun/bomb variety?

(l1+l2+l3+l4)*(prox*2)*(shrap*31)= ---> 248 bombs <---

(l1+l2+l3+l4)*(bounce*2)*(multi*2)= ---> 16 guns <---

^thats not even taking into account possible differences in fire rates and energy costs.

 

That's not accurate at all, not all bombs have the ability to have every combination. l4 with prox and 31 shrap doesnt exist. Same goes for the guns.

Posted

 

and if thats your reason for lack of sig variety, whats your excuse for lack of gun/bomb variety?

(l1+l2+l3+l4)*(prox*2)*(shrap*31)= ---> 248 bombs <---

(l1+l2+l3+l4)*(bounce*2)*(multi*2)= ---> 16 guns <---

^thats not even taking into account possible differences in fire rates and energy costs.

 

That's not accurate at all, not all bombs have the ability to have every combination. l4 with prox and 31 shrap SHOULDN'T exist. Same goes for the guns.

fixed

Posted

It can exist... it doesn't exist in hyperspace, but the whole point of this discussion was about stuff that doesn't exist in hyperspace, so that's beside the point.

 

[pre]*2 - Weapon info:

Unsigned Integer Values or Booleans

 

Weapon type :5 bits *a1

Weapon level :2 bits

Bouncing Shrap (Boolean) :1 bit

Shrapnel Level (0-3) :2 bits

Shrapnel Count (0-31) :5 bits

Alternate (Boolean) :1 bit *a2

 

 

*a1 - Weapon types:

0x00 - None

0x01 - Bullet

0x02 - Bouncing bullet

0x03 - Bomb

0x04 - Proximity bomb

0x05 - Repel

0x06 - Decoy

0x07 - Burst

0x08 - Thor

 

*a2 - (Bombs -> Mines; Bullets -> Multifire)[/pre]

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