General Shadow Posted July 12, 2009 Report Posted July 12, 2009 I have everything for my zone ready but with one problem; it wont show in Add/Update zone list. I have the server.ini file edited with my unchanging ip address, so i dont know what the problem is. Any thoughts would be helpful. -General Lucas Shadow
PoLiX Posted July 12, 2009 Report Posted July 12, 2009 If you wouldn't mind, copy and paste your server.ini here. Edit out the passwords of course. But will give us a good idea.
»jabjabjab Posted July 12, 2009 Report Posted July 12, 2009 (edited) Make sure your router or firewall allows it to be open. Also, make sure the directories are the same as in the zone download section URLS Edited July 12, 2009 by jabjabjab
General Shadow Posted July 13, 2009 Author Report Posted July 13, 2009 Firewall is letting it through, and here is sever.ini file: //You can delete anything with the // infront, they are their to help you get the basics... Mine GO BOOM http://www.shanky.com/server///This is currently, at time of download, 1.34.14 subgame [Custom]ArenaMode=0//1=Any player can create an own a new subarena//2=Only mods+ can own newly created subarenas//3=Smods+ own new subarenas//4=Sysops own new subarenas//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead [Arena]ArenaMaxPlayers=200ArenaDesiredPlayers=100ArenaMinimumPlayers=25SpawnKeepScores=1MaxArenas=2000MaxArenasMemory=64000 [Comms]MaxQueueToLogin=16PacketHistoryMax=2000IncomingBufferSize=131072OutgoingBufferSize=131072EncryptMode=1UnreliableBufferSize=128TransportBufferSize=160FlushTime=10BandwithIdleTime=21600SelectTime=10 [Misc]DisableShareware=0RegisterKickShareware=0MaxSharewarePlayers=-1MaxPlayers=200MaxSharewareTime=90000000DisableSharewareNames=0DisableSharewareShips=0DisableSharewareScores=0MenuKickOutDelay=12000NoAntiInSafe=0//If 1, then if in a safty, SS will ignore that player's antiLockFreqs=0//If 1, then *lock doesn't allow freq changePositionDataAccess=2//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops canAlertCommand=cheater//so ?cheater {text} will send to online modsAllowPubScorereset=0AllowPvtScorereset=0//If 1, ?scorereset will reset player's scoreTimerDropFlagTerritoryRadius=8//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help SiteShipTypeSwitchResetPeriod=0//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them offCheckWeapons=1//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [security] SecurityKickoff is 1CheckFastBombing=0//More info on websiteFastBombingThreshold=30//More info on websiteForceObsceneCheck=0//0 = normal, 1 = everyone has obscene checking onNoFlagRewardLimit=0//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0multiplier is limited by 2.LogPoints=0PointUpdateDiff=500JackpotBroadcastPoints=0ServerLog=1KeepAliveDelay=500DefaultLevelFile=_bzw.lvl//Change to your map file namePort=//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billingAllowVIEClients=1//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1StaffChat=//Divide staff chat channels by commas. Only mods+ can join these local chats.ForceContinuumOnly=0//If set to 1, will only let continuum users enter zoneServerIP=//Set to the server's IP #. This is used for *einfo's proxy detectionAllowPrerelease=1//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in [CPU]LoopDelay=0ProcessMaxTime=4SleepPerIteration=0SlowIterationWarningLevel=100SleepTime=0 [Permission]AllowBadMachineId=1AllowLowBandwidth=1MinimumSecondsToLogin=0PermissionMaxPoints=0PermissionMode=0AutoPermissionPoints=0AutoPermissionIDList=0AutoPermissionMessage=Congratulations [Password]SysopPassword=EnergyPassword=ModeratorPassword=SuperModeratorPassword=VIPPassword=//Change all to what you want [billing]LogMessages=0IP=127.0.0.1Password=//What is the billing pw in the subbill.iniServerName=//Zone namePort=ServerId=//Make the same as in [Misc] Port=GroupId=1ScoreId=0//Make the same as in [Misc] Port=ReconnectTime=12000AttemptTime=6400 [Advertise]SendMode=0DisplayMode=0Duration=6000 [Validation]CheckMod=0CheckSMod=0CheckSysop=0LogPubCommands=*LogPvtCommands=*DisablePubCommands=DisablePvtCommands=//Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory]IP=99.25.154.18 Description=Under construction//What you want to have for the description of zoneNamePassword=//Pick anything you wantPort=
»jabjabjab Posted July 13, 2009 Report Posted July 13, 2009 wow thats alot of crap missing! ServerIP should be like 127.0.0.1 or your IP or w/e. I forget either or situation. [Directory]IP=99.25.154.18 There's your problem. use this. sscentral.sscuservers.net sscentral.trenchwars.org
Hakaku Posted July 13, 2009 Report Posted July 13, 2009 Is this tech support question?It's a subgame configuration question. Anyhow, with all the Ports erased, it's impossible to tell you exactly what the problem is. As Jabjabjab pointed out, your Directory IP is wrong. Your Directory Port should always remain 4991. Your ScoreID and ServerID need to be the same as [Misc] Port. (you currently have 0 for a scoreid, which is bad) You also have no ArenaMode... set it to 5. And for a final fix, change [billing] IP from 127.0.0.1 to localhost.
General Shadow Posted July 14, 2009 Author Report Posted July 14, 2009 It's a subgame configuration question. Anyhow, with all the Ports erased, it's impossible to tell you exactly what the problem is. As Jabjabjab pointed out, your Directory IP is wrong. Your Directory Port should always remain 4991. Your ScoreID and ServerID need to be the same as [Misc] Port. (you currently have 0 for a scoreid, which is bad) You also have no ArenaMode... set it to 5. And for a final fix, change [billing] IP from 127.0.0.1 to localhost. By localhost, you mean just the word localhost or something else?
General Shadow Posted July 14, 2009 Author Report Posted July 14, 2009 Oh, i got it working now, it showed in update/add list, but it is still red when i am running subbill and subgame...thus i cant enter it...
Hakaku Posted July 14, 2009 Report Posted July 14, 2009 That means you have to enter the IP and Port manually within Continuum. Go to Downloads -> Add Custom... Add anything in the "Name" field, add "127.0.0.1" in the IP field, and your port number in the port field. Other users should be able to access your zone without a hitch.
General Shadow Posted July 14, 2009 Author Report Posted July 14, 2009 OK, so far, i can get my zone to appear, but I, nor anyone else, can get into it...
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