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Posted

I like the concept of this gun, but because it drains more EPS and does less DPS than shredder, while providing fewer bullets, it doesn't really have a role. I think this ought to be the gun that rewards good aim and biding your time for the right shot, like its name suggests.

 

If the firing rate were bumped to 12-15 from its current 24, you would have a weapon that could only fire in short bursts while leaving the attacker vulnerable if he misses, but really powerful when well-aimed. That would add something new and interesting to the tactical equation.

Posted (edited)

Dunno what voodoo math you used, but:

- Shredder costs about 98% more energy per second than Sharppinger, Gigajoulerailgun only costs 50% more

- Shredder is 12.5% less efficient than Sharppinger, Gigajoulerailgun is only 6.5% less

- Shredder is indeed the highest DPS gun but is only 18% more than sharppinger, while GJRG is 11% more

- GJRG is 10% weaker than Shredder but costs 25% less energy per second...

 

So hardly a gun without a role, it's a modification of Sharppinger for even more damage at more cost. Might be deserving of a small buff but hey not like it's lacking with the appeal of high charged L4 bullets.

 

Either way halving the delay...rofl ya sure

Edited by Kilo
Posted

The math I used is (rate of fire) x (energy per shot)

 

Shredder = (100 {unit time} / 9 {delay}) * (1 {level} * 40 {base energy}) = 444 energy per unit time

 

Giga = (100 / 24) * (4 * 27) = 450

 

Sharppinger = (100 / 16) * (2 * 18) = 225

 

Another way of looking at it is shredder fires ~ 2.5x faster (9 vs 24), but each giga bullet costs about 2.5x more E (40 vs 108), so the EPS winds up being equivalent.

 

I'd be curious what calculation you use to get Shredder being double the energy consumption of Sharppinger while Giga is only 50% more.

 

At some point decreasing the delay on Giga would actually weaken it because it would suck up all of your energy and limit your spamming ability.

Posted (edited)

no, but tapping the key in such a way can be difficult.

 

 

if the delay were lowered enough, it can become near impossible to fire one bullet at a time.

Edited by kid
Posted

You're multiplying GJRG base energy by 4 instead of 3, so you're representing the energy cost as 4/3 the actual amount.

 

I didn't know that the base gun energy stays at a 3 multiple at L4, while damage is 4x as expected. That explains the discrepancy.

 

Another issue is that it makes no sense to mount on spid or lanc, so it's only viable on terr. I suppose you could build a centering terr around Giga but everyone who tried it when it first came out found it lacking.

 

Regardless of the calculation question, you can take the 'sniper gun' role idea for Giga however you wish.

Posted

I like the concept of this gun, but because it drains more EPS and does less DPS than shredder, while providing fewer bullets, it doesn't really have a role. I think this ought to be the gun that rewards good aim and biding your time for the right shot, like its name suggests.

 

If the firing rate were bumped to 12-15 from its current 24, you would have a weapon that could only fire in short bursts while leaving the attacker vulnerable if he misses, but really powerful when well-aimed. That would add something new and interesting to the tactical equation.

 

A better implementation of that idea might be to have the client fire a single shot, but have the server replicate the shot a few times over. So the server does the bullet stacking rather than the client. Then you don't have any issue with "key tappers".

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