adi Posted July 25, 2009 Report Posted July 25, 2009 If reps effected lancs less than sharksand if reps effected lancs with turrets less than lancs w/o. idk if that is inertia or momentum or neither I think it would be cool Quote
Sound Posted July 25, 2009 Report Posted July 25, 2009 If reps effected lancs less than sharksand if reps effected lancs with turrets less than lancs w/o. idk if that is inertia or momentum or neither I think it would be cool cool idea. like a weight thing. turret rush ftw Quote
Dr Brain Posted July 25, 2009 Report Posted July 25, 2009 It would be cool, but it can't be done with Continuum. Sorry. Quote
JoWie Posted July 25, 2009 Report Posted July 25, 2009 it can be done, but those ships would jump around on the screen Quote
adi Posted July 25, 2009 Author Report Posted July 25, 2009 oh wellthanks for considering ps Jowie what is t-nation doing up in ssforum Quote
Samapico Posted July 26, 2009 Report Posted July 26, 2009 When you repel someone, your client predicts his position using the repelspeed YOU have? Anyway, it would be weird because whether the person is coming towards you, or away from you, the speed he will be repelled at is the same... and most of the intertia comes from the speed, not from mass. Quote
Dr Brain Posted July 26, 2009 Report Posted July 26, 2009 The people isn't the biggest problem, it's the weapons. At least you'll get updates on the people after a few hundred millseconds. The weapons would be terribly out of sync. Quote
»Ceiu Posted July 27, 2009 Report Posted July 27, 2009 Not to mention rockets break the whole thing entirely as they'd be horribly unbalanced on a lanc at that point. Quote
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