L.C. Posted June 9, 2009 Report Posted June 9, 2009 (edited) colors.bm2 has dimensions 128x40. From what I have found, each line is associated with one thing in the game, and most of these "things" have 128 frames from which to animate. Here is what I have found so far about each line in this image file: 1. Controls background colors (animated) (from frame 1 to 128)2. Controls most-inner border color of things like player box and radar (animated) (from frame 1 to 128)3. Controls middle border color of things like player box and radar (animated) (from frame 1 to 128)4. Controls most-outer border color of things like player box and radar (animated) (from frame 1 to 128)5. Unknown6. Unknown7. Unknown8. Unknown9. Unknown10. Unknown11. Unknown12. Unknown13. Unknown14. Unknown15. Unknown16. Unknown17. Controls background color of player box (animated) (from 1 to 128)18. Controls radar gridlines (very weird functionality, not animated, updates on ship/freq changes)19. Controls color of walls on radar (weird functionality, not animated, updates on ship/freq/sometimes pressing ALT changes)20. Controls color of safety zones on radar (weird functionality, not animated, updates on ship/freq changes)21. Controls color of doors on radar (weird functionality, not animated, updates on ship/freq changes)22. Probably controls the color of a player on radar that is carrying a flag or powerball (need confirmation and actual testing)23. Unknown (probably something related to ally/team/friend)24. Controls color of greens on radar (animated) (from 1 to 128)25. Unknown (probably something of flashing nature)26. Unknown (suspected to possible have something to do with the color of seeing bombs on radar -- does not work for mines, cannot confirm for visible bombs, need more testing)27. Controls color of captured flags and powerballs on radar (animated)28. Controls color of your ship in and on center of radar when you are carrying flags or a powerball (animated)29. Controls color of your ship in and on center of radar when NOT carrying flags or a powerball (animated)30. Controls color of your teammates on radar when NOT carrying flags or a powerball (animated)31. Probably controls the color of your teammates on radar when they are carrying flags or a powerball (probably animated) (NEED CONFIRMATION)32. Unknown (probably enemy units on radar carrying flags or a powerball) (NEED CONFIRMATION AND TESTING)33. Unknown (probably has lots to do with the appearance of enemies on radar when they have a LOT of bounty to an extreme or something) (NEED CONFIRMATION AND TESTING)34. Controls the color of enemy ships on radar that are stronger and have higher bounty on radar (animated)35. Controls color of enemy ships on radar that are really weak or low on bounty (animated)36. Unknown (probably has something to do with the color of an enemy on radar when spectating that enemy and is NOT carrying flags or a powerball)37. Unknown38. Unknown (probably has something to do with the color of an enemy on radar when spectating that enemy and is carrying flags or a powerball)39. Unknown40. Unknown gradient.bm2 functions similarly to colors.bm2. This image file controls the animation colors for the health bar. There are 14 frames per line, and 8 lines: 1. Normal blue colors when health is okay2. Yellow flashing colors when health is cautionary3. Red flashing colors when health is critical4. Unknown5. Unknown6. Unknown7. Unknown8. Unknown Edited June 9, 2009 by L.C.
Samapico Posted June 9, 2009 Report Posted June 9, 2009 This is old.... there's an old topic about these exact 2 files
Samapico Posted June 9, 2009 Report Posted June 9, 2009 olors.bm2 Time goes horizontally from left to right, each pixel is 10 ms Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion (source: http://www.ssforum.net/index.php?showtopic=6351&st=0&p=83659&hl=gradientbm2&fromsearch=1entry83659)gradient.bm2 Line 1: 1/2-1/1 energy bar animation Line 2: 1/4-1/2 energy bar animation Line 3: 0/4-1/4 energy bar animationLine 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet) Line 5: lvl2 bullet trail anim Line 6: lvl3 bullet/burst trail anim Line 7: lvl4 bullet trail animLine 8: Not used Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them). ----------Colors.bm2 Time goes horizontally from left to right, each pixel is 10 ms Row 0: Background color Row 1-3: Menu/radar border colors Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance Row 16: Radar background Row 17: Radar grid Row 18: Radar wall Row 19: Radar safezone Row 20: Radar door Row 21: Radar enemy goal Row 22: Radar friendly goal Row 23: Radar prize Row 24: Radar flag Row 25: Radar portal Row 26: Radar powerball Row 27: Radar self with flag Row 28: Radar self Row 29: Radar teammate Row 30: Radar teammate with flag Row 31: Radar enemy with flag Row 32: Radar enemy king of the hill Row 33: Radar high bounty enemy Row 34: Radar low bounty enemy Row 35: Radar mine Row 36: Radar decoy Row 37: Radar bomb explosion Not sure if both places I found this say the same thing, you can double-check them. I remember there might have been an error in there, something to do with bullets or bursts if I remember right. Maybe it was fixed though.At work right now so I can't investigate much deeper
Samapico Posted June 9, 2009 Report Posted June 9, 2009 (edited) A source that copied the info:http://www.freewebs.com/devme/gfxgraphics.htm There was indeed an error:there's a small error in that file, actually see http://www.ssforum.n...indpost&p=83758 The post he linked to was deleted, so I'm not sure what the error actually was... ... You know what, just use the search feature lol Edited June 9, 2009 by Samapico
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