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Posted (edited)

colors.bm2 has dimensions 128x40. From what I have found, each line is associated with one thing in the game, and most of these "things" have 128 frames from which to animate. Here is what I have found so far about each line in this image file:

 

1. Controls background colors (animated) (from frame 1 to 128)

2. Controls most-inner border color of things like player box and radar (animated) (from frame 1 to 128)

3. Controls middle border color of things like player box and radar (animated) (from frame 1 to 128)

4. Controls most-outer border color of things like player box and radar (animated) (from frame 1 to 128)

5. Unknown

6. Unknown

7. Unknown

8. Unknown

9. Unknown

10. Unknown

11. Unknown

12. Unknown

13. Unknown

14. Unknown

15. Unknown

16. Unknown

17. Controls background color of player box (animated) (from 1 to 128)

18. Controls radar gridlines (very weird functionality, not animated, updates on ship/freq changes)

19. Controls color of walls on radar (weird functionality, not animated, updates on ship/freq/sometimes pressing ALT changes)

20. Controls color of safety zones on radar (weird functionality, not animated, updates on ship/freq changes)

21. Controls color of doors on radar (weird functionality, not animated, updates on ship/freq changes)

22. Probably controls the color of a player on radar that is carrying a flag or powerball (need confirmation and actual testing)

23. Unknown (probably something related to ally/team/friend)

24. Controls color of greens on radar (animated) (from 1 to 128)

25. Unknown (probably something of flashing nature)

26. Unknown (suspected to possible have something to do with the color of seeing bombs on radar -- does not work for mines, cannot confirm for visible bombs, need more testing)

27. Controls color of captured flags and powerballs on radar (animated)

28. Controls color of your ship in and on center of radar when you are carrying flags or a powerball (animated)

29. Controls color of your ship in and on center of radar when NOT carrying flags or a powerball (animated)

30. Controls color of your teammates on radar when NOT carrying flags or a powerball (animated)

31. Probably controls the color of your teammates on radar when they are carrying flags or a powerball (probably animated) (NEED CONFIRMATION)

32. Unknown (probably enemy units on radar carrying flags or a powerball) (NEED CONFIRMATION AND TESTING)

33. Unknown (probably has lots to do with the appearance of enemies on radar when they have a LOT of bounty to an extreme or something) (NEED CONFIRMATION AND TESTING)

34. Controls the color of enemy ships on radar that are stronger and have higher bounty on radar (animated)

35. Controls color of enemy ships on radar that are really weak or low on bounty (animated)

36. Unknown (probably has something to do with the color of an enemy on radar when spectating that enemy and is NOT carrying flags or a powerball)

37. Unknown

38. Unknown (probably has something to do with the color of an enemy on radar when spectating that enemy and is carrying flags or a powerball)

39. Unknown

40. Unknown

 

 

 

 

gradient.bm2 functions similarly to colors.bm2. This image file controls the animation colors for the health bar. There are 14 frames per line, and 8 lines:

 

1. Normal blue colors when health is okay

2. Yellow flashing colors when health is cautionary

3. Red flashing colors when health is critical

4. Unknown

5. Unknown

6. Unknown

7. Unknown

8. Unknown

Edited by L.C.
Posted

olors.bm2

 

Time goes horizontally from left to right, each pixel is 10 ms

Row 0: Background color

Row 1-3: Menu/radar border colors

Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance

Row 16: Radar background

Row 17: Radar grid

Row 18: Radar wall

Row 19: Radar safezone

Row 20: Radar door

Row 21: Radar enemy goal

Row 22: Radar friendly goal

Row 23: Radar prize

Row 24: Radar flag

Row 25: Radar portal

Row 26: Radar powerball

Row 27: Radar self with flag

Row 28: Radar self

Row 29: Radar teammate

Row 30: Radar teammate with flag

Row 31: Radar enemy with flag

Row 32: Radar enemy king of the hill

Row 33: Radar high bounty enemy

Row 34: Radar low bounty enemy

Row 35: Radar mine

Row 36: Radar decoy

Row 37: Radar bomb explosion

 

 

 

(source: http://www.ssforum.net/index.php?showtopic=6351&st=0&p=83659&hl=gradientbm2&fromsearch=1entry83659)

gradient.bm2

 

Line 1: 1/2-1/1 energy bar animation

Line 2: 1/4-1/2 energy bar animation

Line 3: 0/4-1/4 energy bar animation

Line 4: lvl1 bullet trail anim. (the left most pixel is nearers to bullet, and right most furthest away from bullet)

Line 5: lvl2 bullet trail anim

Line 6: lvl3 bullet/burst trail anim

Line 7: lvl4 bullet trail anim

Line 8: Not used

Top left (0,0) pixel controls the color of narrow 'bar' just above energy bar (separated by transparent/black gap between it them).

 

----------

Colors.bm2

 

Time goes horizontally from left to right, each pixel is 10 ms

Row 0: Background color

Row 1-3: Menu/radar border colors

Row 4-15: Reserved. I'll move stuff from gradient.bm2 here when I get chance

Row 16: Radar background

Row 17: Radar grid

Row 18: Radar wall

Row 19: Radar safezone

Row 20: Radar door

Row 21: Radar enemy goal

Row 22: Radar friendly goal

Row 23: Radar prize

Row 24: Radar flag

Row 25: Radar portal

Row 26: Radar powerball

Row 27: Radar self with flag

Row 28: Radar self

Row 29: Radar teammate

Row 30: Radar teammate with flag

Row 31: Radar enemy with flag

Row 32: Radar enemy king of the hill

Row 33: Radar high bounty enemy

Row 34: Radar low bounty enemy

Row 35: Radar mine

Row 36: Radar decoy

Row 37: Radar bomb explosion

 

 

 

Not sure if both places I found this say the same thing, you can double-check them. I remember there might have been an error in there, something to do with bullets or bursts if I remember right. Maybe it was fixed though.

At work right now so I can't investigate much deeper blum.gif

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