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Posted

I have everything for my zone ready but with one problem; it wont show in Add/Update zone list. I have the server.ini file edited with my unchanging ip address, so i dont know what the problem is. Any thoughts would be helpful.

 

-General Lucas Shadow

Posted
If you wouldn't mind, copy and paste your server.ini here. Edit out the passwords of course. But will give us a good idea.
Posted (edited)

Make sure your router or firewall allows it to be open.

 

Also, make sure the directories are the same as in the zone download section URLS

Edited by jabjabjab
Posted

Firewall is letting it through, and here is sever.ini file:

 

//You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server/

//This is currently, at time of download, 1.34.14 subgame

 

[Custom]

ArenaMode=0

//1=Any player can create an own a new subarena

//2=Only mods+ can own newly created subarenas

//3=Smods+ own new subarenas

//4=Sysops own new subarenas

//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

 

[Arena]

ArenaMaxPlayers=200

ArenaDesiredPlayers=100

ArenaMinimumPlayers=25

SpawnKeepScores=1

MaxArenas=2000

MaxArenasMemory=64000

 

[Comms]

MaxQueueToLogin=16

PacketHistoryMax=2000

IncomingBufferSize=131072

OutgoingBufferSize=131072

EncryptMode=1

UnreliableBufferSize=128

TransportBufferSize=160

FlushTime=10

BandwithIdleTime=21600

SelectTime=10

 

[Misc]

DisableShareware=0

RegisterKickShareware=0

MaxSharewarePlayers=-1

MaxPlayers=200

MaxSharewareTime=90000000

DisableSharewareNames=0

DisableSharewareShips=0

DisableSharewareScores=0

MenuKickOutDelay=12000

NoAntiInSafe=0

//If 1, then if in a safty, SS will ignore that player's anti

LockFreqs=0

//If 1, then *lock doesn't allow freq change

PositionDataAccess=2

//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can

AlertCommand=cheater

//so ?cheater {text} will send to online mods

AllowPubScorereset=0

AllowPvtScorereset=0

//If 1, ?scorereset will reset player's score

TimerDropFlagTerritoryRadius=8

//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site

ShipTypeSwitchResetPeriod=0

//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off

CheckWeapons=1

//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [security] SecurityKickoff is 1

CheckFastBombing=0

//More info on website

FastBombingThreshold=30

//More info on website

ForceObsceneCheck=0

//0 = normal, 1 = everyone has obscene checking on

NoFlagRewardLimit=0

//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0

multiplier is limited by 2.

LogPoints=0

PointUpdateDiff=500

JackpotBroadcastPoints=0

ServerLog=1

KeepAliveDelay=500

DefaultLevelFile=_bzw.lvl

//Change to your map file name

Port=

//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing

AllowVIEClients=1

//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1

StaffChat=

//Divide staff chat channels by commas. Only mods+ can join these local chats.

ForceContinuumOnly=0

//If set to 1, will only let continuum users enter zone

ServerIP=

//Set to the server's IP #. This is used for *einfo's proxy detection

AllowPrerelease=1

//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

 

[CPU]

LoopDelay=0

ProcessMaxTime=4

SleepPerIteration=0

SlowIterationWarningLevel=100

SleepTime=0

 

[Permission]

AllowBadMachineId=1

AllowLowBandwidth=1

MinimumSecondsToLogin=0

PermissionMaxPoints=0

PermissionMode=0

AutoPermissionPoints=0

AutoPermissionIDList=0

AutoPermissionMessage=Congratulations

 

[Password]

SysopPassword=

EnergyPassword=

ModeratorPassword=

SuperModeratorPassword=

VIPPassword=

//Change all to what you want

 

[billing]

LogMessages=0

IP=127.0.0.1

Password=

//What is the billing pw in the subbill.ini

ServerName=

//Zone name

Port=

ServerId=

//Make the same as in [Misc] Port=

GroupId=1

ScoreId=0

//Make the same as in [Misc] Port=

ReconnectTime=12000

AttemptTime=6400

 

[Advertise]

SendMode=0

DisplayMode=0

Duration=6000

 

[Validation]

CheckMod=0

CheckSMod=0

CheckSysop=0

LogPubCommands=*

LogPvtCommands=*

DisablePubCommands=

DisablePvtCommands=

//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

 

[Directory]

IP=99.25.154.18

Description=Under construction

//What you want to have for the description of zone

NamePassword=

//Pick anything you want

Port=

Posted

wow thats alot of crap missing! ServerIP should be like 127.0.0.1 or your IP or w/e. I forget either or situation.

 

[Directory]

IP=99.25.154.18

 

There's your problem.

 

use this. sscentral.sscuservers.net sscentral.trenchwars.org

Posted

Is this tech support question?

It's a subgame configuration question.

 

Anyhow, with all the Ports erased, it's impossible to tell you exactly what the problem is. As Jabjabjab pointed out, your Directory IP is wrong. Your Directory Port should always remain 4991. Your ScoreID and ServerID need to be the same as [Misc] Port. (you currently have 0 for a scoreid, which is bad) You also have no ArenaMode... set it to 5. And for a final fix, change [billing] IP from 127.0.0.1 to localhost.

Posted

It's a subgame configuration question.

 

Anyhow, with all the Ports erased, it's impossible to tell you exactly what the problem is. As Jabjabjab pointed out, your Directory IP is wrong. Your Directory Port should always remain 4991. Your ScoreID and ServerID need to be the same as [Misc] Port. (you currently have 0 for a scoreid, which is bad) You also have no ArenaMode... set it to 5. And for a final fix, change [billing] IP from 127.0.0.1 to localhost.

 

By localhost, you mean just the word localhost or something else?

Posted
That means you have to enter the IP and Port manually within Continuum. Go to Downloads -> Add Custom... Add anything in the "Name" field, add "127.0.0.1" in the IP field, and your port number in the port field. Other users should be able to access your zone without a hitch.
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