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Posted (edited)

Obviously there have been a lot of people asking for new bases, so we're going to open this up.

If you want your base to be seriously considered for the next round of maps, follow these guidelines.

 

- 15-tile-wide-minimum corridors for the main path, with minimal cover/obstacles unless the corridor is significantly wider.

- All walls along the main corridor are three tiles wide minimum, unless the corridor is significantly wider than the minimum. The outside border should be four tiles wide in general.

- The flag room is at least 1500 tiles in area not including cover.

- There should be at least two instances of alternate paths players can take, these should be 6-8 tiles wide (see reference: current base 7)

- There are at least two 30x30+ rooms in the middle of the base.

- Keep diagonal walls to a bare minimum, and if they're on choke points extra space should be provided.

- Excessively rigged bomblines are prohibited. Any bomblines should not focus on choke points, have gutters on the end, and not constitute a significant gauntlet inside the base.

- Anti-thor tiles are only to be used around the flag room. The flag room border should be 5 tiles thick.

- Obviously these bases will take up more of the sector than the current ones do. Feel free to design your bases for a particular sector around the edges, just keep in mind the entire flag room has to be visible to someone with a 1024x768 display from outside the base. You have a better chance to get your base added if you can modify your base for multiple sectors. Also don't modify the sector walls themselves, please.

 

Sound easy? Then let's see what you've got.

 

P.S. No need to do regions, that's our job. Any submitted bases may be mercilessly and shamelessly edited to fit these guidelines or any other guidelines we have in the future. Feel free to submit untiled bases, someone else can tile them. However if we get 7 good tiled bases we will probably use those sooner.

Edited by Kilo
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Posted (edited)

Basically what arnk wants is this, easily taken base, easily accessible lanes, wide spaces, straight forward drag racing

 

http://i26.tinypic.com/2nw07qr.jpg

 

Probably make the outside walls 4 tiles and an entrance and we're good to go!

Edited by Emit
Posted (edited)

*stupid base removed*

 

The actual base itself...well since this is the first one Ive made, I needed a reference so not to make the base to big/small. To do so, I just loaded up the old dbball, and went to work. Looks like it fits in both b3 and b5.

Edited by LeftsideChaos
Posted
Very good first base left, but just a few tips/ pointers. First, Arnk said that there should be few possible curves in the base, so try and keep the corners to 90 degrees. Second, your base has a unique design, but there shouldn't be and hallways that lead to nowhere, the first time I saw your base, it took me a couple of seconds to understand where the entrance was. The base should also stay to one tileset, 2 at the most. Finally your flagroom is well done, if anything I would keep that, but make sure that you follow Arnks guidelines, even if they are strict.
Posted

Who cares about how many tiles it uses as long as it looks good

 

I don't think we're going to have weapon-nullify tiles in the middle of paths like that. Also the walls being somewhat curvy is fine but it looks like they are just really adding to the choking of the choke points, which isn't good.

Posted

There is an aweful lot of yellow

 

I think the first half of the base will go so fast in a basing game that it will hardly even be called a basing game, it is very wide, although it fits the specs I guess.

 

It looks like fun though.

Posted (edited)

http://i29.tinypic.com/iedkph.png

Edited

Before you flame me on how rigged the bline is, remember ancient hs base 3

The slow moving levis have to move so far back, that it's going to be heavily underused

Edited by p man
Posted

Before you flame me on how rigged the bline is, remember ancient hs base 3

The slow moving levis have to move so far back, that it's going to be heavily underused

apparently you don't remember base 3 at all

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